I've been making a Mod and I've been using it for awhile now myself, however it has terrible textures and would need a texture artist for it. However I would like to explain the mod and see if anyone would be even vaguely interested in the content I've created. Currently requires Baubles and Thaumcraft however I would most likely make a version without the TC dependency if people wanted it.
Note: When I say "1 Item" I mean anything able to be stored in the Inventory, It opens a Creative-esk Menu.
Items:
Something I'd like to note, This means if you use a Fool's Item to get a Fully Charged Energy Cell, You must give it back a Fully Charged Energy Cell not an Empty one it will know the difference. Meaning if your Early game and end up having a Fool's Item somehow do not ask for Fully Charged Quantum Armor you wont beable to charge it up fast enough and will have to deal with the downsides as they come. The Fool's Items end up not being an item you would use for long peroids of time only short bursts. Need a little Redstone ask it for a Block and pay it back when you make that machine that spits out redstone that you needed redstone to make, thats more what this is used for; It's ment for the "I need a job but I don't have experience but I can't get experience without a job" situations that occur occasionally. I would also like to note that since it says "any debuff" it means it, you can get Permanent Slowness or Wither or Nausea.
Note: When I say "1 Item" I mean anything able to be stored in the Inventory, It opens a Creative-esk Menu.
Items:
Fool's Pendant:
Type: Item
Function: When worn you can give yourself 1 Item however, to take off the Pendant you must have 1 or more of the Item created in your inventory (When the Pendant is taken off the Item it created is removed). If you die while wearing this Pendant it will not be dropped but instead you will spawn with it still equipped. Each ingame week this is worn you get 1 Random Debuff Permenantly (If this is already being done by this or by another Fool's item it will raise the level by 1).
Notes: Debuffs added by this should be retained even on death.
Fool's Ring:
Type: Item
Function: When worn you can give yourself 1 Item however, to take off the Ring you must have 1 or more of the Item created in your inventory (When the Ring is taken off the Item it created is removed). If you die while wearing this Ring it will not be dropped but instead you will spawn with it still equipped. Each ingame week this is worn you get 1 Random Debuff Permenantly (If this is already being done by this or by another Fool's item it will raise the level by 1).
Notes: Debuffs added by this should be retained even on death.
Fool's Girdle:
Type: Item
Function: When worn you can give yourself 1 Item however, to take off the Girdle you must have 1 or more of the Item created in your inventory (When the Girdle is taken off the Item it created is removed). If you die while wearing this Girdle it will not be dropped but instead you will spawn with it still equipped. Each ingame week this is worn you get 1 Random Debuff Permenantly (If this is already being done by this or by another Fool's item it will raise the level by 1).
Notes: Debuffs added by this should be retained even on death.
Type: Item
Function: When worn you can give yourself 1 Item however, to take off the Pendant you must have 1 or more of the Item created in your inventory (When the Pendant is taken off the Item it created is removed). If you die while wearing this Pendant it will not be dropped but instead you will spawn with it still equipped. Each ingame week this is worn you get 1 Random Debuff Permenantly (If this is already being done by this or by another Fool's item it will raise the level by 1).
Notes: Debuffs added by this should be retained even on death.
Fool's Ring:
Type: Item
Function: When worn you can give yourself 1 Item however, to take off the Ring you must have 1 or more of the Item created in your inventory (When the Ring is taken off the Item it created is removed). If you die while wearing this Ring it will not be dropped but instead you will spawn with it still equipped. Each ingame week this is worn you get 1 Random Debuff Permenantly (If this is already being done by this or by another Fool's item it will raise the level by 1).
Notes: Debuffs added by this should be retained even on death.
Fool's Girdle:
Type: Item
Function: When worn you can give yourself 1 Item however, to take off the Girdle you must have 1 or more of the Item created in your inventory (When the Girdle is taken off the Item it created is removed). If you die while wearing this Girdle it will not be dropped but instead you will spawn with it still equipped. Each ingame week this is worn you get 1 Random Debuff Permenantly (If this is already being done by this or by another Fool's item it will raise the level by 1).
Notes: Debuffs added by this should be retained even on death.
Something I'd like to note, This means if you use a Fool's Item to get a Fully Charged Energy Cell, You must give it back a Fully Charged Energy Cell not an Empty one it will know the difference. Meaning if your Early game and end up having a Fool's Item somehow do not ask for Fully Charged Quantum Armor you wont beable to charge it up fast enough and will have to deal with the downsides as they come. The Fool's Items end up not being an item you would use for long peroids of time only short bursts. Need a little Redstone ask it for a Block and pay it back when you make that machine that spits out redstone that you needed redstone to make, thats more what this is used for; It's ment for the "I need a job but I don't have experience but I can't get experience without a job" situations that occur occasionally. I would also like to note that since it says "any debuff" it means it, you can get Permanent Slowness or Wither or Nausea.
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