I see posts a lot saying how bad IC2 is, and personally it's one of my favorite mods. What's so bad about it?
A lot of it has been donebettereasier in other mod, it lacks content and the content it has now is just tedious. TBH it's just dated and it's attempts to reinvigorate itself were poor.
fixed. it all comes down to playstyle. if you enjoy the tiering of tech and resource gathering/processing the way ic2 (and greg to a greater extent) does, then the choice is obvious. if your focus in the game is elsewhere, or you just want some no nonsense processing/utility, then TE3 is your better option.
tbh, i used to be on the anti-ic2 train. i also wanted every reason in the world to dislike greg and his tech, but this version, i don't. i can't. greg's bronze age is actually pretty cool. why all the ic2 hate though? is it the energy change? no big deal there. is it the added steps in certain recipes, lending to harder automation or something? i don't see how with AE.
i'd really like to see some actual reasons why people don't like ic2. it lacks content? no it doesn't, it has more content than most comparable tech mods.
They say bad luck goes to people who comment on unfinished paintings. Same works for mods.
Ic2 exp is considered WIP, so there's not much reason to moan about it yet.
I actually am fond of difficulty, I don't think IC2 is that hard (GregTech > IC2) I just feel mods implement some of it's features better. But tell me, aside from your ore processing line, once you generate all that power, what do you use it for?
To you the energy change might not be a big deal, (I didn't notice when playing at first) but it really annoys others. The crafting recipes are great, in the fact that they got rid of refinded iron, but they are slightly tedious in the early game. Metal former makes it fine though. But AE doesn't. Not every modpack has both, and even if they did, is everyone inclined to use both. You're statement may prove it doesn't stand well on it's own.
I was listing the most common reasons as I see them. I don't hate IC2, I just no longer enjoy it. Throw in GregTech and a few addons, and I'll have a ball. Seems like that's what you're doing.
from where i sit, ic2 is more of a gregtech-lite. you're absolutely correct, ic2 is not that hard, but neither is gregtech, it's just slower because (insert reason). like i said in my previous post, it all comes down to playstyle. as for what to do with power, that is up to the player. some people get into the power trap, where they make power in order to facilitate the making of more power, but not all do. some that get into the trap enjoy it, or believe they do anyway.
the ic2 energy change really isn't a big deal if you sit down and play with it for more than 15 minutes, it's just different and takes a bit more planning for your energy grid. as far as tedious goes, see my gregtech-lite comment. there are other ways of automating besides AE, you just have to get creative. also note i said automating, not auto-crafting.
i'm not really sure what else to say to you man, because i really don't see why ic2 being the middle ground is such a bad thing.
it's as simple as:
if a little bit of complication doesn't appeal to you, TE3 is the way to go.
if a lot of complication doesn't appeal to you, ic2 is the way to go.
if you want more, greg.
but i digress, is that really the only reason you dislike ic2? ok, cool, we're getting somewhere. some people don't enjoy the greg-lite changes. what else?
For me, IC2 just don't appeal to me. I tried playing with it in Ultimate 1.4.7 together with GT and I just don't have any feeling of "Not bad at all.". I do use a few of it's blocks like the induction furnace for making charcoals, couple of generators and a batbox (which both the generators and batbox are replaced later with their upgraded versions like geothermal generator and mfe) for powering the furnace.
There are a lot of other quirks and features of the mod that annoys me but that is down to individual preferences.
All in all, I just do not find it interesting.
I had fun figuring out what to use BC's pipe systems for. I had fun with TE's machines for their ease of use. I was having fun with TC3. Making AE and integrating my base's processing network with it was a chore but a fun chore at that.
And now playing with my own mod compilation, I just do not find IC2's place anymore unless you find it fun.
I prefer using Thermal Expansion 3, Mekanism and the UE's Atomic Science for general uses. TiCo for tools mostly. MFR for a lot of farm related purposes (mob farms included).
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With machines that break and power cables that evaporate when the wrong thing it done, it is very unforgiving to new players.
Even when you know about them, some mechanics are just annoying. I'd known about the need for an electric wrench on lossless mode (Why?) to remove machines, but I forgot the other day and lost a metal former when I was rearranging my friend's and my base. It's not difficulty, it's pointless extra steps.unforgiving, yes.
that's why you learn the mechanics on ssp in creative before attempting to build your massive nuclear power plant on smp