First off, OK, cool, didn't understand how the double cherries worked, let alone where they were from. Thus, they didn't come up with the concept, by the way, old pinball machines did.So, you're saying that, in the context of the game, everything makes sense, which is true; whereas, I was saying that in real life, hardly anything makes sense from the game.
I was just wondering what point you're trying to make... :/
Double cherries are from that new WiiU game, Super Mario 3D World; eat one and you're duplicated.
Space is a vacuum, because it is quite literally empty space, except where it is taken up by objects; hence, Super Mario Galaxy kind of doesn't even make sense in its own context?
Invincibility is OP. =D
Game Freak releases Pokemon under Nintendo, doesn't it?
Space is a vacuum, but it's hardly empty until you find something, it's just not filled with much stuff that we notice. Not everything is easy to see y'know...
Invicibiblity is OP, yes, and it should be used sparingly, and a good video game does this. Do Zelda games do this? Yup. Super Mario? Up. Etc Etc.
Game Freak releases under Nintendo, yes. They aren't Nintendo, though. Even if Nintendo is a parent company to Game Freak(is it, by the way?), it's not the same company.
My point is that if it makes sense in the story, it doesn't matter if makes zero sense in real life. An internally consistent story that is disjointed and hard to follow is objectively better then a story that is not internally consistent but is easy to read and understand. If it can be internally consistent and be easy to follow and understand, it's a great story, if it's able to catch your attention and interest you.