Whats the drawback for being a bat with morph?!

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RedBoss

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Jul 29, 2019
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His plans include meteors. I'm really hating this trend in mods. Meteors are horrible and destroy the landscape IMO. Meteors kept me away from Ars Magica 2 for a long while. There's got to be a better mod mechanic than Smallville's meteor rock = villain of the week.

I like iChun and his mods, but I'm more likely to not use them at all. The changes he's making to a mod I already had misgivings about are neat but undesirable to me. It's not a slight to him or his mods, I'm just not the market. It'll be interesting to see what interested parties will think.
 

Loufmier

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Jul 29, 2019
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His plans include meteors. I'm really hating this trend in mods. Meteors are horrible and destroy the landscape IMO. Meteors kept me away from Ars Magica 2 for a long while. There's got to be a better mod mechanic than Smallville's meteor rock = villain of the week.

well in game where somewhat main focus is building stuff, there is a little to no point in having mechanics that randomly and unavoidably blows your stuff up.

i can understand having having meteors and similar random stuff in adventure based modpack, but then again if you have above ground dungeons that can be destroyed by meteors it kinda defeats the purpose of that dungeon.
 
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HeffronCM

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Jul 29, 2019
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I don't understand the issue with Ars Magica meteors. They are small, only at night, don't: destroy blocks, can be configured to not even break blocks, and only land on grass.

As far as the planned changed, they are nothing I am interested in. I can see them being a lot of fun for some.

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RedBoss

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Jul 29, 2019
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I don't understand the issue with Ars Magica meteors. They are small, only at night, don't: destroy blocks, can be configured to not even break blocks, and only land on grass.

As far as the planned changed, they are nothing I am interested in. I can see them being a lot of fun for some.

Sent from my SM-N900V using Tapatalk
They weren't always like that. ;)
 

Democretes

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Jul 29, 2019
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His plans include meteors. I'm really hating this trend in mods. Meteors are horrible and destroy the landscape IMO. Meteors kept me away from Ars Magica 2 for a long while. There's got to be a better mod mechanic than Smallville's meteor rock = villain of the week.

I like iChun and his mods, but I'm more likely to not use them at all. The changes he's making to a mod I already had misgivings about are neat but undesirable to me. It's not a slight to him or his mods, I'm just not the market. It'll be interesting to see what interested parties will think.
It's one signle meteor that can be configured to not destroy blocks. I do believe he said somewhere in the comments it won't completely destroy your base, it will just move it around a bit if it were to hit.

He also said he was going to add a config to leave it all the same.