Why's the treealyzer need honey?

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draeath

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Jul 29, 2019
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This makes no sense to me, especially as you do not require bees to breed trees.

I can certainly understand needing some kind of consumable or power source, but honey makes no sense at all no matter how I try to look at it. It would actually make more sense to me that it would consume fertilizer (in the absence of just requiring a power source, like some of the IC2 tools do it) and fertilizer is added by the very same mod that adds the treealyzer.
 
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Drkevlar

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Jul 29, 2019
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I might have to agree with you, but i still think it adds a bit more of a challenge, either find hives, or breed some bees.
Since you can't really automate tree breeding yet i think it's a good honey sink for the bee keeper.

But if we could automate tree breeding, i think something like fruit should also bee accepted as input for the analyzer.
 

Bihlbo

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Jul 29, 2019
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I think it would be better to run it off MJ. Stick it to an engine or conductive pipe and it charges up.
 
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draeath

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Jul 29, 2019
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I'd say that for the beealyzer too. Honey doesn't "pacify" them (the supposed reason for it) you'd use smoke for that - but we don't have anything for that either.
 

RedBoss

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You can punch a tree and get logs, you can carry metric tons of metal in your pocket, & angry green penises explode when they get near you.

But putting honey in a machine as a power source makes no sense.
 

draeath

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Jul 29, 2019
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Everything you mention is from vanilla. Maybe I don't like those either? I'll take what "realism" I can get.

But my point is - the very same mod adds/uses a power system - so why doesn't it use it in this case? Instead it goes some off-the-wall direction (in this case) with seemingly no real reason to.
 

draeath

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Ah, ok - that makes sense then. I'd still like to use other means, but at least now it's not completely arbitrary :)
 
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