Where is Forge Multipart going?

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CascadingDragon

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Did he? I doubt KL actually said that, or if he did, he didn't actually look. But hey, people can be wrong, and mod authors aren't infallible.
So let's assume the smart thing when encountering bugs, and use the latest versions of both mods. I used TE 2.4.6 and Micro-blocks 55.0.7 for Minecraft 1.5.2. And this is just me testing it now, and I have updated both since their inclusion in my pack. You probably were using the buggy micro-blocks version that Immibis took down.
No need to be such a dick though, just because I pointed out you were wrong.
 

Democretes

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Did he? I doubt KL actually said that, or if he did, he didn't actually look. But hey, people can be wrong, and mod authors aren't infallible.
So let's assume the smart thing when encountering bugs, and use the latest versions of both mods. I used TE 2.4.6 and Micro-blocks 55.0.7 for Minecraft 1.5.2. And this is just me testing it now, and I have updated both since their inclusion in my pack. You probably were using the buggy micro-blocks version that Immibis took down.
No need to be such a dick though, just because I pointed out you were wrong.

Run power through the conduits while there's microblocks on them. It's not that they can't be placed on them, they can and it works, even with liquiducts. I literally just tested this. The game works fine until power is run through, but you don't have to remove the mods to get rid of it. Just deleting the blocks is fine.
 

ShneekeyTheLost

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Run power through the conduits while there's microblocks on them. It's not that they can't be placed on them, they can and it works, even with liquiducts. I literally just tested this. The game works fine until power is run through, but you don't have to remove the mods to get rid of it. Just deleting the blocks is fine.
Ahh, right, MCEdit can delete the individual blocks. You know, I never actually thought of that.
 

Lathanael

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Jul 29, 2019
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Just a quick note here:

ForgeMultipart is not part of Forge/FML and will not be part until it is written in java only. Until then we will have to download it ourselves and include it in any modpack/instance we want it to be in.
 
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CascadingDragon

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Run power through the conduits while there's microblocks on them. It's not that they can't be placed on them, they can and it works, even with liquiducts. I literally just tested this. The game works fine until power is run through, but you don't have to remove the mods to get rid of it. Just deleting the blocks is fine.
I'm just gonna upload a video... Like, do you guys even test this? Took me 5 minutes on a test world.

Have fun guys.
 

ShneekeyTheLost

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I'm just gonna upload a video... Like, do you guys even test this? Took me 5 minutes on a test world.

Have fun guys.
Okay, first off, I spent over thirty computer-hours personally, plus had no less than twelve other individuals logging hours of time trying to get these mods to work together, so I'm a bit offended by a) your statement about 'lies' and b) that you honestly believe that I did no testing on this bug issues.

Second off, I've asked a couple of times which versions of both mods you are using. Just saying 'the latest version' is insufficient data. Part of conducting an experiment includes releasing all data for peer review.

You aren't the only one with a mod pack. Mine's been up on the FTB Launcher since May. None of my users, or myself, was able to ever get this to work. Furthermore, King Lemming mentioned that the problem was because of how Microblocks and Liquiducts/Conduits function, and that there really wasn't anything he could do about it. So I'm really interested in how you managed to pull this off. Details would be nice.
 

Azzanine

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Okay, first off, I spent over thirty computer-hours personally, plus had no less than twelve other individuals logging hours of time trying to get these mods to work together, so I'm a bit offended by a) your statement about 'lies' and b) that you honestly believe that I did no testing on this bug issues.

Second off, I've asked a couple of times which versions of both mods you are using. Just saying 'the latest version' is insufficient data. Part of conducting an experiment includes releasing all data for peer review.

You aren't the only one with a mod pack. Mine's been up on the FTB Launcher since May. None of my users, or myself, was able to ever get this to work. Furthermore, King Lemming mentioned that the problem was because of how Microblocks and Liquiducts/Conduits function, and that there really wasn't anything he could do about it. So I'm really interested in how you managed to pull this off. Details would be nice.

Umm... I sort of agree that Immiblis microblocks is/was kinda unstable but you can make them work. Also sure KL says it can't be done but the problem does not lie with KL now does it. We are talking about Immiblis Microblocks here. Maybe Immiblis found a work around (probably a hacky one) that happened to work but not compromise the function of them.

Now why you are getting players crashing, I think I know what's up there.
One of the versions of Imb's micro blocks (not sure which) for some reason had Microblock interaction and exrtra cuttable block types disabled in the config. If the server side was to activate one or both and someone placed a cover using the new blocks or covering a conduit. Those who do not have it activated client side would crash whenever they got in to render distance of the microblocks that or they just wouldn't render.
That was a problem the server I usually play on had. The server owner decided to activate the additional mod textures and decided to decorate spawn with a few of them, this in turn caused everyone to crash when they /spawned. Luckily my server uses it's own mod pack so changing and exporting the block config to the players clients was easy... well easier then if we used a standard pack becasue the pack maintainer is in control of updates.

If you did ship the exact config out to players well I have no other ideas to what the problem could be.

P.s I don't think you are "saying lies" you seem to genuinely have had problems with the mod and they are/where actually real problems.



Forge multipart while it seems like there are less features it's not just a micro block mod it's much much more. The sheer fact that you can have certain entities share a space (e.g torches) and still be functional, opens up a load of possibilities that also aren't just aesthetic.
Hopefully modders get right on to utilizing them to the full extent needed. While ATM Imb's Microblocks is superior, Forge Multiparts has WAAY more potential, of course if modders intend on utilizing it.
 

Ember Quill

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Nov 2, 2012
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Ugh, I'm sick of all the arguments. I just decided to test it myself.

2013-09-26_01.44.23.png2013-09-26_01.44.43.png2013-09-26_01.44.46.png2013-09-26_01.44.47.png2013-09-26_01.52.37.png2013-09-26_01.52.45.png2013-09-26_01.52.49.png2013-09-26_01.52.55.png

Well there you go. Apparently microblocks on conduits works just fine with Immibis Microblocks 55.0.7 and Thermal Expansion 2.4.6.0. Covers don't block the conduits or liquiducts, but they do occupy the same block space without crashing or impeding the functionality of conduits or liquiducts.
 

ShneekeyTheLost

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Ugh, I'm sick of all the arguments. I just decided to test it myself.

View attachment 7662View attachment 7663View attachment 7664View attachment 7665View attachment 7666View attachment 7667View attachment 7668View attachment 7669

Well there you go. Apparently microblocks on conduits works just fine with Immibis Microblocks 55.0.7 and Thermal Expansion 2.4.6.0. Covers don't block the conduits or liquiducts, but they do occupy the same block space without crashing or impeding the functionality of conduits or liquiducts.
Ahh, THANK you. FINALLY someone posted actual version numbers for me to test. I appreciate it.

EDIT: Initial results are in and I am unable to duplicate this. Microblocks will simply not go into the same block as the liquiducts or conduits. using Immibis Microblocks 55.0.7, Immibis Core 22.1.6, CoFH Core 1.5.2.5, and Thermal Expansion 2.4.6.0

here is immibis-microblocks.cfg file.
 

Ember Quill

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Nov 2, 2012
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Ahh, THANK you. FINALLY someone posted actual version numbers for me to test. I appreciate it.

EDIT: Initial results are in and I am unable to duplicate this. Microblocks will simply not go into the same block as the liquiducts or conduits. using Immibis Microblocks 55.0.7, Immibis Core 22.1.6, CoFH Core 1.5.2.5, and Thermal Expansion 2.4.6.0

here is immibis-microblocks.cfg file.
Try removing the hyphens before each Block and Tile Entity in the config.

I just deleted my config and let it regenerate, and it looked exactly like yours and suddenly I could no longer cover conduits. Went into the config, deleted the dashes, and it started working again. I think the dash is used to disable a block or entity that would normally be included by default, perhaps.

EDIT: I may have had no issues after re-enabling it and testing it by running power through a covered conduit, but there's probably a reason why it was disabled in the first place.
 
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ShneekeyTheLost

Too Much Free Time
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Try removing the hyphens before each Block and Tile Entity in the config.

I just deleted my config and let it regenerate, and it looked exactly like yours and suddenly I could no longer cover conduits. Went into the config, deleted the dashes, and it started working again. I think the dash is used to disable a block or entity that would normally be included by default, perhaps.

EDIT: I may have had no issues after re-enabling it and testing it by running power through a covered conduit, but there's probably a reason why it was disabled in the first place.
Ahh, thank you. After making those changes, I can in fact reproduce this.

First, there was the crash bug. It persisted up to version 55.0.5, after which point I had released an LTR version and switched to MC 1.6 updating. After this, 55.0.7 came out which apparently fixed this bug. However, Immibis never documented this fact or let the users know that he had a new version out. Since I was already focused on 1.6 instead of 1.5, I must have missed this update.

So, yes, with these versions of TE and Microblocks, you can use them together without crashing. I will be pushing an update on both the FTB Launcher version and my ATLauncher version of my mod pack as soon as I can. The ATLauncher version should be up in a couple of hours, the FTB Launcher version should be up next week during the regularly schedule update.

I would like to thank you for being civil and providing relevant information to help solve this mystery.
 
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