that sounds like that will be a great add-onIf I finish my Chemical Engineering add-on any time soon, you'll thank Redpower for those fields of Basalt/Marble... lol...
that sounds like that will be a great add-onIf I finish my Chemical Engineering add-on any time soon, you'll thank Redpower for those fields of Basalt/Marble... lol...
Obviously you haven't read the changelog, go to my post and look at the xycraft changes. I think I am going to keep my xychorium-snip
Obviously you haven't read the changelog, go to my post and look at the xycraft changes. I think I am going to keep my xychorium
1. The part about having too much useless xychorium, we now have 7 new machines that can use these xychorium and 38 new decorative blocks. I also personally use the xychorium blocks for houses as I think it is quite stylishIs there supposed to be some kind of revelation in the changelog that contradicts Eunomiac's general position? If there's anything besides the quartz stacking change (the only thing remotely relevant here), I can't see it; I read over the XyCraft entry in your changelog post twice and I'm still agreeing with Eunomiac.
You get what you pay for.Second, I have a great deal of respect for covertjaguar and RailCraft, and really don't like how RailCraft tanks---which are very balanced, in my opinion---are being so blatantly undercut by XyCraft's new tanks. Carving out a new niche while leaving room for the pre-existing features of other mods is golden... but offering a cheaper, nearly-identical replacement that obsoletes the competition feels like predatory pricing.
How is an RC tank too much iron? Literally, it only costs a single ingot per block.I saw someone complain that RC tanks used up too much iron, so they used Multitanks. Guess what the frame was? Iron Blocks.
Hey , before you go running your mouth and insult other modders, why don't you do a little research first? This isn't even a bug in Steve Carts or Xycraft, it's the way tracks work. Steve Carts carts can't place tracks on blocks that have a custom render and hit box (this is actually a vanilla mechanic), like Red Power Microblocks, or Xycraft quartz crystals, or torches. So no, this isn't a bug with Xycraft, it's a "bug" with the way tracks can be placed in Minecraft, and has nothing to do with Xycraft.another big BUG!
when u set up ur steve's cart miner he will turn back when he meet quartz crystal because cart cant put rail on it! big big big mistake!!
but in the other side, u can say its steve's cart fault. But still i blame xycraft for that coz this mod is younger and author should predict that
You get what you pay for.
If you create a 3x3x4 tank from each mod
Railcraft - stores 576 buckets
Xycraft - stores 32 buckets
The stuff HAS uses, from construction blocks to a variety of basic machines. maybe you don't think that it's enough, but that's why they allow you do disable mods in the launcher -- if you disagree with the decision that the mod belongs in the modpack, then remove it. it's not difficult, in fact it's probably easier than ranting about how it doesn't belong (and it's DEFINITELY easier than convincing the team to remove it).Xycraft sucks right now, period. It adds too much worldgen crap without nearly no functionality. Why this mod was added so early is beyond me... Now, I'm pretty sure it is going to be a good mod, but why won't the author simply turn down the ammount of generated ores while it's useless? I now have a world full of his crap and pretty much just void it.