Yeah, I totally see how that's frustrating. And all it takes is some serious RNG misfortune and something as crucial as copper could be 3km from your base (unlikely enough to be considered impossible but still.)I like what Greg did with ores, but in practice, it is quite problematic. I didn't count them, but I've found at least SEVEN huge Chalcopyrite veins in my search area so far. In fact, most ores I've found have multiple deposits. Why do I need seven chalcopyrites? Or four Soapstones? Or an infinite number of Magnetite veins? (lol) I need one tetrahedrite and one cassiterite, not seven chalcopyrites! It's pretty ridiculous. The closest tetrahedrite (copper ore) vein I've found is 800 blocks from my base - ironically, I found that one by walking around and exploring in my first few days of play. I still haven't found one by removing all the blocks tho.
I still prefer it though.
- I like that its "realistic": you go prospecting for ores and you establish mines where you find them.
- I like that I do my prospecting above ground now: instead of digging infinite blind tunnels everywhere, I'm digging core samples in logical intervals.
- And at the end of the day, I'd rather walk 3km to find "unlimited tin" than dig 3km of tunnels to find a decent amount of it.