Would you play a pack that has greg tech in it?

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Would you play a pack that has greg tech in it?

  • Yes(state why)

    Votes: 42 65.6%
  • No(state why)

    Votes: 22 34.4%

  • Total voters
    64
  • Poll closed .

Pyure

Not Totally Useless
Aug 14, 2013
8,334
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383
Waterloo, Ontario
I like what Greg did with ores, but in practice, it is quite problematic. I didn't count them, but I've found at least SEVEN huge Chalcopyrite veins in my search area so far. In fact, most ores I've found have multiple deposits. Why do I need seven chalcopyrites? Or four Soapstones? Or an infinite number of Magnetite veins? (lol) I need one tetrahedrite and one cassiterite, not seven chalcopyrites! It's pretty ridiculous. The closest tetrahedrite (copper ore) vein I've found is 800 blocks from my base - ironically, I found that one by walking around and exploring in my first few days of play. I still haven't found one by removing all the blocks tho.
Yeah, I totally see how that's frustrating. And all it takes is some serious RNG misfortune and something as crucial as copper could be 3km from your base (unlikely enough to be considered impossible but still.)

I still prefer it though.
  • I like that its "realistic": you go prospecting for ores and you establish mines where you find them.
  • I like that I do my prospecting above ground now: instead of digging infinite blind tunnels everywhere, I'm digging core samples in logical intervals.
  • And at the end of the day, I'd rather walk 3km to find "unlimited tin" than dig 3km of tunnels to find a decent amount of it.
 

Sawney

New Member
Jul 29, 2019
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Tin is driving me crazy as well. I used the pneumaticraft route for diamonds in Infitech hoping beyond reality didn't nerf it. I'm at the point I think I'm just going to cheat in some stacks of dirty tin dust so I can advance. At least that way I still have to sit at a cauldron and refill it a ton to offset my cheat.
 

asb3pe

New Member
Jul 29, 2019
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I honestly don't see how this ore distribution could ever possibly work on a SMP server. Most SMP servers have a world border to keep the size of the world in check... which of course turns "infinte" ores into "finite" ores... and literally one player on the server could mine the entire deposit for themselves and leave nothing for anyone else. Or it is theoretically possible that ZERO deposits of a given ore might be located within the world border. But this is partly why I don't play SMP, so I never have to deal with any of that stuff. Except SSP isn't much better! :)
 

tarzan1376

Active Member
Jul 7, 2013
110
18
44
I was also a beta tester for FTB Ressurection and the week I played it, I didn't get close to end game. Plus i'm really good at TE3 and AE2 I beaten crackpack in 30 ish hours, with fully automated AE system 20 of each Thermal expansion machine hooked up with power from 6 big reactors producing 2 million RF per second each. I have to say that was not nearly as fun and exciting as playing with gregtech in 1.7.10. with the bronze age, then electric and so on and so fourth giving a game a real and true end game experience. not like those other mods that have it so you make the only 6 machines it has and you pretty much have everything you need in the mod to do anything.


* I have to say the dispute with Mdiyo and Greg was childish on both of them but thats really no reason to hate one mod and not the other. *
 

tarzan1376

Active Member
Jul 7, 2013
110
18
44
I honestly don't see how this ore distribution could ever possibly work on a SMP server. Most SMP servers have a world border to keep the size of the world in check... which of course turns "infinte" ores into "finite" ores... and literally one player on the server could mine the entire deposit for themselves and leave nothing for anyone else. Or it is theoretically possible that ZERO deposits of a given ore might be located within the world border. But this is partly why I don't play SMP, so I never have to deal with any of that stuff. Except SSP isn't much better! :)
hehe veinminer plus gregtech is amazing, and truly in FTB Ressurection, the ore gen is more buffed up then the winner of a strongman competition. I veinmined 1 gregtech iron ore and came out with 4 stacks of iron 2 stacks of tin and 2 stacks of copper. it truly isn't hard in this pack :D oh and mining laser is infinite :D
 
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retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
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Worcester, Massachusetts
For those who are concerned with GregTech's ore distribution, FTB Resurrection will be fixing that because it spawns veins of GregTech ores with similar combinations/heights/densities to standard GregTech oregen, but they are smaller and significantly more frequent creating a happy middle ground between traditional oregen and GregTech.
 

tarzan1376

Active Member
Jul 7, 2013
110
18
44
For those who are concerned with GregTech's ore distribution, FTB Resurrection will be fixing that because it spawns veins of GregTech ores with similar combinations/heights/densities to standard GregTech oregen, but they are smaller and significantly more frequent creating a happy middle ground between traditional oregen and GregTech.
is that really MLP as bunnies. cause thats amazing
 
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asb3pe

New Member
Jul 29, 2019
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For those who are concerned with GregTech's ore distribution, FTB Resurrection will be fixing that because it spawns veins of GregTech ores with similar combinations/heights/densities to standard GregTech oregen, but they are smaller and significantly more frequent creating a happy middle ground between traditional oregen and GregTech.

I'm not familiar with it, but it sounds like FTB Resurrection is going to be the name for the "new" FTB Ultimate? But yeah... excellent job on re-doing the ore dist - smaller and more frequent is exactly what is needed IMO, especially if there is any thought of using the modpack for SMP servers.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
I'm not familiar with it, but it sounds like FTB Resurrection is going to be the name for the "new" FTB Ultimate? But yeah... excellent job on re-doing the ore dist - smaller and more frequent is exactly what is needed IMO, especially if there is any thought of using the modpack for SMP servers.
Nod this will be an excellent alternative for those who dislike the current distribution.

While I feel the current distribution is already perfect as-is in single and multi-player for my own style of play, I appreciate and respect that its not for everyone.

Bonus points if it can be made configurable but nbd either way.
 

asb3pe

New Member
Jul 29, 2019
2,704
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I transferred my JourneyMap waypoints into a text file and sorted it. Here's what I found in a 300-block radius around my base (a 600 block diameter circle):

Ore - # Veins
Almandine - 2
Apatite/Phosphorus - 3
Bastnasite/Monazite - 1
Bauxite - 5
Bentonite - 2
Brown Limonite - 4
Chalcopyrite - 9
Coal - 6
Galena/Silver - 2
Graphite/Diamond - 3
Iron - 1
Lazurite/Calcite/Sodalite - 1
Lignite - Lots of em, maybe 4? (who cares, I don't use Lignite coal)
Magnetite/Gold - Too many to count (didn't waypoint them all)
Pitchblende - 1
Quartzite/Certus Quartz - 2
Redstone - 1
Rock Salt/Lepidolite - 4
Soapstone/Pentlandite - 3

That's all of em. No Tin. Plenty of copper, thanks to all the Chalcopyrite, but no Tetrahedrite for the Stibnite ores (which is Antimony which is needed to make GregTech batteries).
A VERY "uneven" distribution, to be sure.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
I lol'd when I saw your entry for magnetite. The world is always filthy with freakin magnetite.

Its also funny that you got 3 diamonds and somehow no tin.

What would happen if you increased your radius to 2km? I had one world where my closest tin vein that i could find was 900m away. But, again, since it was above-ground and easy to find, I didn't care that it was far away (I mined it in big chunks so I didn't have to make boring trips)
 

asb3pe

New Member
Jul 29, 2019
2,704
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I lol'd when I saw your entry for magnetite. The world is always filthy with freakin magnetite.

Its also funny that you got 3 diamonds and somehow no tin.

What would happen if you increased your radius to 2km? I had one world where my closest tin vein that i could find was 900m away. But, again, since it was above-ground and easy to find, I didn't care that it was far away (I mined it in big chunks so I didn't have to make boring trips)

I've been using CoFH clearblocks to remove 100x100 block areas, but I need to do about 10 different commands because there's a character limit. I'm going to change 100x100 to 2000x2000 and see how long it take to remove the blocks. Might take me a few hours. :)

Unfortunately I cannot remove the single "small ore" GregTech blocks but I pretty much have almost everything else removed so I can easily see the GT ore deposits. Small ores are the same item ID as regular GT ores which sux.
Here's my block removal list so far (for BeyondReality):
/cofh clearblocks <YourIGN> 100 200 100 stone dirt water lava gravel sand sandstone clay
/cofh clearblocks <YourIGN> 100 200 100 grass cobblestone obsidian planks fence rail web
/cofh clearblocks <YourIGN> 100 200 100 log leaves bedrock
/cofh clearblocks <YourIGN> 100 200 100 chisel:chisel.limestone chisel:chisel.marble
/cofh clearblocks <YourIGN> 100 200 100 Railcraft:tile.railcraft.cube gregtech:gt.blockgranites
/cofh clearblocks <YourIGN> 100 200 100 ProjRed|Exploration:projectred.exploration.stone
/cofh clearblocks <YourIGN> 100 200 100 appliedenergistics2:tile.OreQuartz
/cofh clearblocks <YourIGN> 100 200 100 appliedenergistics2:tile.OreQuartzCharged
/cofh clearblocks <YourIGN> 100 200 100 Thaumcraft:blockCustomOre harvestcraft:salt
/cofh clearblocks <YourIGN> 100 200 100 BigReactors:YelloriteOre Botania:flower
/cofh clearblocks <YourIGN> 100 200 100 BuildCraft|Energy:blockOil IC2:blockOreUran
/cofh clearblocks <YourIGN> 100 200 100 factorization:DarkIronOre factorization:FracturedBedrock
 
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asb3pe

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Jul 29, 2019
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I get "unknown error" if I try to use "1000 200 1000". I can get "500 200 500" to run, but it takes a while. :) And then I have to do it 12 times, so that takes a while longer. lol But when I'm done I'll have a 1km by 1km area mapped out around my base. I'm actually finding this exercise to be more fun than playing the game itself, which is a good thing, because otherwise I wouldn't be doing it!

Edit: I guess I should clarify for anyone following along, "500 200 500" is actually removing a square of 1000x1000 blocks centered on my location, it's not removing a "radius" of 500 blocks. The 200 is the height (y), no need to change that number.
 
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asb3pe

New Member
Jul 29, 2019
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Well, the end result... I found two deposits of Cassiterite/Tin, both are located at the extreme edge of my removed area, so they are each approx. 1 km from my base... and they are 2km apart from each other.

Those are some good guidelines for what one might expect with the default GT ore distribution. I could take it further, and probably will, but not tonight, I've done enough already to satisfy my curiosity. Best of all... I'm saving this world folder for future reference, so when I'm stuck again I can load it up and go hunting for whatever ore I might need!! It was a simple matter to create JourneyMap waypoints and then transfer the waypoints folder back into my regular, saved world... so I still have to dig and spend time collecting, but at least I don't have to waste hour after hour searching at random, in vain. Some will call me a wimp, or a cheat, but it's my world and I can do what I want with it... right? :)
 

asb3pe

New Member
Jul 29, 2019
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Sounds like you suffered enough.
Good luck finding plutonium BtW.

I should take a screen shot, there's one lonely Cassiterite Ore peeking out of the mountainside. So in order to find this deposit, I need to walk to this location in the course of my exploring, I need to see this one block out of all the millions of blocks, and of course I need to realize that it's very slightly different from stone texture... and if I happen to miss this one block, perhaps I'll come across the other tin deposit 2000 blocks to the southwest of here. How long are the odds of finding tin again? LOL

You're not fooling me tho, I know Plutonium is not a naturally-occurring material (we humans are solely to blame for that nuclear madness) and I know Gregorius would most likely not make such an un-realistic gaffe in his mod. :)
 

asb3pe

New Member
Jul 29, 2019
2,704
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Naquadah ore :)

Well I'll cut him some slack then because it's really not "plutonium" but some fantasy sci-fi thing. I'm okay with that. :)

"The word "Naquadah" was first used in the Stargate SG-1 episode "Singularity", without explanation of how or when the mineral was named. Logically, Teal'c introduced the mineral's name to humanity after defecting to the Tau'ri. It was mentioned as a powerful additive for an explosive, but not named, in the original Stargate movie."
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Those are some good guidelines for what one might expect with the default GT ore distribution.
This part may be incorrect; as I've said, my own tin/cassiterite distributions haven't been as unlucky as yours, nor am I aware of anyone on my servers having the same degree of difficulty.

But I'll allow that we can be incredibly lucky vs your incredibly bad luck.
 
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asb3pe

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Jul 29, 2019
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This part may be incorrect; as I've said, my own tin/cassiterite distributions haven't been as unlucky as yours, nor am I aware of anyone on my servers having the same degree of difficulty.

But I'll allow that we can be incredibly lucky vs your incredibly bad luck.

Understood - I guess my point is (and why I used the words "what one might expect" instead of "what one should expect"), this sort of thing might happen. Sure, perhaps I was just "unlucky", but the fact is, my ore distribution did happen this way, and thus it can happen to anyone. Your point seems to be, "well, the opposite can happen too, and you can be swimming in tin, no problem". I agree with that. I suppose your experience shows the high end and mine shows the low end and most people's experience will be somewhere in between. Does that work? :)

I just really shudder at the thought of me soldiering onward, and I have visions of me playing the game somewhere in the middle of 2015, still searching for that tin vein (in vain LOL) so I can finally stop using my AE2 Quartz Grindstone to double all my ores by hand. LOL I'm just very glad I did what I did.

I think my other point should be this: Be prepared to start a lot of new worlds, explore each one a little bit, and if you don't see tin within the first half hour of walking around, then try another world. It's just not worth the risk of having an "unlucky" roll of the dice so to speak. Tin is far too important, if you don't find any you stay in caveman mode forever. LOL
 
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