So about time for a build update:
I keep getting sidetracked because in order to build A I need B, and for B I need C, and for C I need.....
But starting to get a few things sort of polished off a bit and functional.
Starting off with my new ME hub:
Between the upper and the lower ME drives I have placed a Nuclear Control Advanced Information Panel. I plan to use a Text Card to type in information on what is stored in each drive for quick overview of what is where. Not decided yet if this is going to name each item in each disk(lot of work) or just the theme of the drives.
The big Silver Block thing with the blue lights is housing my MAC. The little landing leads to 3x Advanced information panels (with yet to be assessed information) and a hidden access hatch to the MAC.
I am kind of in the middle of moving stuff over from the starting ME network(it is all one big network working as one), so atm this place only houses a few stuff.
The downstairs is mostly empty atm(except for the automated importing of water to the network), but is planned to house all the autocrafting stuff as well as Quantum rings etc.
Set up a few farms in the second greenhouse:
Was running out of cactus so set up some MFR farms in the other greenhouse. Only using two of them atm. but will see if I can think of other crops that can benefit from the "warm arid climate" . Or probably just something random lol.
One of my priorities atm. is getting a Big Reactor turbine setup up and running. But kept running out of Enderpearls for Enderium Coils and would also need Blizz Rods for Cryotheum. So before that could be done, I had to get some mob spawning fixed first.
Made two vertically stacked 10x15 Cursed earth farms:
Other one is on the floor below. Both with MFR grinders and retractable with Drawbridges.
I then made a copy of the same Autospawner setup as in the last world: http://forum.feed-the-beast.com/thr...uide-collection-etc.42664/page-10#post-658213
Since TPPI uses CC 1.63 I used the method of translating redstone strength to bundled colour signal I posted earlier: http://forum.feed-the-beast.com/thr...uide-collection-etc.42664/page-24#post-840501
The Programmable Rednet controller needs to be upgraded to 9 circuits total(Either 3x LX-100 or 1x LX300).
The updated script can be found here:
MFR autospawner script using AE for CC 1.63:
http://pastebin.com/92ZLXrgR
In the code is a description of which signal strength should correspond with which colour.
I keep getting sidetracked because in order to build A I need B, and for B I need C, and for C I need.....
But starting to get a few things sort of polished off a bit and functional.
Starting off with my new ME hub:
Between the upper and the lower ME drives I have placed a Nuclear Control Advanced Information Panel. I plan to use a Text Card to type in information on what is stored in each drive for quick overview of what is where. Not decided yet if this is going to name each item in each disk(lot of work) or just the theme of the drives.
The big Silver Block thing with the blue lights is housing my MAC. The little landing leads to 3x Advanced information panels (with yet to be assessed information) and a hidden access hatch to the MAC.
I am kind of in the middle of moving stuff over from the starting ME network(it is all one big network working as one), so atm this place only houses a few stuff.
The downstairs is mostly empty atm(except for the automated importing of water to the network), but is planned to house all the autocrafting stuff as well as Quantum rings etc.
Set up a few farms in the second greenhouse:
Was running out of cactus so set up some MFR farms in the other greenhouse. Only using two of them atm. but will see if I can think of other crops that can benefit from the "warm arid climate" . Or probably just something random lol.
One of my priorities atm. is getting a Big Reactor turbine setup up and running. But kept running out of Enderpearls for Enderium Coils and would also need Blizz Rods for Cryotheum. So before that could be done, I had to get some mob spawning fixed first.
Made two vertically stacked 10x15 Cursed earth farms:
Other one is on the floor below. Both with MFR grinders and retractable with Drawbridges.
I then made a copy of the same Autospawner setup as in the last world: http://forum.feed-the-beast.com/thr...uide-collection-etc.42664/page-10#post-658213
Since TPPI uses CC 1.63 I used the method of translating redstone strength to bundled colour signal I posted earlier: http://forum.feed-the-beast.com/thr...uide-collection-etc.42664/page-24#post-840501
The Programmable Rednet controller needs to be upgraded to 9 circuits total(Either 3x LX-100 or 1x LX300).
The updated script can be found here:
MFR autospawner script using AE for CC 1.63:
http://pastebin.com/92ZLXrgR
In the code is a description of which signal strength should correspond with which colour.
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