No, I just suck at naming things, so, "Project X"
I do like the AgriCraft resource crops. Plain, simple, but could still be a pain to get a large farm running. Combined with tweaking a custom soil type and some other things should result in more effort required to get growable ores.
Overworld based quests are going well, they don't hold you hand. None of this "collect X clay", "now make X bricks", "now make X things from those bricks". Straight to the end product requirement, with you working out your options from what you've either learned, hunted in NEI, or found in the world.
Verson 1 is going to be unbalanced as hell, especially with dealing with water, food and sanity (aka radiation), but not being a hardcore map (just questing), if you die, doesn't matter, you are still progressing.
Fun fact, you could actually play the pack and totally ignore the HQM side of things. It would be much more difficult and slower, but totally possible.