You touched my melons ... no seeds :(

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Rayekdur

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Jul 29, 2019
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After some time on google etc I still cannot figure out how to produce seeds from melons automatically without AE.

With the Auto Workbench in play (I miss you Autocrafting Table) it will work but my golems love to drop the slices into the output slot resulting in failure. Threatened to dock pay etc but the little bastards refuse to listen and continue to put slices into output slot. Tried Hoppers, which my happy obedient Golems will fill but they will not output into the table via said Hopper.

Basically my goal is to fill a 3.2 million bucket tank with seed oil without babysitting via my minions.

AE is in my future for the area I am doing this in but wanted to fill tank first over next few nights with a simple set up but cannot for the life of me figure it out.

Playing DW20 pack.
 
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Bibble

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Jul 29, 2019
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ACTs also draw from adjacent inventories. You could put a chest for your golems to put the slices into, and pump the seeds out as you would.
 

namiasdf

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Jul 29, 2019
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An autocrafting table would work? I am quite sure that they work with any valid crafting recipe.
 

Kerazi

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Jul 29, 2019
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Autocrafting table would work. They are slow though. A Crafty Turtle would work faster. Just a little program to take something from an adjacent chest, craft and then place the results in another chest (or the squeezer).
 

Smiletactician

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Jul 29, 2019
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Ok,

i'm using AE but have a slightly different problem. i used seperate cyclic assemblers for automating the pumpkin/seeds but i using a priority system in order to makes sure that i have little maintenance. however, the storage bus is sooooo slow. i would probably just put up with the little shits (golems) and rather than ending up with literally thousands of seeds awaiting a good squeeze, bless them. basically if i don't prioritise then the seeds don't reached the farm. subsequently i'm out of seeds.

so in answer to the thread. albeit, i'm sure you've found your answer by now. cyclic assembler hasn't done me wrong yet. and your gonna be supplying power to the squeezer anyway, right?

my question posed. does anyone know who to prioritise with speedy results.
 

Smiletactician

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Jul 29, 2019
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Logistics Pipes work too.

ya, i'm trying that even through AE, as to my understanding they connect. but my knowledge on them is pretty new. so, i'm playing round figuring out whats would work and how they would be assessed in the AE with priority settings. i may have to watch DW20's spotlight light again to see if theres something i can figure out.
 

angelnc

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Jul 29, 2019
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ya, i'm trying that even through AE, as to my understanding they connect. but my knowledge on them is pretty new. so, i'm playing round figuring out whats would work and how they would be assessed in the AE with priority settings. i may have to watch DW20's spotlight light again to see if theres something i can figure out.


I'm having some trouble understanding what you want to do with AE and Logistic Pipes.
 

Smiletactician

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Jul 29, 2019
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I'm having some trouble understanding what you want to do with AE and Logistic Pipes.

well, i'm currently trying to prioritise seeds to my squeezer. i've currently place priority as so; farm/pumpkin > AE (priority 0, i found this is the best priority order for everything attached to the AE network) > dirt etc/16k storage priority 4 (highest) > farm/seeds priority 3 > condenser/overflow for items i no longer need priority 2 - squeezer/seeds (also) priority 2. basically i found that if i use export buses the item went to the hearest inventory which happened to be the squeezer. then i was left without seeds due to them all being squeezed. i'm looking to possible find someway to move the items and keep the priorities. the storage buses are in efficient when it comes to moving items in quantity. as much as they are great for there means of keeping things in there correct order. look at LP for a smooth transition into the squeezer.

i was thinking of storage bus to chest to BC pipe/gate and just pump them from there. however, i think the problem will remain. as well as, looking fairly nasty (few facades maybe). i haven't tried that yet but may do soon if i can't work out what is what with fast moving priorities.
 

twisto51

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Jul 29, 2019
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I stuck a force pipe between an MFR harvester and an enderchest and put an upgraded item card with the melon->seeds recipe into the force pipe.

It just works. :)

Cyclic assembler would do same thing but take more space and consumer water/MJ. I tried the new autocrafting bench on a couple projects and decided it was junk. I don't know why they take a block that quite a few people use and then "fix" it in ways that mean next to nobody will use it for anything.
 

SmokeLuvr1971

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Jul 29, 2019
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I dunno 'bout Crafty Force Pipes...

In Unleashed, using one to simply convert melon slices -> melon seeds speedily without going AE/Turtles. This solution is pretty low-cost/low footprint. However, I'm noticing 3 specific problems.

Original setup was:
Golems put slices into chest. Gate-powered pipe extracts from chest and feeds directly into craft force pipe. Force pipe supposedly outputs to rest of BC pipe network [golden with iron at junctions, terminating into a tesseract].

Problem 1:
Straw golem would constantly fixate on craft force pipe for unknown reason. Setup was such that golem could climb onto melon to get onto chest, and then remain there. I 'think' this is solved by moving the craft force pipe further away from the chest.

Problem 2:
After moving the craft force pipe, I noticed melon seeds in the melon slice input chest? Seems that the seeds are sent back to the chest, extracted, and then allowed to pass through the crafty force pipe? I don't know of a fix for this, other than using AE/turtle for speedy auto crafting.

Problem 3:
What lead me to problem 1's discovery was I occasionally get slices, instead of seeds, coming through the end of this BC pipe network. Somehow the slices are getting past the crafty force pipe without being crafted. Farm size is small and gate-powered auto-wooden pipe only pulls item at time, so I can't see how craft force pipe is being overworked. And there's literally no other way for the slices to get into the pipe network.

I may have to switch over to a crafty turtle, as unwanted output clogs my router in the current setup.
 

PierceSG

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Jul 29, 2019
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Or have a Cyclic Assembler in the middle? Chest with a Wooden Item Transport Pipe with an Aut. Gate on it to pipe melon slices into the Cyclic Assembler that turns the slices into seeds then set the output to a Golden Item Transport Pipe towards your destination.
 

Smiletactician

New Member
Jul 29, 2019
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I had the cyclic assembler do the automation for a while. and i can' t remember cause i started to want to play 1.6.4. if i actually just got the AE to do it, as its a crafted recipe (if someone wants to check be my guess) as much as i like dartcaft i don't the two redeeming factors happen to be the mitt (for silver woods, which i feel are also in need of review for there drops. although, it makes more sense per drop in TC4) and the sticks for proven frames.again, not everyone like the villagers or there mechanic or having to spend a lot of time randomly finding if they have the stuff you want or not, having to protect them and making them mate. exactly hat i'm not playing the game for. so having dart force stick able to do that is nice. makes bee much less tedious.

still haven't worked out logistics pipes. i'm sure they be a time when they come into play more. i really like the control you have of them but prefer build an AE as its range and ease are perfect for most things.
 

SmokeLuvr1971

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Jul 29, 2019
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Or have a Cyclic Assembler in the middle? Chest with a Wooden Item Transport Pipe with an Aut. Gate on it to pipe melon slices into the Cyclic Assembler that turns the slices into seeds then set the output to a Golden Item Transport Pipe towards your destination.

Yeah, I guess that's a viable alternative. For me, automating slices to seeds quickly shouldn't be too resource intensive and shouldn't necessarily require power. And the cyclic assembler requires water and power. It would work, but it's not my idea of an 'ideal' solution. Yes, I miss the 'ole ACT in this regard.

I think my 'spaced-out' golem problem [problem 1 from my post] is more related to a golem pathing issue than the crafty force pipe. I adjusted my setup so they could no longer get on the chest and it's fine so far. Still, I think I may just switch over to the turtle for this simple automation stuff [more reliable].