Hello everyone. I've searched the forums but cannot find an answer to this problem.
Usual notes: Latest Ultimate Pack, running in a Linux Xen VM, Fedora 18, 8GB RAM allocated, 2 CPU cores, and a partridge in a pear tree
When I run around my world, I see a lot of chunk loading errors. A lot of the trees and buildings on top of the world don't seem to generate when I start exploring un-rendered chunks or previously loaded chunks. If I quit to the menu screen and log back into the world, the world renders correctly all around me until I start exploring again.
This is VERY apparent with trees. The world knows that they are there, because when I run into them when they aren't displaying, I experience a rubber-band effect and cannot pass through the unrendered block. If I right-click on a block that exists, it will cause the block next to it to appear. Also, occasionally I will receive the error, "username has moved wrongly!".
Issue in a newly rendered area:
Here is the exact same area after exiting the game and coming back. Notice that it renders correctly:
The question I have is: Is this a possible tweak I need to make with my server's launch string? I noticed this shortly after I modified my server to launch using the following invocation:
Has anyone else seen this issue before?
Usual notes: Latest Ultimate Pack, running in a Linux Xen VM, Fedora 18, 8GB RAM allocated, 2 CPU cores, and a partridge in a pear tree
When I run around my world, I see a lot of chunk loading errors. A lot of the trees and buildings on top of the world don't seem to generate when I start exploring un-rendered chunks or previously loaded chunks. If I quit to the menu screen and log back into the world, the world renders correctly all around me until I start exploring again.
This is VERY apparent with trees. The world knows that they are there, because when I run into them when they aren't displaying, I experience a rubber-band effect and cannot pass through the unrendered block. If I right-click on a block that exists, it will cause the block next to it to appear. Also, occasionally I will receive the error, "username has moved wrongly!".
Issue in a newly rendered area:
Here is the exact same area after exiting the game and coming back. Notice that it renders correctly:
The question I have is: Is this a possible tweak I need to make with my server's launch string? I noticed this shortly after I modified my server to launch using the following invocation:
Code:
java -server -XX:UseSSE=4 -XX:+UseCMSCompactAtFullCollection -XX:+UseConcMarkSweepGC
-XX:+DisableExplicitGC -XX:+CMSIncrementalMode -XX:+CMSIncrementalPacing
-XX:+UseCompressedOops -XX:+AggressiveOpts -Xmx8192M -XX:ParallelGCThreads=2
-jar ftbserver.jar nogui
Has anyone else seen this issue before?