AE 1, not AE 2. And they also work for Emmashers Modular Sockets(unless he's added his way to hide his sockets by now).and AE cables
AE 1, not AE 2. And they also work for Emmashers Modular Sockets(unless he's added his way to hide his sockets by now).and AE cables
AE 1, not AE 2. And they also work for Emmashers Modular Sockets(unless he's added his way to hide his sockets by now).
Oh, sweet, I guess.No they still work for AE2. AE2 supports Facades, Multiparts and their own new type of Facade.
At least this can be partly solved with EnderIO (and its own facades).and AE cables
I'm aware of this. But Facades are pretty dumb compared to microblocks IMO. One is easy enough to make/add new type plus have a ton of support, and one requires a late game BC machine to make, and they work only for BC pipes.
Hmm? Shift-click with a bare hand is pain? Can't remember now if it's left or right, and they're a pain to remove from the pipes...
Hmm? Shift-click with a bare hand is pain? Can't remember now if it's left or right
Reika said:V20b:
V20c:
- RotaryCraft: Fixed handbook entries for Magnetostatic
- RotaryCraft: Fixed upgrade tooltips
V20d:
- RotaryCraft: Fixed 31:1 and 15:1 Shaft Junction modes
- DragonAPI: AddToIInv now cares about isItemValidForSlot()
- ElectriCraft: Fixed swapped wire recipes
- GeoStrata: Guardian stone now prevents Endermen from teleporting into its protection zone
- GeoStrata: Protection zones without corresponding Guardian stones will not load and be deleted
- GeoStrata: RC fans can now farm Crystal Blooms
- Geostrata: Guardian stone is now explosion-proof and harder to break
- ReactorCraft: Sodium heaters no longer work with ambient nether heat
- RotaryCraft: Fixed bevel gear magenta-yellow I/O setting
- RotaryCraft: Fixed pneumatic item pump eating items
- RotaryCraft: Fixed block ram eating items if jammed
- RotaryCraft: Block ram can now be accelerated
- RotaryCraft: Fixed coil winder crashes
- RotaryCraft: Fixed scaleable chest I/O
- RotaryCraft: Canola is now faster to farm
- RotaryCraft: Bedrock tools now quieter when affecting many blocks at once
- RotaryCraft: Fertilizer can now accept water from above
- RotaryCraft: Fixed fan range being locked at 32
- RotaryCraft: Inductive metal blend now uses gold flakes
BuildCraft NextGen project is at version 6.0.5 now. It is now up to survival standard. Have anyone said anything about it here?
You can find the changelogs at BuildCraft's official website.
And if anyone has suggestions, bug reports, or anything you can head to the BuildCraft Forum. SpaceToad hang out in there a lot.
I'm not sure if this is just slowpoke trolling us... But apparently a partnership between MindCrack and FTB has been made
https://twitter.com/Slowpoke101/status/454786052407177218
EDIT: damn it slowpoke
https://twitter.com/Slowpoke101/status/454790023494524928
Reika said:V20e:
- DragonAPI: Fixed missing APIs
- DragonAPI: Fixed cocoa bean crop handling
- ReactorCraft: Lessened steam line bandwidth usage
- RotaryCraft: Added Borer shield block
- RotaryCraft: Blast furnace now gives Steelmaker achievement even if shift-clicking
- RotaryCraft: Magnetostatics no longer jam when running out of power
- RotaryCraft: Fixed Bedrock Breaker dropping extra dust
- RotaryCraft: Fixed inductive blend recipe
- RotaryCraft: Fixed flake and solution textures
SpaceToad said:Hotfix, in particular for the latest forge (thank you EXTER7!). Here the relevant changelog to users:
#1602 fixed latest forge load crash (EXTER7)
#1592 fixed rendering of partially transparent facades enhancement (dmillerw)
#1579 improved box selection for engines and lasers (anti344)
#1478 fixed pipe transparency bug (dmillerw)
Enjoy!
Apologies in advance for not providing any links. I am still not familiar with how hyperlinking works.
Apologies in advance for not providing any links. I am still not familiar with how hyperlinking works.