Request Yellorium Problem

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Shrill

New Member
Jul 29, 2019
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I'm currently using a big reactor and my quarry i have set up isn't getting me yellorium fast enough, I've tried bees and the mfr laser drill, and they aren't getting me enough either, is there another way to get alot of yellorium or a more effective way to use bees/mfr laser? Thanks!

(btw im using the direwolf20 1.7 pack)
 
Last edited:

rouge_bare

Well-Known Member
Oct 4, 2014
969
324
79
For the mfr laser, i believe yellorium (and glowstone) is behind a yellow tinted lens.

Bees can be sped up in several ways, altering their traits to make them faster workers (Fast is fairly easy to extract from a cultivated bee, More exotic speices can have Faster and Fastest, although i don't rember them off top of my head). You can also improve their housing, apairies are all well and good for starting out, but alveries are faster, and if you don't mind powering them, the powered apairies from gendustry are one of hte best bee housing avaible.
 

Shrill

New Member
Jul 29, 2019
5
0
0
For the mfr laser, i believe yellorium (and glowstone) is behind a yellow tinted lens.

Bees can be sped up in several ways, altering their traits to make them faster workers (Fast is fairly easy to extract from a cultivated bee, More exotic speices can have Faster and Fastest, although i don't rember them off top of my head). You can also improve their housing, apairies are all well and good for starting out, but alveries are faster, and if you don't mind powering them, the powered apairies from gendustry are one of hte best bee housing avaible.

ok thanks :)
 

Cpt_gloval

Well-Known Member
Oct 20, 2013
490
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69
I may be mistaken but I believe light blue bees have the fastest production trait.
 

mathchamp

New Member
Jul 29, 2019
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What type of quarry are you using, and how big is your reactor (power and fuel usage)? As well, how are you processing your yellorium ore?

In my Infinity world I built a medium-sized reactor and powered a Speed III Ender Quarry in a Mystcraft flat age (normal ore density) with it, along with the rest of my base and ore processing, and I ended up raking in a pretty massive surplus even before I converted it into active cooling (I did have other power generation but it was less than 10% of the total power).

If you are running a deficit I suspect that either the Direwolf20 pack nerfs Big Reactors more than Infinity does, your reactor design is inefficient, or your quarry is using significant less power than the total your reactor is producing (either due to you having other even larger consumers or if you are storing all the excess energy).


The other option I would recommend is bees, since they produce renewable yellorium for free (once you obtain the bees, set up the apiaries and automate them, most likely with pipes). Unlike a quarry, you never have to touch the bees once set up properly. On the other hand, Ender Quarries don't seem to have a limit for the quarry area. Mark off a 1024x1024 area and even a Speed III Ender Quarry will run for several real-life days, yielding hundreds of thousands of yellorium ingots. A passively cooled reactor that is reasonably designed and sized to power the Speed III quarry (~30kRF/t) will take several real life months to consume that yellorium, so there's no rush to reset the quarry when it does finish. Convert it to actively cooled and build turbines and you'll be able to power whatever toys you can think of with the same reactor.

For example, in my world, I sized my Big Reactor such that, when passively cooled, peak efficiency is reached at around 70% control rod insertion, producing 30kRF/t with less than 2mb/t of yellorium. When converted to active cooling, that changes to 15B/t of steam, but you can then pull the control rods out and get close to the 50B/t limit off of 5mb/t of yellorium. With ludicrite turbines that comes up to roughly 700kRF/t. A Speed III Ender Quarry (consumes ~30kRF/t) should be pulling up enough yellorium to theoretically run more than a dozen of these guys, assuming my numbers are right. That's over 8000kRF/t of production off of a 30kRF/t quarry + processing line.
 

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
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Michigan
Two options. Are you filling the internal buffer? If so, use a redstone link. Place two redstone ports, with one space between. Use MFR/EIO redstone cable, or vanilla redstone and connect them. Set one to activate on redstone and the other to emit redstone when the internal level falls below a certain point. That'll vastly reduce your use.

If not, consider using lime focii in the MFR laser. This generates Uranium, which can be pulverized into Yellorium dust, and then cooked into ingots.
 

Baron_Falcon

New Member
Jul 29, 2019
433
3
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Uranium can be turned into yellorium simply by placing it in a barrel of yellorium. You can also use blutonium as fuel. Once you run a quarry to bedrock once you should have all the yellorium you need.
 

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
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I'm still playing 1.6.4, so I'm only mentioning things I know work in 1.6.4, and that I'm reasonably certain weren't changed afterwards.
 

Shrill

New Member
Jul 29, 2019
5
0
0
What type of quarry are you using, and how big is your reactor (power and fuel usage)? As well, how are you processing your yellorium ore?

In my Infinity world I built a medium-sized reactor and powered a Speed III Ender Quarry in a Mystcraft flat age (normal ore density) with it, along with the rest of my base and ore processing, and I ended up raking in a pretty massive surplus even before I converted it into active cooling (I did have other power generation but it was less than 10% of the total power).

If you are running a deficit I suspect that either the Direwolf20 pack nerfs Big Reactors more than Infinity does, your reactor design is inefficient, or your quarry is using significant less power than the total your reactor is producing (either due to you having other even larger consumers or if you are storing all the excess energy).


The other option I would recommend is bees, since they produce renewable yellorium for free (once you obtain the bees, set up the apiaries and automate them, most likely with pipes). Unlike a quarry, you never have to touch the bees once set up properly. On the other hand, Ender Quarries don't seem to have a limit for the quarry area. Mark off a 1024x1024 area and even a Speed III Ender Quarry will run for several real-life days, yielding hundreds of thousands of yellorium ingots. A passively cooled reactor that is reasonably designed and sized to power the Speed III quarry (~30kRF/t) will take several real life months to consume that yellorium, so there's no rush to reset the quarry when it does finish. Convert it to actively cooled and build turbines and you'll be able to power whatever toys you can think of with the same reactor.

For example, in my world, I sized my Big Reactor such that, when passively cooled, peak efficiency is reached at around 70% control rod insertion, producing 30kRF/t with less than 2mb/t of yellorium. When converted to active cooling, that changes to 15B/t of steam, but you can then pull the control rods out and get close to the 50B/t limit off of 5mb/t of yellorium. With ludicrite turbines that comes up to roughly 700kRF/t. A Speed III Ender Quarry (consumes ~30kRF/t) should be pulling up enough yellorium to theoretically run more than a dozen of these guys, assuming my numbers are right. That's over 8000kRF/t of production off of a 30kRF/t quarry + processing line.

I'm using an ender quarry,the reactor is a 5x5x7, it uses ~1.3 mb/t and produces ~8 RF/t, and for the processing im pulverizing it then smelting, I think I found the problem, i had a hardened fluxduct inputting power to the quarry so i replaced it with a resonant and its going much faster now, so i should be good now, thanks!
 

Shrill

New Member
Jul 29, 2019
5
0
0
Two options. Are you filling the internal buffer? If so, use a redstone link. Place two redstone ports, with one space between. Use MFR/EIO redstone cable, or vanilla redstone and connect them. Set one to activate on redstone and the other to emit redstone when the internal level falls below a certain point. That'll vastly reduce your use.

If not, consider using lime focii in the MFR laser. This generates Uranium, which can be pulverized into Yellorium dust, and then cooked into ingots.
ok thanks :)
 

Inaeo

New Member
Jul 29, 2019
2,158
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Screw reactors. Turbines are where the real power lies. Take all the Cyanite you have and build a BR Turbine, then power it with steam from any number of sources (MFR Steam Boilers rule here) with an infinite supply of the fuel of your choice (charcoal from a tree farm, Blaze Rods from a Cursed Earth farm, or my new favorite: Lava buckets from a MFR Lava Fabricator/Fluid Transposer setup).
 
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Baron_Falcon

New Member
Jul 29, 2019
433
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I'm using an ender quarry,the reactor is a 5x5x7, it uses ~1.3 mb/t and produces ~8 RF/t, and for the processing im pulverizing it then smelting, I think I found the problem, i had a hardened fluxduct inputting power to the quarry so i replaced it with a resonant and its going much faster now, so i should be good now, thanks!

You may also want to try running a BC quarry to bedrock once or twice just to bump up your yellorium supply.
 

Baron_Falcon

New Member
Jul 29, 2019
433
3
0
Screw reactors. Turbines are where the real power lies. Take all the Cyanite you have and build a BR Turbine, then power it with steam from any number of sources (MFR Steam Boilers rule here) with an infinite supply of the fuel of your choice (charcoal from a tree farm, Blaze Rods from a Cursed Earth farm, or my new favorite: Lava buckets from a MFR Lava Fabricator/Fluid Transposer setup).

While I can appreciate using diverse sources of steam, those sources require an alternate fuel source which requires an additional factory setup for a farm etc. as stated above, whereas a reactor making steam to power turbines that power quarries is a self sustaining loop since the quarry will supply all the fuel you will ever need, without the need for an entire farming/factory setup just to power the turbine. Once you have an actively cooled reactor making steam, the only maintenance required is to feed it fuel. Much less convoluted than a farm or factory. If you simply just find it fun to build an alternative steam source and farm to supply it I can understand the attraction. However it will never compete with reactors for simplicity and efficiency.
 

Inaeo

New Member
Jul 29, 2019
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While I can appreciate using diverse sources of steam, those sources require an alternate fuel source which requires an additional factory setup for a farm etc. as stated above, whereas a reactor making steam to power turbines that power quarries is a self sustaining loop since the quarry will supply all the fuel you will ever need, without the need for an entire farming/factory setup just to power the turbine. Once you have an actively cooled reactor making steam, the only maintenance required is to feed it fuel. Much less convoluted than a farm or factory. If you simply just find it fun to build an alternative steam source and farm to supply it I can understand the attraction. However it will never compete with reactors for simplicity and efficiency.

I have three max sized Ludicrite core Turbines running off a self sustaining loop. Steam is created by MFR Steam Boilers. Water for those Boilers is being recirculated from the turbine. The Boilers are being fed a constant supply of Lava buckets, which are produced via one MFR Lava Fabricator and one TE Fluid Transposer (both powered by the Turbines).

In stock Infinity, that's 28KRF per Turbine with no outside input. I did have to prime the system with water and basic furnace fuel to get the initial five boilers producing steam, but once the turbine began to spin, it was able to power itself with gains.
 

Baron_Falcon

New Member
Jul 29, 2019
433
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I have three max sized Ludicrite core Turbines running off a self sustaining loop. Steam is created by MFR Steam Boilers. Water for those Boilers is being recirculated from the turbine. The Boilers are being fed a constant supply of Lava buckets, which are produced via one MFR Lava Fabricator and one TE Fluid Transposer (both powered by the Turbines).

In stock Infinity, that's 28KRF per Turbine with no outside input. I did have to prime the system with water and basic furnace fuel to get the initial five boilers producing steam, but once the turbine began to spin, it was able to power itself with gains.

I have not yet delved in to Ludicrite coils for turbines but you have just re-energized my game, thanks :). I also have not tried the MFR boilers so I may look in to that. Are you still only using 5 boilers?
 

Inaeo

New Member
Jul 29, 2019
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I have not yet delved in to Ludicrite coils for turbines but you have just re-energized my game, thanks :). I also have not tried the MFR boilers so I may look in to that. Are you still only using 5 boilers?

The Boilers put out 400mb/t steam, so it takes five per max sized turbine.
 

Baron_Falcon

New Member
Jul 29, 2019
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The Boilers put out 400mb/t steam, so it takes five per max sized turbine.
I'm usually running 6-8 turbines, 4 for lasers and the rest for base power. 30-40 boilers seems a lot less space efficient than a single reactor.

What powers those boilers? I see you mentioned coal for startup. Will they run on rf?
 

Inaeo

New Member
Jul 29, 2019
2,158
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Up to 15 Boilers (feeding three turbines) can be fed with a single Lava Fabricator/Fluid Transposer combo (filling buckets with Lava). Those machines are fed RF from the turbine in a positive energy loop.

If you have problems moving fluids (steam/water) to keep up, I've found XU Liquid Transfer Nodes can do it with some speed upgrades.
 

mathchamp

New Member
Jul 29, 2019
153
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0
Up to 15 Boilers (feeding three turbines) can be fed with a single Lava Fabricator/Fluid Transposer combo (filling buckets with Lava). Those machines are fed RF from the turbine in a positive energy loop.

If you have problems moving fluids (steam/water) to keep up, I've found XU Liquid Transfer Nodes can do it with some speed upgrades.

The beauty of kitchen sink packs :p.

If you're making a mod pack and don't want positive energy loops you pretty much have to nerf "fabricator" recipes down to costing 10x or more the amount of energy you get from burning the item/fluid and running it through the most productive setup.

I guess one of the reasons pack makers often don't bother nerfing such setups is because there are good renewable options that will produce free energy anyways.
 

Baron_Falcon

New Member
Jul 29, 2019
433
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I use the liquid nodes to tesserac.
Up to 15 Boilers (feeding three turbines) can be fed with a single Lava Fabricator/Fluid Transposer combo (filling buckets with Lava). Those machines are fed RF from the turbine in a positive energy loop.

lol so in addition to 30-40 boilers I would need 2-3 lava fabs and 2-3 transposers? vs one reactor? Interesting and creative idea but a reactor seems a lot more attractive at this point for a clean streamlined setup.