You touched my melons ... no seeds :(

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Juanitierno

New Member
Jul 29, 2019
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Can you post a pic of your setup?

Also, you mentioned AE and priorities, im not sure how are you handling that? Keep in mind if a disk already contains the item, even if there is a place with higher priority, the AE network will put items in there.

I think you should be placing the golems on an interface, then using an export bus to a cyclic assembler automatically outputting into the squeezer. That would be the simplest way IMO.
 

PierceSG

New Member
Jul 29, 2019
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Water? The CA supports liquid in recipes, not a requirement unless the recipe calls for it and it only requires power for each crafting process. In 1.5, it is like 2 mj per process?

Not sure how much rf per process in 1.6 though.
 

rhn

Too Much Free Time
Nov 11, 2013
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I don't understand. You don't have AE or just don't want to use it? Because with AE and the Force pipe+crafting card its really easy to set up:
QvEXgYC.png

The far left pipe on top is actually turning melon slices into seeds. The Level emitter is making sure I always have a certain amount of seeds(set to 8000 I think). Another level emitter on the squeezer then activates the export bus when I have more than 256 seeds. A 3rd level emitter turns off the multifarm when I have enough melon slices.
 

SmokeLuvr1971

New Member
Jul 29, 2019
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Water? The CA supports liquid in recipes, not a requirement unless the recipe calls for it and it only requires power for each crafting process. In 1.5, it is like 2 mj per process?

Not sure how much rf per process in 1.6 though.

Oops. I know of the cyclic assembler and that it requires water and power. However, I have yet to actually use it. So my comment was kinda 1/2 pulled out of my backside in that regard.

As far as not using AE to perform this level of autocrafting...what I'm attempting to do this build, is get my stuff setup so I don't need to rely on AE as much as in previous Unleashed builds. I've managed to replace most of my farm management/collection and get a basic sorting system up that can provide basic exporting [limited to hopper output speed], all without using AE. I needed the seeds, or thought I did, to get a more efficient BioFuel production going to steam-power what will be my AE network and some ore-processing/asst crafting requiring MJ power [turns out 1 squid, with enough BioReactors, will work]. I've used AE for this before, but it seems like overkill to me...at least prior to building an AE system.