but the forge team has to sort through all the mess, mojang should help the forge team or even better, forge should be part of minecraft itself[DOUBLEPOST=1407359382][/DOUBLEPOST]Half of my problems can be blamed on the Forge team.
i know... Though i like the killer rabit (rare spawn). Can kill you in 2 hitsBunnies?
-_-
Minecraft is obfuscated. Mojang isn't going to change that, Forge will be here until the mod API is here. I wish Mojang'd just stop updating and start working on Minecraft 2, preferably with a mod API.but the forge team has to sort through all the mess, mojang should help the forge team or even better, forge should be part of minecraft itself[DOUBLEPOST=1407359382][/DOUBLEPOST]
i know... Though i like the killer rabit (rare spawn). Can kill you in 2 hits
When I say that I mean that they are the ones who decided on the gradle system ("only idiot modders need to edit vanilla code") and did not bother deobfuscating most of it.but the forge team has to sort through all the mess, mojang should help the forge team or even better, forge should be part of minecraft itself[DOUBLEPOST=1407359382][/DOUBLEPOST]
What's the difference between the gradle system and what was before? I just got into making mods, so all I know is that it no longer needs another program to be installed other than MC.When I say that I mean that they are the ones who decided on the gradle system ("only idiot modders need to edit vanilla code") and did not bother deobfuscating most of it.
It could have been worse. From my early discussions with them, the original plan was to leave the vanilla/forge code entirely hidden and inaccessible. When pressed as to how it would be possible to continue to make mods, and for new modders to get started, the responses were "Do you not remember the code?" and "New modders are annoying" respectively.
What's the difference between the gradle system and what was before? I just got into making mods, so all I know is that it no longer needs another program to be installed other than MC.
The good news is that as long as MCP still exists in MC 1.7, there is theoretically nothing stopping me from using it to generate a familiar workspace and then just overwriting the source with the forge copies. If I cannot get the gradle system to do what I want, that is what I am going to try.the gradle system is a more professional builder for java apps and libraries and definitely a mile better than the utterly stupid python system before it, however while it's still already hard to use, the forge team still have a very sloppy way of using it and they provide no documentation whatsoever on it, took me about a week to get my one-class-mod on 1.6 to actually fully compile...
all of the uncompiled minecraft code and forge libraries now fall under a non-portable .gradle folder in your home directory, following a folder structure Ive never seen and constantly changing. want to use netbeans instead of eclipse? too bad they wont help you at all, irony being that not only is eclipse one of the worst of the lot but its actually _completely portable_
fyi though, neither the old or new systems needed you to download something manually bar the starter on the forge downloads, the scripts download everything themselves (when they're working), about half a gig worth, why they need such an amount for only a 10MB game? cause I don't...
nonSolidArray.put(Blocks.logen_pressure_plate, true);
nonSolidArray.put(Blocks.potatoeseseseseses, true);
nonSolidArray.put(Blocks.reedss, true);
this.addBlockColor(Blocks.brick_block_block_block_block_block_block, ReikaColorAPI.RGBtoHex(175, 91, 72));
Real programmers type out the fully qualified names every time they reference something.
That is a beautiful build; what is wrong with it?so hows the updating going @Reika ? I know for one thing Ive found quite a few bugs along the way on this, some fatal, but I don't think Ill bother listing them at least until you have something out on 1.7, fair chance any code updating may fix them anyway. Ironically I just found a bug in these forums too...
That is a beautiful build; what is wrong with it?
Also, the 1.7.10 alpha was released yesterday.
Or you can use a fire block. You also need to update; your version is nearly a year out of date.Could I get confirmation?
It's not actually possible to start rotary craft in a cold biome?
I either have to run the blast furnace somewhere else, or make steel with other mods until I've climbed the tech tree far enough to make another heater?
Or am I just not understanding the information that I've found?
(version is the Techworld packs version)
As in manually update. Reika doesn't bother with people using out-of-date versions.the contents of the packs of 1.6.4 are locked, there will be no more updates.
I get to see the wonderful new things you have in the 1.7.10 versions when the packs for it happen, until then I will be patient.
... wiki said that a fire on netherrack would only reach 240C.
I get the impression there is something I'm missing.
Could I get confirmation?
It's not actually possible to start rotary craft in a cold biome?
I either have to run the blast furnace somewhere else, or make steel with other mods until I've climbed the tech tree far enough to make another heater?
Or am I just not understanding the information that I've found?
(version is the Techworld packs version)
Alas, I haven't found a Visual Studio plugin that does Java. If someone has found one that's more than just a syntax highlighter, I'd be delighted to check it out. Eclipse runs for shit on my current machine, and until I get my leftovers from financial aid, I won't be able to upgrade, as I'm working on a laptop. It doesn't help that Eclipse is, for me, obscenely arcane and confusing for even the most mundane tasks. Why in the name of the pig do I have to go thru what feels like seventeen different dialogues just to add a reference to a library? Especially since, in VS, all I have to do is right-click on my project in the Solution Explorer child window, hit "Add Reference..." and, get this, select the effing DLL I want to reference and hit OK. Is it really that difficult an idea to grasp?which is where VisualStudio's intelliSense comes in in C-base languages, you know when it suddenly stops working for someone as the room suddenly looses silence. (usual keyboard clatter is considered silence)
I've built my entire RoC base in a tundra biome - basic machines, fermenters, HTGRs, and finally a fusion reactor. Everything works fine, just have to be wary of water wanting to freeze (put glowstone under it and keep it from seeing the sky) and for the blast furnace I used lava+fire adjacent to it. It's actually a lot easier than you might think.Thanks for the confirmation. I will climb other tech trees until I can build a friction heater and then return to my plans to build RC items. It might be an unintentional challenge, but it is one that I will overcome by facing it... (specially if it's ALSO present in the newer version and an upgrade would still make it hard to start in the cold climates)
The friction heater is an RC machine that cannot be powered by other mods. It cannot help you get started with the Blast Furnace.Thanks for the confirmation. I will climb other tech trees until I can build a friction heater and then return to my plans to build RC items.
Alas, I haven't found a Visual Studio plugin that does Java. If someone has found one that's more than just a syntax highlighter, I'd be delighted to check it out. Eclipse runs for shit on my current machine, and until I get my leftovers from financial aid, I won't be able to upgrade, as I'm working on a laptop. It doesn't help that Eclipse is, for me, obscenely arcane and confusing for even the most mundane tasks. Why in the name of the pig do I have to go thru what feels like seventeen different dialogues just to add a reference to a library? Especially since, in VS, all I have to do is right-click on my project in the Solution Explorer child window, hit "Add Reference..." and, get this, select the effing DLL I want to reference and hit OK. Is it really that difficult an idea to grasp?
Ya know what? I'm wondering if some enterprising individuals haven't come up with a way to make mods for Minecraft using .Net languages. I'd be able to easily get the groundwork set up for a mod inside a few days if I could do the whole bloody thing in C# and Visual Studio instead of Java and Eclipse.
IIRC tundra is considered hot by roc/rec. Pretty sure i heard that in the ssp world tour he did (when he showed his fusion reactpr which was build there)I've built my entire RoC base in a tundra biome - basic machines, fermenters, HTGRs, and finally a fusion reactor. Everything works fine, just have to be wary of water wanting to freeze (put glowstone under it and keep it from seeing the sky) and for the blast furnace I used lava+fire adjacent to it. It's actually a lot easier than you might think.