For all the praise the vocal community gives mods whose goal is efficiency, I find it somewhat sad nobody seems to care for the longevity of their worlds. I realize that a lot of you are direwolf styled power players but for the regular joes(and jills), constantly having to reset worlds isn't enjoyable.
Back on the 1.5 -> 1.6 update the argument was that forge's new fluid system would make updates impossible thereby forcing world resets. Now the argument is that the transition from blocks ids to strings makes updating worlds impossible.
Forestry, Railcraft, Build-craft and some blocks of Thaumcraft all have managed smooth updates from 1.4 -> 1.5 -> 1.6 ->1.7; updates are not impossible.
Instead of focusing purely on tick efficiency or inventing the next big ore doubling mechanic, wouldn't it be nice if more focus was spent on backwards compatibility? I can't help but feel as though longevity is where the real talent shines.
On another note, does anyone know if MCedit can be used to swap old ids to strings? I'd really like to salvage what I can of my world. What about any other tools? Would it be possible to have 1.6 cofh's regen feature convert all Thermal Expansion ore to stone? In that case I could then use 1.7 cofh to regen Thermal Foundation ore, right?
Back on the 1.5 -> 1.6 update the argument was that forge's new fluid system would make updates impossible thereby forcing world resets. Now the argument is that the transition from blocks ids to strings makes updating worlds impossible.
Forestry, Railcraft, Build-craft and some blocks of Thaumcraft all have managed smooth updates from 1.4 -> 1.5 -> 1.6 ->1.7; updates are not impossible.
Instead of focusing purely on tick efficiency or inventing the next big ore doubling mechanic, wouldn't it be nice if more focus was spent on backwards compatibility? I can't help but feel as though longevity is where the real talent shines.
On another note, does anyone know if MCedit can be used to swap old ids to strings? I'd really like to salvage what I can of my world. What about any other tools? Would it be possible to have 1.6 cofh's regen feature convert all Thermal Expansion ore to stone? In that case I could then use 1.7 cofh to regen Thermal Foundation ore, right?
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