I don't do lava pumping from the nether as I think its cheap and I also don't do large amounts of solar panels and I also think those are cheap. Not cost cheap but cheaty cheap. I keep all my gregtech settings on hard and even thought about upping the cost of uu matter in the matter fab but decided not to since the other guys on my server I think wouldn't like that.
Even tho I dont like doing these things I still let my friends on my server do what they want tho. Like two of the folks on my server are pumping the nether dry. On of them is pumping lava out of the nether to feed like over 30 thermal generators and that is his main energy production and for his uumater. I would never do something like this but everyone has there own style of play I guess.
I do use mystcraft ages to do my mining in tho but I don't use the dense ore symbol as I made a mining age for all of us on the server to use its just a plains flat land with caves. I didn't want people tearing up the overworld with quarries. But it had one side effect I dont like, When the mew mystcraft version came out the mining age I made made it incredibly easy to find the new pages and anything else that can be found in chests. Since it was a plains biome and flat there where thaumcraft totem things, librarys, Thaumcraft mounds and the trees with the chests under them everywhere. So we all have more then 1 portal gun since it was so easy to find them and we all have a bunch of mystcraft pages, etc. I regreted leaving that age up when I updated to the new mystcraft but w/e whats done is done. THe other folks on the server didn't mind lol, only I did because I have a weird playstyle I guess and I find some things cheaty that other people dont.
Like instead of using uu matter to make alot of stuff I plan on findind other ways to make things. I plan on using bees for alot of the stuff I would produce with uu mater. I think I will make a matter fab after I have alot of other stuff built as kind of a end game item. Even tho it takes a ton of power to make uu matter it still feels cheap to me since you can make the rarest stuff out of it easily. Yah it takes a ton of eu but really in the case of my friend on the server all he had to do was set up two pumps in the nether and make like 30 something thermal generators and was producing UU matter in no time so that is not much of a investment to be able to make iridium like that. I don't limit the others on the server to my playstyle tho, if they want to pump the nether dry thats fine i just wont do it myself is all. Maybe I am just silly when it comes to the game but I imagine there has to be others that feel the way I do about playing the game.
Soul stealer on other weapons via uncrafting
This has been patched for nearly a month now. From the TF changelog: "While recrafting at the the uncrafting table, check to see if each enchantment can be applied to the resulting item before transferring it".
too bad the packs aren't using the latest TF version, or the latest versions of many of the mods, in fact.
Strengths of turtles
Who gives a rats ass if you won the game in no time flat?
Hell I used the insta reed growing bug + void ring + black hole ring and it generated more EMC than over 40 Power Flowers. Guess what? It was balanced as I see it. Hell I would have made the stuff stronger.
To everything you said, I say; So? Who cares if they're cheap?
I sometimes wonder what peoples' response would've been had I put the bot code up to the general public. They're far more powerful than turtles because the bot is sent all chunk data in the surrounding area.. so it knows exactly where all the ore is, etc.
Servers do.
If you think that's balanced....then you're broken. No other way to say it.
Seriously, when both the original author and the person who took it over from them say "this is OP", it might actually be OP.
A couple of years ago I experimented with building a Bot API for minecraft. It would connect to a server just like any other player, and have the same abilities as any other player, except it would be fully program controlled. The reason I didn't get past the proof-of-concept was because it would require people to purchase a second account just for their bots, and I doubted anyone would care to do that.
I sometimes wonder what peoples' response would've been had I put the bot code up to the general public. They're far more powerful than turtles because the bot is sent all chunk data in the surrounding area.. so it knows exactly where all the ore is, etc.
Then the ability to have a choice of a harder recipe is the answer not forcing the change on everyone.
Not really. It means I don't care if my survival game becomes pseudo creative mode. In fact that's my goal when I play.
Which means it cheats. Just like Xray mods
You don't get it. The mod author thinks it's so unbalanced that they didn't want to maintain the code.
Might I suggest just starting in creative mode? There's still a ton of stuff to do/build, just with none of that mucking about farming items and tearing up the landscape (or you can tear up the landscape faster if that's what you're after). Nothing's stopping you from swapping to survival for a bit of monster hunting or manual caving, but you can choose to spend your time elsewhere making giant structures or the like.
Him not wanting to maintain the code is fault on his part.
And you can build an xray machine in vanilla, I wouldn't necessarily call it cheating, especially since most people seem to use it to find caves to light up to increase their mob farm efficiency.
They can't put records into record players. And there is no Infusion Altar Turtle yet.I seriously believe that there isn't anything that can't be done by turtles in minecraft.
You're a person who shouldn't have their opinion counted.
What the mod author feels is unbalanced is irrelevant. Him not wanting to maintain the code is fault on his part.
They can't put records into record players. And there is no Infusion Altar Turtle yet.