i like this mod but Zombies not only destroy and pickup torches...but also Warded Jars (filled with essentia). I think this isn´t intended. i lost 7 Jars within 2 (RL)hours of playing...that sucks!
well, I can understand the challenge of fighting armored zombies, but a configuration option to control the armored mob spawning, or a configuration option of the chance of the armor dropping would be nice to have, as it just feels too easy for me to get easy resources like that... just make a dirthut and camp in at at night with a few dozen swords and get all the free resources...
How are you getting ZA and Special Mobs to work hand in hand. Always overloads the server causing it to shutdown for me (and some others).
Could you share your config?I had to figure this one out for my pack, Sleepless Horrors. Basically you have to reduce the range away from players they'll spawn and the amount extra they'll spawn until you reach a balance on performance. I recommend reducing range first because even though zombie awareness allows distant zombies to move around, they've still got less than a minute to get close enough to a player to avoid despawning. On the Special Mobs side of things, eliminating some of the options by setting their weight/chance to 0 can help; especially when working with other mods that also have redundant equipping routines. Basically you don't want the mods fighting each other because the player always loses.
That being said, it'd be great if FatherToast and Coro could get together with King Lemming or someone like him and work more efficiency into the code.
Could you share your config?
Sleepless Horrors is similar to Omega Dawn in it's design goal. We've been "enjoying" dealing with infernal mob ZA zombie hordes on hard mode for quite some months.
You can always change the mob's behavior in the configs or disable the mod entirely. Tbh, I disabled it a while back mainly because the mobs were just too annoying.I was trying out FTB Monster and couldn't figure out why all the Cave Crystals from GeoStrata wrere broken. So basically with Special Mobs enabled, most of those colored cave crystals that give buffs will have been broken into dropped entities and despawn before you get to them?! When I'm walking around on the surface, all the Special Mobs zombies will be underground destroying useful items. Will they walk on redstone ore and then destroy that too?!