as titled said im curios because on my about 8 person active direwolf20 server with some added mods on top of it. im very strict on people doing pointless tick inducing stuff. like I want to power my base with 200 windmills...No bad person make a single "big reactor" instead
i get countered saying but blue i been on servers where i done this and there's like 40 people on it and we all do this stuff on it and its all ok
one i don't believe them
but im wondering are there really that large modded servers out there? i got 8gig server and my players of 8 can make tick rate lag happen with that many people just randomly running around as they explore loading new chunks now imagine you got 15 people doing that on top of all the players chunk loaded bases running all there automated stuff[DOUBLEPOST=1397523862][/DOUBLEPOST]added note
im a believer in doing things the least tick rate inducing as possible its like trying to explain to a brick wall once the TPS drops because oop you placed 200 windmills (mek) when the server gets under heavy load errors can happen and i try to explain once that error happens then another it can just compound and removing the windmills later will not fix the issue.... the errors are now saved in the world file and things just get more corrupt over time
this is my theory any ways
i get countered saying but blue i been on servers where i done this and there's like 40 people on it and we all do this stuff on it and its all ok
one i don't believe them
but im wondering are there really that large modded servers out there? i got 8gig server and my players of 8 can make tick rate lag happen with that many people just randomly running around as they explore loading new chunks now imagine you got 15 people doing that on top of all the players chunk loaded bases running all there automated stuff[DOUBLEPOST=1397523862][/DOUBLEPOST]added note
im a believer in doing things the least tick rate inducing as possible its like trying to explain to a brick wall once the TPS drops because oop you placed 200 windmills (mek) when the server gets under heavy load errors can happen and i try to explain once that error happens then another it can just compound and removing the windmills later will not fix the issue.... the errors are now saved in the world file and things just get more corrupt over time
this is my theory any ways