Recent content by mr10movie

  1. M

    CQI Modpack Creation

    I am so special I decided to Greg-ify some recipes, and bump to Beta 0.4 :D https://github.com/Carbon-Quadoxide-Initiative/Cat/releases/tag/0.4 Changes: https://github.com/Carbon-Quadoxide-Initiative/Cat/compare/0.3...master
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    CQI Modpack Creation

    Alpha 0.3 Release out now (we're getting close :D) https://github.com/Carbon-Quadoxide-Initiative/Cat
  3. M

    CQI Modpack Creation

    We haven't finished yet :P That is on our to-do list.
  4. M

    CQI Modpack Creation

    Huh? I think that's just a bug, once you get the wood it should complete the quest.
  5. M

    Could you send me the google doc of the quests that need creating?

    Could you send me the google doc of the quests that need creating?
  6. M

    Gregtech Survival Guide

    I did notice that. I'm still getting to grips with my new microphone and how strong it is. I must have over-compensated and turned it too low. Will fix it for next time :)
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    Gregtech Survival Guide

    I don't think that exists in GT itself. There are energy detectors, which output energy levels as redstone signals (also a variant exists for items and fluid amounts). There is an activity detector which if the machine is running will output redstone, and a redstone controller which requires a...
  8. M

    Gregtech Survival Guide

    Woo, now I actually have to complete this monumental task ahead of me... XD If anyone is interested, here's my 'master list' so to speak. I'll be updating this every time I make a new video, or you could just check out my youtube every so often.
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    What's new in modded minecraft today?

    That's exactly my point. I'd say that it was stable, but 'pretty much' complete, the only thing missing being the multiblocks (you can technically get steel just through dungeon chests, but it'll take a while). Since he hasn't made it beta, this leads to the assumption that he has way more to...
  10. M

    What's new in modded minecraft today?

    Currently, every feature implemented works. The multiblocks haven't technically been implemented yet, not that they don't work. I'd still say that was a beta, so I'm assuming that he's got a lot more to add.
  11. M

    What's new in modded minecraft today?

    It's pretty stable to be honest. No crashes, major bugs or anything really. I don't know why he's keeping it on 'alpha' (maybe he's implementing way more features than in previous versions), but I doubt it makes a difference to gameplay. I'll be starting asap :).
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    What's new in modded minecraft today?

    GT alpha update: Is now playable! Bronze/Steam age is implemented, as well as generators (also new Naquadah reactors). However, you will need another mod (most obvious being railcraft) to get steel, since his multiblocks (including blast furnace) are not yet implemented. More Screenshots...
  13. M

    What's new in modded minecraft today?

    Both Custom Ore Gen and Per Fabrica Ad Astra are now updated to 1.7.2
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    Recent Events Discussion (RED) Thread

    To turn off wood + stone durability loss: B:smallerStoneToolDurability=true B:smallerWoodToolDurability=true to false The metal ingots and plates were a bit annoying in 1.6, but in 1.7 are definitely counterbalanced by the size of the iron ore veins. They are huge, and spawn hundreds of...
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    Recent Events Discussion (RED) Thread

    If by dependency on IC2, you mean the E-net and many features, then yes, it isn't dependant on those. If you mean standalone from IC2, then no. He currently has no plans for that, but may do in the future. Also, greg likes other mods too much to make his mod standalone (like railcraft and AE)...