Would you build this?

Would you build this?


  • Total voters
    405

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Oh gods.


As far as the Electrical debate goes, it would be better suited to another mod than rotarycraft that would institute the DragonAPI to turn shaft power into electrical energy or generate chemical electric, thermal electric or photo electric. I've actually thought about how realistic of electricity one could actually get in MC but the multithreading that would be needed are beyond my scope of java atm.
Even the scope of doing a full AC electric network as simple as a city power grid with all the machines running on it could bring a server to its knees with even the basic electrical formulas to get it close to realistic as possible.
Idk, maybe I'll look at it again, but I still don't think my java skills could pull it off.
I agree entirely, and have something to that effect in my FAQ. It would also not just melt the servers, but the players' brains. Anyone up for complex (as in square root of negative one, not as in complicated) linear algebra?
Enjoy this little gem from one of my professors years ago: I recommend about 1 hour, 4 minutes, and 50 seconds in.
 

NegaNote

New Member
Jul 29, 2019
127
0
1
(in response to the professor's lecture)
ZOgKjid.jpg
 

Lathanael

New Member
Jul 29, 2019
959
0
0
Oh it's been some time since i had my exams in electrical engineering i don't miss it really....

RP2 Blutricity is as far as we can reasonably go within MC to actualize real life electricity. And even the "simple" Blutricity was more than some people could comprehend AND used in HUGE networks it'll bog down most of the current high end servers.
 
  • Like
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CreepaCatcha

New Member
Jul 29, 2019
358
0
1
Thx, it keeps crashing when I launch it though.
Sorry is this is just some stupid mistake.

---- Minecraft Crash Report ----
// Ouch. That hurt :(

Time: 15/02/14 10:34 PM
Description: Initializing game

java.lang.NoClassDefFoundError: Reika/RotaryCraft/RotaryConfig
at Reika.RotaryCraft.RotaryCraft.<clinit>(RotaryCraft.java:178)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: Reika.RotaryCraft.RotaryConfig
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 35 more
Caused by: java.lang.NoClassDefFoundError: Reika/DragonAPI/Instantiable/IO/ControlledConfig
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 37 more
Caused by: java.lang.ClassNotFoundException: Reika.DragonAPI.Instantiable.IO.ControlledConfig
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 41 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at Reika.RotaryCraft.RotaryCraft.<clinit>(RotaryCraft.java:178)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 161645744 bytes (154 MB) / 475987968 bytes (453 MB) up to 954466304 bytes (910 MB)
JVM Flags: 3 total; -Xms256M -Xmx1024M -XX:permSize=256m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Optifine OptiFine_1.6.4_HD_U_C8 Feed The Beast Mod Pack 80 mods loaded, 80 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
AppliedEnergistics-Core{rv14.alpha13} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed
CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed
Evoc{1.0.0} [Evoc] (minecraft.jar) Unloaded->Constructed
InfiniBows{1.2.0 build 14} [Infinity Bow Fix] (minecraft.jar) Unloaded->Constructed
MobiusCore{1.0.4} [MobiusCore] (minecraft.jar) Unloaded->Constructed
NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed
PowerCrystalsCore{1.1.8} [PowerCrystals Core] (PowerCrystalsCore-1.1.8-9.jar) Unloaded->Constructed
switches|pistontweak{1.3.0 build 25} [Switches|PistonTweak] (minecraft.jar) Unloaded->Constructed
AppliedEnergistics{rv14.alpha13} [Applied Energistics] (appeng-rv14-alpha13-mc16x.jar) Unloaded->Constructed
ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips (1).zip) Unloaded->Constructed
BiblioCraft{1.5.3} [BiblioCraft] (BiblioCraft[v1.5.3].zip) Unloaded->Constructed
BuildCraft|Core{4.2.1} [BuildCraft] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed
BuildCraft|Builders{4.2.1} [BC Builders] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed
BuildCraft|Energy{4.2.1} [BC Energy] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed
BuildCraft|Factory{4.2.1} [BC Factory] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed
BuildCraft|Transport{4.2.1} [BC Transport] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed
BuildCraft|Silicon{4.2.1} [BC Silicon] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed
ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed
CoFHCore{2.0.0.2} [CoFH Core] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed
CoFHLoot{2.0.0.2} [CoFH Loot] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed
CoFHMasquerade{2.0.0.2} [CoFH Masquerade] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed
CoFHSocial{2.0.0.2} [CoFH Social] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed
CoFHWorld{2.0.0.2} [CoFH World] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed
DragonAPI{release} [DragonAPI] (DragonAPI 1.6 v4b.zip) Unloaded->Constructed
EnderStorage{1.4.3.4} [EnderStorage] (EnderStorage 1.4.3.4.jar) Unloaded->Constructed
ExtraUtilities{1.0.1} [Extra Utilities] (extrautils-1.0.2.zip) Unloaded->Constructed
FancyFences{4.0.0} [Fancy Fences (Vanilla with Sprinkles)] (Fancy Fences (9-8) v.4.0.0.zip) Unloaded->Constructed
ForgeMultipart{1.0.0.227} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded->Constructed
ThermalExpansion{3.0.0.2} [Thermal Expansion] (ThermalExpansion-3.0.0.2.jar) Unloaded->Constructed
IC2{2.0.316-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.316-experimental.jar) Unloaded->Constructed
Railcraft{8.2.0.0} [Railcraft] (Railcraft_1.6.2-8.2.0.0.jar) Unloaded->Constructed
gregtech_addon{MC162} [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed
MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded{1.6.2R2.7.4} [MineFactory Reloaded] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatAppliedEnergistics{1.6.2R2.7.4} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatAtum{1.6.2R2.7.4} [MFR Compat: Atum] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatBackTools{1.6.2R2.7.4} [MFR Compat: BackTools] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatBuildCraft{1.6.2R2.7.4} [MFR Compat: BuildCraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatChococraft{1.6.2R2.7.4} [MFR Compat: Chococraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatExtraBiomes{1.6.2R2.7.4} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatForestry{1.6.2R2.7.4} [MFR Compat: Forestry] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatForestryPre{1.6.2R2.7.4} [MFR Compat: Forestry (part 2)] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatForgeMicroblock{1.6.2R2.7.4} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatIC2{1.6.2R2.7.4} [MFR Compat: IC2] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatMagicalCrops{1.6.2R2.7.4} [MFR Compat: Magical Crops] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatMystcraft{1.6.2R2.7.4} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatPams{1.6.2R2.7.4} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatRailcraft{1.6.2R2.7.4} [MFR Compat: Railcraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatRP2{1.6.2R2.7.4} [MFR Compat: RP2] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatSufficientBiomes{1.6.2R2.7.4} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatThaumcraft{1.6.2R2.7.4} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatThermalExpansion{1.6.2R2.7.4} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatTwilightForest{1.6.2R2.7.4} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatVanilla{1.6.2R2.7.4} [MFR Compat: Vanilla] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
MineFactoryReloaded|CompatXyCraft{1.6.2R2.7.4} [MFR Compat: XyCraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed
AdvancedSolarPanel{3.4.6} [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_4_6_IC_EXP.zip) Unloaded->Constructed
NEIAddons{1.9.3.r47} [NEI Addons] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded->Constructed
NEIAddons|AE{1.9.3.r47} [NEI Addons: Applied Energistics] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded->Constructed
NEIAddons|CraftingTables{1.9.3.r47} [NEI Addons: Crafting Tables] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded->Constructed
NEIAddons|ExtraBees{1.9.3.r47} [NEI Addons: Extra Bees] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded->Constructed
NEIAddons|Forestry{1.9.3.r47} [NEI Addons: Forestry] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded->Constructed
NEIAddons|MiscPeripherals{1.9.3.r47} [NEI Addons: Misc Peripherals] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded->Constructed
NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed
ObsidiPlates{2.0.0} [Obsidian Pressure Plates] (obsidiplates-1.6.2-universal-2.0.0.15.jar) Unloaded->Constructed
OpenBlocks{1.2.2} [OpenBlocks] (OpenBlocks-1.2.2.jar) Unloaded->Constructed
ProjRed|Core{4.1.0.13} [Project: Red-Core] (ProjectRedBase-1.6.4-4.1.0.13.jar) Unloaded->Constructed
ProjRed|Compatability{4.1.0.13} [ProjectRed-Compatability] (ProjectRedCompat-1.6.4-4.1.0.13.jar) Unloaded->Constructed
ProjRed|Illumination{4.1.0.13} [ProjectRed-Illumination] (ProjectRedLighting-1.6.4-4.1.0.13.jar) Unloaded->Constructed
ReactorCraft{beta} [ReactorCraft] (ReactorCraft 1.6 v4b.zip) Unloaded->Constructed
RotaryCraft{Gamma} [RotaryCraft] (RotaryCraft1.6v7b.zip) Unloaded
switches{1.3.0} [Switches] (switches-1.6.4-universal-coremod-1.3.0.25.jar) Unloaded
Waila{1.4.4} [Waila] (Waila_1.4.4b.zip) Unloaded
mod_ZanMinimap{Not available} [mod_ZanMinimap] (ZansMinimap1.6.4.zip) Unloaded
McMultipart{1.0.0.227} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded
ForgeMicroblock{1.0.0.227} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded
Launched Version: 1.6.4
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7310M GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
[spoiler/]

Any help?
Sorry if it is a really stupid error.
 

DriftinFool

New Member
Jul 29, 2019
642
0
0
Not asking for you to "trash the core of the mod". I am asking for a way to move that shaft power 300 blocks without having to make 300 diamond shafts. And the easiest way to do that would be a power grid. Make it so that it only plugs back into rotorcraft motors and can't power anything else. Heck even put substations and relay stations in that use shafts to split and redirect the power into subnets.


Sent from my iPhone using Tapatalk
Seems the true power out of the reactor is steam. That is easily transportable worldwide to any consumers. Seems the fusion reactor could feed an entire farm of tesseracts. Another thing could be trying the friction heater on different mods boilers to see if it could create steam from shaft power that way. There really are a lot of ways to to move power around the world if you are in FTB packs. Sometimes you just can't connect a wire and go.
 

Uristqwerty

New Member
Jul 29, 2019
48
0
0
If the TESRs are slow to render, but just drawing static geometry with a per-frame rotation, combining as much of it as possible into a single display list (or one display list per variation, if there are a small number of variations) could improve performance. Might be a lot of work for very little gain, though.
 

willis936

New Member
Jul 29, 2019
30
0
1
I agree entirely, and have something to that effect in my FAQ. It would also not just melt the servers, but the players' brains. Anyone up for complex (as in square root of negative one, not as in complicated) linear algebra?
Enjoy this little gem from one of my professors years ago: I recommend about 1 hour, 4 minutes, and 50 seconds in.
-snip-

Why not add a PFC module in every generator/user of power and skip the server calculations? :p

I only say this because it would be really, really cool to have to actually sit down and work out a grid rather than today's "I have power, I have cable, I have machines, everything works." Load balancing in itself would add an immense amount of stuff to do even without phase.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Seems the true power out of the reactor is steam. That is easily transportable worldwide to any consumers. Seems the fusion reactor could feed an entire farm of tesseracts. Another thing could be trying the friction heater on different mods boilers to see if it could create steam from shaft power that way. There really are a lot of ways to to move power around the world if you are in FTB packs. Sometimes you just can't connect a wire and go.
The RotaryCraft API has an interface for other mods' machines to be heatable with the friction heater, but aside from ReactorCraft noone uses it.

If the TESRs are slow to render, but just drawing static geometry with a per-frame rotation, combining as much of it as possible into a single display list (or one display list per variation, if there are a small number of variations) could improve performance. Might be a lot of work for very little gain, though.
MC models already use display lists for the model pieces, so I am not sure it will help all that much. That said, I am willing to try for the static pieces (most of the animations are rotations and as such can be any real number).

Why not add a PFC module in every generator/user of power and skip the server calculations? :p

I only say this because it would be really, really cool to have to actually sit down and work out a grid rather than today's "I have power, I have cable, I have machines, everything works." Load balancing in itself would add an immense amount of stuff to do even without phase.
I am not an electricial engineer and do not know how that would work. This is one reason RotaryCraft is all about the mechanical side of things.

Will my currently placed industrial coils violently explode again due to this update? I've got one coil nearing the current v15b limit of 450PJ-ish with about 347PJ of stored energy.
Making a backup is always good practice when updating.

Thx, it keeps crashing when I launch it though.
Sorry is this is just some stupid mistake.

Any help?
Sorry if it is a really stupid error.
Do you have v16 and only v16 of every mod?
 

YX33A

New Member
Jul 29, 2019
3,764
1
0
~
No, because I cannot see many people going this far for aesthetics.
hF99DB44D


But seriously, how soon can I get started?
EDIT: Funny, I didn't see the release last night, and assumed it wasn't out this morning, but when I checked your site and it's changelogs moments ago it's all there.
Huh.
 
Last edited:

CreepaCatcha

New Member
Jul 29, 2019
358
0
1
The RotaryCraft API has an interface for other mods' machines to be heatable with the friction heater, but aside from ReactorCraft noone uses it.


MC models already use display lists for the model pieces, so I am not sure it will help all that much. That said, I am willing to try for the static pieces (most of the animations are rotations and as such can be any real number).


I am not an electricial engineer and do not know how that would work. This is one reason RotaryCraft is all about the mechanical side of things.


Making a backup is always good practice when updating.


Do you have v16 and only v16 of every mod?
I'm pretty sure I do,
...
...
...
Wait, no i don't. Thanks for the help
 

DriftinFool

New Member
Jul 29, 2019
642
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The RotaryCraft API has an interface for other mods' machines to be heatable with the friction heater, but aside from ReactorCraft noone uses it.

Maybe with your mods joining the FTB pack, some of the other mod authors might tap into it. The amount of cross mod integration that FTB has helped bring together seems like their trademark.
Personally, I love the friction heaters on vanilla furnaces. So nice to never use coal as well as how fast they run. Still half lost in rotarycraft, but having a lot of fun finding my way. About to delve into your spawner controllers. Used the boring machine on a rogue like dungeon to get spawners for a mob farm. I have a feeling this is going to take a while to build.
 
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Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
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Maybe with your mods joining the FTB pack, some of the other mod authors might tap into it. The amount of cross mod integration that FTB has helped bring together seems like their trademark.
Personally, I love the friction heaters on vanilla furnaces. So nice to never use coal as well as how fast they run. Still half lost in rotarycraft, but having a lot of fun finding my way. About to delve into your spawner controllers. Used the boring machine on a rogue like dungeon to get spawners for a mob farm. I have a feeling this is going to take a while to build.
:)