Crafters: Reinforcements [1.8]
Botanical Addons
IC2 Wrench Plugin
Malisis Core
Malisis Doors
Logistics Pipes
SuperEnchants v0.5
In-Game Account Switcher
Reborn Core
RebornCore is a core library mod used in TechReborn and other mods. It allows us to ship less duplicate class files, keeping ram usage and bugs to a minimum.
It includes helper classes for:
JTraits allows us to easily support multiple energy api (EU and RF)in a clean and organised manner.
This mod does nothing on its own, it is just a set of classes that we use.
Mods that use RebornCore
Epic Siege Mod
Pneumatic Craft
Second Screen
Quantum Storage
Gravestone
XPyourself
Bookshelf
Cheesecake MOD
Pimped Armour Mod - Rebirth
Pokecube - Revival
Practicalities
(Please Keep in mind that this is a WIP mod, so there might be some bugs)
I this mod you can reinforce your tools and weapons to make them sharper and stronger! (except for shovels)
This Will be a series of mods that will have to do with all sorts of crafting. If you have any suggestions, please comment below
and I will be sure to check them. I will be making more to this series, to stay in touch!
Crafting Recipes:
(for pictures, check the images)
Spoiler (click to hide)
Pickaxe Recipes:
WOOD:
you just have to surround a Wooden Pickaxe with 4 leather.
STONE:
you just have to surround a Wooden Pickaxe with 4 flint
IRON:
you just have to surround a Wooden Pickaxe with 4 gold ingot
Spoiler (click to hide)
Sword Recipes:
WOOD:
you just surround a Wooden Sword with 4 leather
STONE:
you just surround a Stone Sword with 4 flint
IRON:
you just surround a Iron Sword with 4 gold ingots
Spoiler (click to hide)
Axe Recipes:
WOOD:
you just surround a Wooden Axe with 4 leather
STONE:
you just surround a Stone Axe with 4 flint
IRON:
you just surround a Iron Axe with 4 gold ingots
Spoiler (click to hide)
Armor Recipes:
LEATHER:
you just surround the piece of armor with 2 leather and 2 wooden planks
I this mod you can reinforce your tools and weapons to make them sharper and stronger! (except for shovels)
This Will be a series of mods that will have to do with all sorts of crafting. If you have any suggestions, please comment below
and I will be sure to check them. I will be making more to this series, to stay in touch!
Crafting Recipes:
(for pictures, check the images)
Spoiler (click to hide)
Pickaxe Recipes:
WOOD:
you just have to surround a Wooden Pickaxe with 4 leather.
STONE:
you just have to surround a Wooden Pickaxe with 4 flint
IRON:
you just have to surround a Wooden Pickaxe with 4 gold ingot
Spoiler (click to hide)
Sword Recipes:
WOOD:
you just surround a Wooden Sword with 4 leather
STONE:
you just surround a Stone Sword with 4 flint
IRON:
you just surround a Iron Sword with 4 gold ingots
Spoiler (click to hide)
Axe Recipes:
WOOD:
you just surround a Wooden Axe with 4 leather
STONE:
you just surround a Stone Axe with 4 flint
IRON:
you just surround a Iron Axe with 4 gold ingots
Spoiler (click to hide)
Armor Recipes:
LEATHER:
you just surround the piece of armor with 2 leather and 2 wooden planks
A new version! 1.1!
Changelog:
You have to craft the swords with full durability
Changelog:
- Fixed the Crafting Bug
You have to craft the swords with full durability
Botanical Addons
Botanical Addons
In mystical flowers, lies the essence of color. This essence, when extracted, has another name.
Iridescence
The power of Heimdall, lord of the Bifrost, is manifest in Iridescence. This essence can be infused into various mundane materials, making them into a spectacle to behold.
This can be created either by crafting, or by the Rod of the Iridescence.
Grass and trees can be grown upon this dirt, as well as any mundane variety of crop that can survive on Farmland.
Using the Priestly Emblem: Sif, you bind yourself to the goddess of Earth. By this, your range for using the Rod of the Iridescence extends to the fullest of your reach.
Thunder
The power of Thor, god of Thunder, is manifest in Ender Air. You can call it forth with the Rod of the Thundercaller.
Charge up...
And watch it wreak havoc!
Using Manatide Prowess and the Ring of Thor will increase the power of the rod. To more potently increase it, you can use the Priestly Emblem: Thor.
All source code and assets are available on GitHub
In mystical flowers, lies the essence of color. This essence, when extracted, has another name.
Iridescence
The power of Heimdall, lord of the Bifrost, is manifest in Iridescence. This essence can be infused into various mundane materials, making them into a spectacle to behold.
This can be created either by crafting, or by the Rod of the Iridescence.
Grass and trees can be grown upon this dirt, as well as any mundane variety of crop that can survive on Farmland.
Using the Priestly Emblem: Sif, you bind yourself to the goddess of Earth. By this, your range for using the Rod of the Iridescence extends to the fullest of your reach.
Thunder
The power of Thor, god of Thunder, is manifest in Ender Air. You can call it forth with the Rod of the Thundercaller.
Charge up...
And watch it wreak havoc!
Using Manatide Prowess and the Ring of Thor will increase the power of the rod. To more potently increase it, you can use the Priestly Emblem: Thor.
- Requires Botania - 227
All source code and assets are available on GitHub
Added Sif's Emblem
Rebuffed Rod of the Thundercaller
Rebuffed Rod of the Thundercaller
IC2 Wrench Plugin
This Addon/Plugin is a split of From IC2 Classic (So do not use it with IC2 Classic!)
What does this plugin/addon?
It simply adds a Wrench Simulator which allows you to use other Modded wrenches on IC2 Machines.
The supported Wrench Types are (Known):
-IToolWrench (BuildCraft) (Railcraft)
-ITool (EnderIO)
-IAEWrench (Applied Energistics 2)
So simply when this mod is installed you can a BC wrench on IC2 Machines.
only note is:
This is only a 1 way Wrench Method, So you can not use IC2 Wrenches on other Machines that are not from IC2/Addons
Also IC2 Classic provides an API which allows you to register your own Wrenches to it so that you can support IC2 Exp and IC2 Classic.
Config:
-The only config you have is: Are tools in lossless mode or not.
What does this plugin/addon?
It simply adds a Wrench Simulator which allows you to use other Modded wrenches on IC2 Machines.
The supported Wrench Types are (Known):
-IToolWrench (BuildCraft) (Railcraft)
-ITool (EnderIO)
-IAEWrench (Applied Energistics 2)
So simply when this mod is installed you can a BC wrench on IC2 Machines.
only note is:
This is only a 1 way Wrench Method, So you can not use IC2 Wrenches on other Machines that are not from IC2/Addons
Also IC2 Classic provides an API which allows you to register your own Wrenches to it so that you can support IC2 Exp and IC2 Classic.
Config:
-The only config you have is: Are tools in lossless mode or not.
Updated IC2 Classic API.
No longer should be a problem with the latest version of Nei Crop Plugin.
No longer should be a problem with the latest version of Nei Crop Plugin.
Malisis Core
MalisisCore is framework designed to help develop mods. It covers :
Currently used for [1.7.2/1.7.10][Forge] Do It Yourself Decorative Blocks 1.7.10-1.3
Currently used for [1.7.2/1.7.10][Forge] MalisisAdvert 1.7.10-0.4
- Rendering
- Animation
- Graphical User Interface
- New easy to use Inventory management
- ASM
- Helper classes for Entities, Items etc..
Currently used for [1.7.2/1.7.10][Forge] Do It Yourself Decorative Blocks 1.7.10-1.3
Currently used for [1.7.2/1.7.10][Forge] MalisisAdvert 1.7.10-0.4
basic update
Malisis Doors
This mod adds new animations for doors, trap doors and fence gates.
It adds new several doors like glass doors, jail doors, laboratory doors, factory doors and garage doors that all have different and original animations.
You can also entirely build your doors with a machine that lets you chose the way it looks and the way it moves.
For detailed information about all blocks and recipes, please visit MalisisDoors 1.8-2.0 / 1.7.10-1.11.0 thread on Minecraftforum
Warning : the mod requires MalisisCore
It adds new several doors like glass doors, jail doors, laboratory doors, factory doors and garage doors that all have different and original animations.
You can also entirely build your doors with a machine that lets you chose the way it looks and the way it moves.
For detailed information about all blocks and recipes, please visit MalisisDoors 1.8-2.0 / 1.7.10-1.11.0 thread on Minecraftforum
Warning : the mod requires MalisisCore
- Added wooden trapdoors.
- Added colored curtains.
- Fixed crash when placing a Rusty Hatch against some blocks.
- Fixed crash caused by NEI trying to render some items.
- Fixed multiple crashes on dedicated server.
- Added colored curtains.
- Fixed crash when placing a Rusty Hatch against some blocks.
- Fixed crash caused by NEI trying to render some items.
- Fixed multiple crashes on dedicated server.
Logistics Pipes
Logistics Pipes is an extensive overhaul of the Buildcraft pipe system. It allows for better distribution of items via pipes, more organised stockkeeping and easier automated crafting.
This Logistics Pipes is universal. That means you can use it in singleplayer and multiplayer.
You need Minecraft Forge and BuildCraft to run it, but we also added features to collaborate with a few other mods.
The mod is contributed under the mmpl
This Logistics Pipes is universal. That means you can use it in singleplayer and multiplayer.
You need Minecraft Forge and BuildCraft to run it, but we also added features to collaborate with a few other mods.
The mod is contributed under the mmpl
joshua: Improve Storage Drawers Integration- Polymorphic joshuavillwo: Prevent null when getItems has something getItemsAndCount doesn't
SuperEnchants v0.5
This mod requires Minecraft Forge.
(Recommended: 10.13.2.1291 or higher.)
LATEST COMPATIBLE VERISON: [10.13.4.1577 for MC1.7.10]
SuperEnchants now has a configuration!
SuperEnchants allows you to enchant tools and weapons to higher levels without the usage of any new modifications or hacks. Please note that these enchants are rare to minimize the overpowered-ness of the enchantments.
Low enchantment levels (e.g. 15) will hardly ever yield you increased enchantments.
High enchantments levels (30) will usually yield you increased enchantments but still at a seldom ratio.
(Recommended: 10.13.2.1291 or higher.)
LATEST COMPATIBLE VERISON: [10.13.4.1577 for MC1.7.10]
SuperEnchants now has a configuration!
SuperEnchants allows you to enchant tools and weapons to higher levels without the usage of any new modifications or hacks. Please note that these enchants are rare to minimize the overpowered-ness of the enchantments.
Low enchantment levels (e.g. 15) will hardly ever yield you increased enchantments.
High enchantments levels (30) will usually yield you increased enchantments but still at a seldom ratio.
Enchantment Increases / Changes
Sharpness Levels up to 10 [X]
Fire Aspect Levels up to 10 [X]
Looting Levels up to 5 [V]
Knockback Levels up to 5 [V]
Efficiency Levels up to 10 [X]
Unbreaking Levels up to 10 [X]
Fortune Levels up to 5 [V]
Protection Levels up to 10 [X]
Projectile Protection Levels up to 10 [X]
Blast Protection Levels up to 10 [X]
Feather Falling Levels up to 10 [X]
Thorns Levels up to 5 [V]
Power Levels up to 10 [X]
Punch Levels up to 5 [V]
Sharpness Levels up to 10 [X]
Fire Aspect Levels up to 10 [X]
Looting Levels up to 5 [V]
Knockback Levels up to 5 [V]
Efficiency Levels up to 10 [X]
Unbreaking Levels up to 10 [X]
Fortune Levels up to 5 [V]
Protection Levels up to 10 [X]
Projectile Protection Levels up to 10 [X]
Blast Protection Levels up to 10 [X]
Feather Falling Levels up to 10 [X]
Thorns Levels up to 5 [V]
Power Levels up to 10 [X]
Punch Levels up to 5 [V]
In-Game Account Switcher
This is a completely recoded version of Ingame Account Switcher by Elvm.
deFENCE_ did the recoding from scratch, now we both maintain and improve the mod.
Overview:
In-Game Account Switcher allows you to change your account in-game without restarting Minecraft.
There is now an addon for In-Game Account Switcher, Unified Mode! It adjusts it so your account list is synced between all modpacks using In-Game Account Switcher and Unified Mode. I highly recommend using it, but I won't force it. That is why it is an addon instead of a part of the main mod.
Other Locations:
In-Game Account Switcher on my website
In-Game Account Switcher on the Minecraft Forum(thread maintained by deFENCE_)
In-Game Account Switcher on Curse
Source Code
Featured in Modpacks:
Improved Vanilla Client(1.8)
License:
You can use this mod in any of your modpacks and redistribute it as long as you include a link to this thread in your modpack.
Progress:
100% Complete
Game Version:
Minecraft 1.8
Tags:
Account, Ingame, Improvement, Client Side, Gui, Functional
Credit:
deFENCE_ is the other author
deFENCE_ did the recoding from scratch, now we both maintain and improve the mod.
Overview:
In-Game Account Switcher allows you to change your account in-game without restarting Minecraft.
There is now an addon for In-Game Account Switcher, Unified Mode! It adjusts it so your account list is synced between all modpacks using In-Game Account Switcher and Unified Mode. I highly recommend using it, but I won't force it. That is why it is an addon instead of a part of the main mod.
Other Locations:
In-Game Account Switcher on my website
In-Game Account Switcher on the Minecraft Forum(thread maintained by deFENCE_)
In-Game Account Switcher on Curse
Source Code
Featured in Modpacks:
Improved Vanilla Client(1.8)
License:
You can use this mod in any of your modpacks and redistribute it as long as you include a link to this thread in your modpack.
Progress:
100% Complete
Game Version:
Minecraft 1.8
Tags:
Account, Ingame, Improvement, Client Side, Gui, Functional
Credit:
deFENCE_ is the other author
Reborn Core
RebornCore is a core library mod used in TechReborn and other mods. It allows us to ship less duplicate class files, keeping ram usage and bugs to a minimum.
It includes helper classes for:
- Fuel power allows us to add power values to fuel
- Custom tool tip api, allows us to easily add tooltips to walia and the item stack.
- Custom slots, allows use to have custom slots. E.g that only allow the player to remove items
- In world multi block placer helper, allows the player to see the shape of a multi block in world
- Connected texture generator, allows us to generate connected textures at runtime.
JTraits allows us to easily support multiple energy api (EU and RF)in a clean and organised manner.
This mod does nothing on its own, it is just a set of classes that we use.
Mods that use RebornCore
- TechReborn
- QuantumStorage
Inital mod release.
Epic Siege Mod
This will make all mobs extremely difficult and dangerous with an unending lust for death and destruction using any and all means of attack to reach players. One might even say it’s just down right unfair. Just take a look at the feature list below and tremble in fear!
Features:
– Customisable awareness radius for most mobs (does not includes Ghasts & Endermen)
– Creepers can breach through walls
– Blazes spawn in overworld
– Ghasts spawn in overworld
– Ghast fire speed options
– Wither Skeletons spawn in overworld
– Creepers can spawn pre-powered
– Creeper explosions are napalm/fire
– Disable beds (still sets spawn but won’t change time)
– Skeletons snipers
– Endermen can teleport the player they are attacking
– Endermen can act more like Slendermen having side effects on players
– Zombies can infect the players when they die so that a zombie rises from their grave
– Apocalypse mode for Zombies and Slendermen only and no other mobs or animal
– Mobs attack villagers using the same abilities used against you! (Can wipe out villages)
– Chaos mode for a mob free-for-all deathmatch (Mass destruction)
– Fortresses containing large amounts of spawners and loot to find
– Creepers riding other mobs
– End is a frozen asteroid field with Dragon Forts!
– Nether is a hellish version of the overworld
– Attackers can divide themselves up between targets
– Zombies can will dig and pillar up to you!
– Mobs will attempt to evade player’s attacks
– Spiders can web their victims to the ground
– Mobs can swim underwater (no more underwater bases)
– More persistent AI
– Complete customization of all of the above features
– Customisable awareness radius for most mobs (does not includes Ghasts & Endermen)
– Creepers can breach through walls
– Blazes spawn in overworld
– Ghasts spawn in overworld
– Ghast fire speed options
– Wither Skeletons spawn in overworld
– Creepers can spawn pre-powered
– Creeper explosions are napalm/fire
– Disable beds (still sets spawn but won’t change time)
– Skeletons snipers
– Endermen can teleport the player they are attacking
– Endermen can act more like Slendermen having side effects on players
– Zombies can infect the players when they die so that a zombie rises from their grave
– Apocalypse mode for Zombies and Slendermen only and no other mobs or animal
– Mobs attack villagers using the same abilities used against you! (Can wipe out villages)
– Chaos mode for a mob free-for-all deathmatch (Mass destruction)
– Fortresses containing large amounts of spawners and loot to find
– Creepers riding other mobs
– End is a frozen asteroid field with Dragon Forts!
– Nether is a hellish version of the overworld
– Attackers can divide themselves up between targets
– Zombies can will dig and pillar up to you!
– Mobs will attempt to evade player’s attacks
– Spiders can web their victims to the ground
– Mobs can swim underwater (no more underwater bases)
– More persistent AI
– Complete customization of all of the above features
Pneumatic Craft
PneumaticCraft is a technical mod all about pneumatics. Apart from a power system based on that of real life, it adds all kinds of tools and gadgets, like Drones, which you can program to do all sorts of tasks for you, or a Pneumatic Helmet, which gives you a Iron Man like HUD.
-You can now set a specific variable value to enable widgets in Remotes. -You can now postfix variables in a label with '.x', '.y' or '.z' to only show that value. For example: "${varName.x}" will only show the x value of the 'varName' variable. -Added 'Drop-down' widget to the Remote. -Drones now send a chat message to their owner with their location when dying. -The hitbox of Elevator Frames are now more representative to how the frames look. -Bugfix: NEI crash when spawning in items from the panel when the player's inventory is full. -Bugfix: The IGW documentation for the "Drone Condition: Entity" and "Condition: Entity" are swapped. -Bugfix: Logistics frames disappear when chunk unloads (while the server is still running). -Bugfix: Hopefully fixed not being able to drag the rightmost pieces out of the Programmer panel.
Second Screen
This mod allows you to use your mobile device as a "Second Screen" or a "Companion app", your device can show informations from the Minecraft instance. Currently there is a native Android (4.0+) app and a universal webapp which can be used on any device with a modern internet browser, but the universal app is currently lacking a few features.
The mod is designed to be installed on the server only, but you can also install it on your Minecraft client and show informations while playing in a singleplayer world. It works in single and multiplayer.
The corresponding app can display serverinformation, like online players or motd, live player infomation, like health and foodlevel, worldinformation, like weather or time.
The most interestings parts are probably the following two:
The mod allows you to mark blocks with a label, then the app tells you whether this block is powered by redstone or not. So you can for example see on your phone if there are items in your mob farm or if your quarry (Buildcraft) is finished or whatever you can think of. You are also able to control marked levers in the world via your device.
The second most interesting feature is the inventory viewer, which allows you to view your inventory on your mobile device (At the moment it only shows your items in textform, and Android only).
There also will be support for other mods, as soon as more mods update to 1.8, suggestions welcome), currently there is only support for Thaumcraft, you can observe the aspect amount in nodes.
So all in all this app can be used in two situations:
1. While playing to show additional informations or to allow you to disable the ingame HUD.
2. While beeing not on the server to show informations about the world or other players.
I´m still working on the mod and the app, which doesn´t look great yet.
I would love to get some feedback or suggestions what I could improve or implement.
The mod is designed to be installed on the server only, but you can also install it on your Minecraft client and show informations while playing in a singleplayer world. It works in single and multiplayer.
The corresponding app can display serverinformation, like online players or motd, live player infomation, like health and foodlevel, worldinformation, like weather or time.
The most interestings parts are probably the following two:
The mod allows you to mark blocks with a label, then the app tells you whether this block is powered by redstone or not. So you can for example see on your phone if there are items in your mob farm or if your quarry (Buildcraft) is finished or whatever you can think of. You are also able to control marked levers in the world via your device.
The second most interesting feature is the inventory viewer, which allows you to view your inventory on your mobile device (At the moment it only shows your items in textform, and Android only).
There also will be support for other mods, as soon as more mods update to 1.8, suggestions welcome), currently there is only support for Thaumcraft, you can observe the aspect amount in nodes.
So all in all this app can be used in two situations:
1. While playing to show additional informations or to allow you to disable the ingame HUD.
2. While beeing not on the server to show informations about the world or other players.
I´m still working on the mod and the app, which doesn´t look great yet.
I would love to get some feedback or suggestions what I could improve or implement.
Fixed Crash
Info book isn't dropped on each respawn anymore
Info book isn't dropped on each respawn anymore
Quantum Storage
A small mod that adds a container to hold nearly unlimited of one type of item.
This is highly based on the Deep Storage Unit form Minefactory reloaded.
This mod was a request from a TheMattaBase who wanted the DSU but did not wont to install the whole of MFR for it.
The mod was called simpleDsu but after a few things happened I decided the mod should be renamed so now we have QuantumStorage.
This is highly based on the Deep Storage Unit form Minefactory reloaded.
This mod was a request from a TheMattaBase who wanted the DSU but did not wont to install the whole of MFR for it.
The mod was called simpleDsu but after a few things happened I decided the mod should be renamed so now we have QuantumStorage.
Fixed Isided Inventory issues
Gravestone
This mod adds a gravestone to the game, which "spawns" at player/villager/dog/cat death. Also this mod generate cemeteries in some villages, and a "Wither's catacombs". This is a new huge structure, like stronghold, where you can find a lot of loot, dangerous adventures and a "Wither Boss" at the end.
Fixed server crash
XPyourself
What it does?
That’s quiet simple! When you die you keep your experience points.
Well…that’s not 100 percent true... As you know you lose a certain amount of XP points when you die. That’s why you only keep your XP before death minus the amount of XP you lose at your place of death; so when you collect them you’re at the same XP score as before.
Is this mod multiplayer compatible?
Yep. As long as both – Client and Server – have installed it, this mod should run without a problem on your forge server.
How to install it?
1) Download and install Forge.
2) Download this mod and place the .jar into your Mods Directory (.minecraft\mods).
What’s coming next?
In the future I planned to bring an item in game, similar to the Bottle o’ Enchanting, which gives you a certain amount of XP when you splash it on the ground. How much it gives you? You decide! When you have enough level you can save these levels in bottles and store them for bad times.
And no, I do not know when this feature will be released. Coming when it’s ready!
That’s quiet simple! When you die you keep your experience points.
Well…that’s not 100 percent true... As you know you lose a certain amount of XP points when you die. That’s why you only keep your XP before death minus the amount of XP you lose at your place of death; so when you collect them you’re at the same XP score as before.
Is this mod multiplayer compatible?
Yep. As long as both – Client and Server – have installed it, this mod should run without a problem on your forge server.
How to install it?
1) Download and install Forge.
2) Download this mod and place the .jar into your Mods Directory (.minecraft\mods).
What’s coming next?
In the future I planned to bring an item in game, similar to the Bottle o’ Enchanting, which gives you a certain amount of XP when you splash it on the ground. How much it gives you? You decide! When you have enough level you can save these levels in bottles and store them for bad times.
And no, I do not know when this feature will be released. Coming when it’s ready!
basic update
Bookshelf
Bookshelf is a core/library mod, which adds new features and tools into the game for other content creators to work with. The primary focus of this project is to make use of the combined strength of the modded community to create wonderful tools that everyone can use.
IMPORTANT NOTICE: If you are not a mod developer, please download the latest release that is NOT a beta or alpha release. These builds are not tested, and may contain changes that break other mods!
Main Features
Release Schedule and Versions
This project makes use of a version system similar to Minecraft Forge. The version system has four parts to it, each part is separated by a period. The first section represents project version, which will only go up if there is a major rewrite, or recreation of the mod. The second section is used for major patches, this is reserved for things like minecraft version updates, such as 1.7.2 -> 1.7.10. The third section is used to represent a major build, this number will go up by one every time a change is released that will break some mods that depend on the project, and they will need to be updated. The last section is the build number, and goes up every time a patch is made to the project. If you are a normal player and not a developer, use the latest release, and not the latest beta! Unless you are told otherwise!
Huge thanks to the following people
ChickenBones
CyanideX
Darkhax
iLexiconn
Lclc98
SanAndreasP
VikeStep
IMPORTANT NOTICE: If you are not a mod developer, please download the latest release that is NOT a beta or alpha release. These builds are not tested, and may contain changes that break other mods!
Main Features
- Horse Armor: Easily add new horse armor to the game.
- ItemStack Colors: Change the color of any item by using a command, or editing NBT.
- ItemEnchantedEvent: Event for altering enchantment behavior.
- Many utilities, ranging from simple to complex.
Release Schedule and Versions
This project makes use of a version system similar to Minecraft Forge. The version system has four parts to it, each part is separated by a period. The first section represents project version, which will only go up if there is a major rewrite, or recreation of the mod. The second section is used for major patches, this is reserved for things like minecraft version updates, such as 1.7.2 -> 1.7.10. The third section is used to represent a major build, this number will go up by one every time a change is released that will break some mods that depend on the project, and they will need to be updated. The last section is the build number, and goes up every time a patch is made to the project. If you are a normal player and not a developer, use the latest release, and not the latest beta! Unless you are told otherwise!
Huge thanks to the following people
ChickenBones
CyanideX
Darkhax
iLexiconn
Lclc98
SanAndreasP
VikeStep
Fixed ASM load time. Now several times faster! Fixed several typos in the code mappings. Fixed armor items not being colorable. Does not show when worn! Fixed the /help for the color command missing a / Fixed several server issues. Added many new utility methods. Added localization for enchantment levels from level 11 to level 10 000. Added code to expand available enchantment IDs to 4096. Added Abstract Messages which work as a packet and packet handler. Added the random parameter to the color command. Added color name parameters to the color command. Added support for the LLibrary version checker! Added more ore dictionary support to VanillaColor Added ItemModelledArmor Made some friends
Cheesecake MOD
This mod adds in a cheesecake as that is MrBigCheesecakes name, it also adds butter for the crafting of the cheesecake, there is a new rare plant that drops the item that spawns in the boss called mrBigCheesecake who drops a piece of butter and a GOLDEN SLICE OF CHEESECAKE!!!!
Added 10% more trolls
Added an achievement
Added an achievement
Pimped Armour Mod - Rebirth
(!IMPORTANT!)
download the mod only from this page or from the planetminecraft website.
(!IMPORTANT!)
!NOTICE!: All crafting images for the mod are curently on the mod website, under mods-> Pimped Armour Mod. !NOTICE!
It Could be that the Mod currently isn't very Compatible with other mods, but We'll ressolve this problem as soon as possible
Welcome Everyone,
what has it been a long time since I made a Minecraft mod. the last time was 2 years ago.
Acouple of months ago I thought: "Why shouldn't I make a mod again".
And well, here it is, the rebirth of the Pimped Armour Mod.
I know, the 1.4.7 version of 2 years ago is still available for download,
and I still worked on it(I did all the coding at least.)
Well, now lets talk about the mod. The mod itself adds 24 new Armor sets, all looking cool.
I added 28 Items to create these pieces(of wich some items are still WIP)
The
Mod also is ssp(Server Single Player) and smp(Server Multi Player),
Just drop the zip in the /mods folder(for ssp and smp), and you're ready
to show some armour off
I also made a Mod Website, this is made witch Darkbleuleon, I teamed up with him to give you guys the best content we could give.
The mod is still far from done and we will continue updating it every now and then.
About the recipes:
For every armor piece the recipe is kind of the same, you have an Creator(the item that will give the armor pice the decoration)
and you have the armor pice itself. These recipes are shapeless.
You can create a small Diamond by placing a normal diamond in your crafting grid(This will give 9 Small Diamonds).
You can create a Iron nugget by placing a Iron bar in your crafting grid(This will give 9 Iron nuggets)
You
can make a Iron, Diamond or Gold Edge by placing 3 small diamonds, 3
gold nuggets or 3 iron nuggets in the crafting grid like this:
444(The 4 represents the Gold Nugget, Iron nugget or Small Diamond)
You can craft all the rows by placing 3 small diamonds, 3 gold nuggets or 3 iron nuggets in the crafting grid like this:
4
4
4(The 4 represents the Gold Nugget, Iron nugget or Small Diamond)
The
Double Edges And Double Rows are made with 2 Edges or rows placing next
or ontop of eachother(both have to be the same type).
The Blood stone is made With the sheep, cow, pig and chicken Blood(Diamond shaped) and a Stone Block(id No. 1) in the middle. As example
0 1 0
2 5 3
0 4 0
0= air or just nothing
1= Cow Blood
2= Pig Blood
3= Chicken Blood
4= SheepBlood
5= Stone
To make the shards you have to use the same recipe, But with the Blood Stone in the middle.(You get 4 Blood Shards)
(SOON adding some Images for reference to the crafting grid.)
RedLegJohnny
download the mod only from this page or from the planetminecraft website.
(!IMPORTANT!)
!NOTICE!: All crafting images for the mod are curently on the mod website, under mods-> Pimped Armour Mod. !NOTICE!
It Could be that the Mod currently isn't very Compatible with other mods, but We'll ressolve this problem as soon as possible
Welcome Everyone,
what has it been a long time since I made a Minecraft mod. the last time was 2 years ago.
Acouple of months ago I thought: "Why shouldn't I make a mod again".
And well, here it is, the rebirth of the Pimped Armour Mod.
I know, the 1.4.7 version of 2 years ago is still available for download,
and I still worked on it(I did all the coding at least.)
Well, now lets talk about the mod. The mod itself adds 24 new Armor sets, all looking cool.
I added 28 Items to create these pieces(of wich some items are still WIP)
The
Mod also is ssp(Server Single Player) and smp(Server Multi Player),
Just drop the zip in the /mods folder(for ssp and smp), and you're ready
to show some armour off
I also made a Mod Website, this is made witch Darkbleuleon, I teamed up with him to give you guys the best content we could give.
The mod is still far from done and we will continue updating it every now and then.
About the recipes:
For every armor piece the recipe is kind of the same, you have an Creator(the item that will give the armor pice the decoration)
and you have the armor pice itself. These recipes are shapeless.
You can create a small Diamond by placing a normal diamond in your crafting grid(This will give 9 Small Diamonds).
You can create a Iron nugget by placing a Iron bar in your crafting grid(This will give 9 Iron nuggets)
You
can make a Iron, Diamond or Gold Edge by placing 3 small diamonds, 3
gold nuggets or 3 iron nuggets in the crafting grid like this:
444(The 4 represents the Gold Nugget, Iron nugget or Small Diamond)
You can craft all the rows by placing 3 small diamonds, 3 gold nuggets or 3 iron nuggets in the crafting grid like this:
4
4
4(The 4 represents the Gold Nugget, Iron nugget or Small Diamond)
The
Double Edges And Double Rows are made with 2 Edges or rows placing next
or ontop of eachother(both have to be the same type).
The Blood stone is made With the sheep, cow, pig and chicken Blood(Diamond shaped) and a Stone Block(id No. 1) in the middle. As example
0 1 0
2 5 3
0 4 0
0= air or just nothing
1= Cow Blood
2= Pig Blood
3= Chicken Blood
4= SheepBlood
5= Stone
To make the shards you have to use the same recipe, But with the Blood Stone in the middle.(You get 4 Blood Shards)
(SOON adding some Images for reference to the crafting grid.)
RedLegJohnny
It's finally here, it has been asked almost a week after I released the mod.
I have been looking at the code an I am not sure any more what I updated. I re-wrote almost all of the code. But the mod is finally compatible with all kind of other mods. I added it so that all Items now do have their own configurable language file.
I do hope you guys will enjoy the update and will pm me about any, if there are, bugs you'll find.
Regards,
RedLegJohnny
I have been looking at the code an I am not sure any more what I updated. I re-wrote almost all of the code. But the mod is finally compatible with all kind of other mods. I added it so that all Items now do have their own configurable language file.
I do hope you guys will enjoy the update and will pm me about any, if there are, bugs you'll find.
Regards,
RedLegJohnny
Pokecube - Revival
Originally made by Manchou, Updated and Heavily modified by Thutmose, This mod adds pokemon to minecraft, in a way which is designed to fit the minecraft environment.
The pokemobs are minecraft mob styled, and fight in a real-time combat system, with the ability to dynamically change moves, to use advanced tactics such as terrain advantages, as well as some features which allow them to interact with the world itself. With a slight change of some of the default config options, you can use your pokemon to cut trees, dig holes and more.
See the thread on MCF for more details
for alpha versions, if they do not automatically download the resource pack, it can be found here: Resource Pack
or join #Pokecube at irc.esper.net
The Pokecube Sounds is just a resource pack containing the sounds, it is uploaded separately to streamline the bug fix updates for the main mod. The sounds will not change, hence are labeled as a release, despite the main mod being labeled as alpha.
Pokecube was Freely inspired by the Nintendo franchise 'Pokémon' and the video games developed by Game Freak.
The pokemobs are minecraft mob styled, and fight in a real-time combat system, with the ability to dynamically change moves, to use advanced tactics such as terrain advantages, as well as some features which allow them to interact with the world itself. With a slight change of some of the default config options, you can use your pokemon to cut trees, dig holes and more.
See the thread on MCF for more details
for alpha versions, if they do not automatically download the resource pack, it can be found here: Resource Pack
or join #Pokecube at irc.esper.net
The Pokecube Sounds is just a resource pack containing the sounds, it is uploaded separately to streamline the bug fix updates for the main mod. The sounds will not change, hence are labeled as a release, despite the main mod being labeled as alpha.
Pokecube was Freely inspired by the Nintendo franchise 'Pokémon' and the video games developed by Game Freak.
fixes dimension blacklist not working.
Practicalities
Practicalities is a mod for Minecraft 1.7.10 that focuses on adding simple and practical functionality. The mod is currently in development, and if you are going to use it please make sure to file any bugs on this post. I plan on making regular changes to this mod, so check back often to see what is new. If you have questions or find bugs, let me know via the forum post
Modpacks
Sure, please link back to here though. A link to my patreon would be appriciated. Just don't be a jerk, make claims you can't back, or sell mod items on your server.
What is in it?
Check the website for all the details, but Here are some highlights:
Luminus Rod
An item that when right clicked will place an invisible light source on the ground. Recharge it by placing it in a crafting grid with a Radiant Charger.
Rare Earth Magnet
Get all the Stuff and Things! Will pull XP orbs and Items directly to your inventory, and will work through walls.
Smooth Glowstone
It is glowstone, but all smooth and shiny
Refinery
A simple early game way to double your ore output. Requires more fuel, but has a chance of providing and extra ingot. You can also recycle your tools and armor in it as well.
Matter Transporter
No one knows how it works, but it is capable of moving blocks from one location to another.
Imbued Sword
An old powerful weapon capable of defeating any foe.
Imbued Tool
An almost magical tool capable of making work faster and more efficient.
Sitis Stick
Hold it in your hand and right click to make the rain go away
Wither Farm
A way to automate the killing of the Wither boss!
Check out my other mod, QuantumFlux - Wireless RF
Modpacks
Sure, please link back to here though. A link to my patreon would be appriciated. Just don't be a jerk, make claims you can't back, or sell mod items on your server.
What is in it?
Check the website for all the details, but Here are some highlights:
Luminus Rod
An item that when right clicked will place an invisible light source on the ground. Recharge it by placing it in a crafting grid with a Radiant Charger.
Rare Earth Magnet
Get all the Stuff and Things! Will pull XP orbs and Items directly to your inventory, and will work through walls.
Smooth Glowstone
It is glowstone, but all smooth and shiny
Refinery
A simple early game way to double your ore output. Requires more fuel, but has a chance of providing and extra ingot. You can also recycle your tools and armor in it as well.
Matter Transporter
No one knows how it works, but it is capable of moving blocks from one location to another.
Imbued Sword
An old powerful weapon capable of defeating any foe.
Imbued Tool
An almost magical tool capable of making work faster and more efficient.
Sitis Stick
Hold it in your hand and right click to make the rain go away
Wither Farm
A way to automate the killing of the Wither boss!
Check out my other mod, QuantumFlux - Wireless RF
Initial release on Curse.
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