Official FTB Pack Suggestions Thread

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Name Pain

It's useful in most packs for showing your friends' health from a distance, showing the names of your tames as far as a player's, and toggling item frame names in newer MC versions.

It's a nameplate mod that changes the color, transparency, and some visibility conditions of vanilla nameplates, based on health by default. That keeps it light, compatible, and client-side. It has several configs and wide version support. I'm the author so please shoot any feedback my way. Thanks!
 
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An option in the launcher to have packs not install with MineTogether included.
It's annoying and I don't want it there.
I would like the App to be able to support optional mods at some point, it's actually a lot more work than it first appears. There is always going to be a few mods in a pack that people don't like, it doesn't mean that nobody likes them though. We get a lot more complaints when we leave that out of a pack than we do if we put it in, which doesn't paint the full picture but it is an indication that including it is a positive thing.
 
I would like the App to be able to support optional mods at some point, it's actually a lot more work than it first appears. There is always going to be a few mods in a pack that people don't like, it doesn't mean that nobody likes them though. We get a lot more complaints when we leave that out of a pack than we do if we put it in, which doesn't paint the full picture but it is an indication that including it is a positive thing.
Please add biome mods to 'optional mods' list. Mods like BoP, BYG and possibly more. I remove any of biome mods from my game before I play. I also removed alex's mobs, but I am fine with minetogether though.
 
Please add biome mods to 'optional mods' list. Mods like BoP, BYG and possibly more. I remove any of biome mods from my game before I play. I also removed alex's mobs, but I am fine with minetogether though.

This should work ok for most packs, but they'll be more than a few out there which specifically reference those biome mods in the pack's CraftTweaker scripts- so you'll get a tonne of error messages on world load and the pack might become unplayable due to missing/broken recipes.
 
This should work ok for most packs, but they'll be more than a few out there which specifically reference those biome mods in the pack's CraftTweaker scripts- so you'll get a tonne of error messages on world load and the pack might become unplayable due to missing/broken recipes.
Well I think those modpacks which have special modifications or additions, can be untouched just as they are. Btw I dislike this kind of modpacks though.
 
I think you are both underestimating how many tweaks there are even in a seemingly "normal" modpack. There's a lot of stuff going on to ensure ore processing all produces the same type of ingot, and to just make the playing experience a bit nicer in general. Also think things like adding ways to chisel between various variants of marble or other rocks.
 
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Ok so, I dont know if this thread gets watched much but, how about with all the pack remakes. lets do an updated Infinity Evolved pack, I loved this pack from 1.7 but its time for an update.