new day, new update, and today it's @thecodewarrior1 with Catwalks 3
and @Ternsip with IC2 BuildCraft Power Converter - Stabilizer
and @WightofShadows with The Betweenlands
thecodewarrior1 said:
Catwalks 3 is the third iteration of the original Catwalks mod and it's going to be bigger and better than ever before!
The current version is incomplete, but I will be releasing updates with more content as I make it.
For more information please visit the Minecraft Forums post because I don't want to have to maintain that information in two places.
Modpack policy: Feel free to use it, though I would like it if you contacted me. I like to hear that people are using my mod.
and @Ternsip with IC2 BuildCraft Power Converter - Stabilizer
Ternsip said:Author: Ternsip
ModName: StabilizerMod
Minecraft: [1.7.*]
Mod version: 2.2
Thread: minecraftforum
IC2 BuildCraft Power Converter - Stabilizer Mod
Description
This simple mod allows to convert energy from ic2 power tanks (like MFE, MFSU, BatBox etc.) to BuildCraft power tanks and vice versa. And it doesn't require any mods to be installed. For example if you put IC2 BatBox with 40k energy and Thermal Expansion Energy Cell adjacent one to another they will be balanced by energy value.This mod not detects power storage capacity, so you can capture power draining if your storage will be completely full. Voltage is limited by 2048 - 1 units, so energy can't exchange faster per each 32 world tick.
I support this mod. So you can send me your bug-reports or recommendations.
Screenshots
For instance this combination can work without fuel, just due to the IC2 energy
Any IC2 machine can work on BuildCraft energy
Changelog
Version 2.1: Improved performance.
Fixed internal modname.
Installation
0. Delete previous versions of this mod if you have and make world backup.
1. Download .jar file.
2. Put jar from the mods folder to your minecraft mods folder.
License
You can freely distribute this mod.
GitHub Repository: https://github.com/ternsip/StabilizerMod/
Requires: Forge
and @WightofShadows with The Betweenlands
WightofShadows said:The Betweenlands v1.0.2
The Amphibian Update
-Added Frogs and Harlequin Toads
-Added Lurker Skin Pouches
-Re-added boss Spawn Eggs
-Vials can be placed as jars
-'Nerfed' shrooms
-Cut Rubber Tree Logs have slightly different textures
-Tweaked Silt Crab Claw texture and fixed an issue with Lurker Skin Pants texture
-Added Infusion completion sound and made infusion completion more apparent
-Implemented wall plant block lang
-Implemented proper hopper support for Dual Furnaces
-Food sickness now only affects Betweenlands food
-Syrmorite Shears now work on leaves
-Adjusted loot tables
-Further adjusted cave mob spawning entries
-Improved properties tracker performance
-Increased required warnings for Wight Fortress guards
-Properly implemented Betweenlands biomes into the biome dictionary
-Implemented a max weapon damage cap on Betweenlands mobs
-Made items dropped from radial menu classified as standard drops
-Fixed Wights and Dark Druids floating slightly above ground
-Fixed Rubber Tree Logs not being crafted into planks and log metadata issue
-Fixed broken Life Crystal charge and Amulet crafting recipes
-Fixed the Swift Pickaxe not working on some blocks
-Fixed some glitchiness with pillars
-Minor fixes with the Weedwood Crafting Table, Animator and Item Cage
-Fixed seeds being considered food
-Fixed an issue with Sulfur Furnace GUIs
-Fixed an issue with Druid Circle biome spawning and made it more consistent
-Fixed an issue with Mire Snail Eggs
-Fixed an issue with animating entities
-Fixed an issue with disappearing shockwave sword blocks
-Fixed a crash with Hardcore Ender Expansion