What's your 1.6 modlist?

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Yusunoha

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if Forge Backup, Infinibows and MATmos gets updated, I'm going to add those aswell to my modlist
also forgot to mention that sadly there's a few problems between Optifine and Carpenter's Blocks, but Carpenter's Blocks is a really nice decorative mod, so I don't want to remove it.
same thing with WAILA and Thaumcraft 4, has a few bugs, but don't want to remove any of them
 

Yusunoha

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Wasn't there a second mod that did the same thing as flat bedrock?

I believe a mod in Unleashed offered a configuration option for flat bedrock... wasn't it CoFH Core?

also for my modlist, I added the Craftable Horse Armor mod, since I don't have an early game mod to quickly travel around, thus I'll be using Horses, but I find it stupid that there's no recipe for saddles... I also installed Smart Moving as I like to be able to crawl in 1x1 spaces :p
 

MigukNamja

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Jul 29, 2019
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...MFR, Thaumcraft, Tinkers, Factorization, Gtech and got it working ...

Running all of those on 1.6.4 sans Gtech, unless you consider IC2 exp to be "Gtech-Lite", heh. Here are my versions of those:

PowerCrystalsCore-1.1.8-7.jar
MineFactoryReloaded-2.7.0RC1-9.jar
Thaumcraft4.0.1.zip
ThaumicTinkerer 2.0-19.jar
Factorization-0.8.04beta17.jar

So far, so good ! No crashes since I switched to 1.6.4 last week and I swear the memory is far less leaky than FTB 1.5.2 . Not sure if that's 1.6.x MC, the mods I'm not using yet, improvements in the mods I am using, or all the above.
 

Malexion

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Jul 29, 2019
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Running all of those on 1.6.4 sans Gtech, unless you consider IC2 exp to be "Gtech-Lite", heh. Here are my versions of those:

PowerCrystalsCore-1.1.8-7.jar
MineFactoryReloaded-2.7.0RC1-9.jar
Thaumcraft4.0.1.zip
ThaumicTinkerer 2.0-19.jar
Factorization-0.8.04beta17.jar

So far, so good ! No crashes since I switched to 1.6.4 last week and I swear the memory is far less leaky than FTB 1.5.2 . Not sure if that's 1.6.x MC, the mods I'm not using yet, improvements in the mods I am using, or all the above.


The mobs certainly seem to swarm like crazy on 1.6 though, but that's not always a bad thing. I see leader boards on some servers for the most deaths now.

I seem to be loosing hunger like crazy though, I'm not sure if that's due to a mod like Tcon or if thats just vanilla 1.6
 
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MigukNamja

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Jul 29, 2019
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The mobs certainly seem to swarm like crazy on 1.6 though, but that's not always a bad thing. I see leader boards on some servers for the most deaths now.

I seem to be loosing hunger like crazy though, I'm not sure if that's due to a mod like Tcon or if thats just vanilla 1.6


I believe the two may be related. If I'm just tooling around my base, I hardly need to eat. However, as soon as I'm out at night fending for my life, my food need goes way up. Fighting (combat) I believe has always pushed hunger need way up and with the swarming mobs in 1.6.x, increased combat directly translates to increased need for food.
 

dtech100

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1.6.x version of MC runs much faster than 1.5.2. I think that's the cause of new launcher, smoe debugs in vanilla code, maybe changing of fluids in Forge. In 1.5.x i had a lot of memory loss and memory leaks and some crashes. In 1.6.2 i haven't had none - only those when i made my own pack :)

I recently made my own limited pack similiar to Forgecraft 3 pack but with more mods:
Forge, AE (10x power usage), compact solars, compact windmills, extra cells (AE addon), extra utils, EnderIO (power storage, tesseracts, MJ solars), Forestry, IC2, iron chests, magic bees, MFR with PowerCrystal Core, NEI with all addons, Project RED (RedPower 2 updated for 1.5.x/ 1.6.x without tubes and filters), Railcraft, Soul shards, Tinker's Contruct, Thaumcraft 4 & Translocators.

If or when Thermal Expansion will be updated to 1.6.x i will instantly add it - like all of FTB fans :))

I only use those mods so newer aren't needed for me. Not the quantity but quality.

Also i will be using for decoration hardened clay which looks wicked and for me is the best decoration block right now. Blocks from Railcraft are also very cool looking - especially those made from zombie flesh :)
 
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RedBoss

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I believe the two may be related. If I'm just tooling around my base, I hardly need to eat. However, as soon as I'm out at night fending for my life, my food need goes way up. Fighting (combat) I believe has always pushed hunger need way up and with the swarming mobs in 1.6.x, increased combat directly translates to increased need for food.
Vanilla changed it so hunger points are used in healing. Since there's more combat now you use a lot more hunger points in fighting and in healing
 

GPuzzle

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Jul 29, 2019
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if Forge Backup, Infinibows and MATmos gets updated, I'm going to add those aswell to my modlist
also forgot to mention that sadly there's a few problems between Optifine and Carpenter's Blocks, but Carpenter's Blocks is a really nice decorative mod, so I don't want to remove it.
same thing with WAILA and Thaumcraft 4, has a few bugs, but don't want to remove any of them
Infinibows is updated - CovertJaguar is using that in his Dark Tower series.
 

Malexion

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Jul 29, 2019
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Vanilla changed it so hunger points are used in healing. Since there's more combat now you use a lot more hunger points in fighting and in healing

That explains so much, makes early game scouting for a place to call home a bit of a nightmare though.

The challenge is a nice change of pace on a server with no tech suits though. Really makes you fear night time again.
 

WayofTime

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Jul 29, 2019
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That explains so much, makes early game scouting for a place to call home a bit of a nightmare though.

The challenge is a nice change of pace on a server with no tech suits though. Really makes you fear night time again.
Plus, it allows a new balancing mechanic that people can use. Since health is no longer "free," the amount of damage that you are inflicted can be used in a few interesting ways. I know my mod, Blood Magic, is the first to use this as a mechanic, but I'm sure that more will follow in some form or another.
 
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Vasa

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Jul 29, 2019
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mine list:
-applied energetics
-ars magica 2
-biblio craft
-binne mods(extra tree and bees)
-biomes o plenty
-builcraft
-chicken chunks
-enchanting +
-dartcraft
-ender io
-extra utils
-factorization
-forestry
-gregs light
-ic2
-iron chest
-mps
-mystcraft
-natura
-neiaddons and plugins
-nei
-numia
-open blocks
-portal gun
-railcraft
-thaumcraft 4
-[EDIT]tconstruct
-translocator
-wr-cbe
-zan/voxel minimap
:)
 
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Yusunoha

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Jul 29, 2019
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Infinibows is updated - CovertJaguar is using that in his Dark Tower series.

Infinibows is 1.6.2 I tried loading it in my 1.6.4 world, but the mod doesn't seem to want to load.
also, sadly have to remove Backtools from my modlist due to compatibility issues with Smart Moving, but it's a known issue which you also get when you combine Smart Moving with Hats or Morph
 

extrem09

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Jul 29, 2019
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Just wondering, have any of you guys tried using MultiMC 5 with these packs? I have tried using the standard launcher, but I much prefer MultiMC. Also have any of you guys seen the new idConflicts file? And if so, is it from Forge?
 

Yusunoha

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Jul 29, 2019
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Just wondering, have any of you guys tried using MultiMC 5 with these packs? I have tried using the standard launcher, but I much prefer MultiMC. Also have any of you guys seen the new idConflicts file? And if so, is it from Forge?

there's MultiMC 5? o_O *runs off to check*