What's new in modded minecraft today?

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Ryanasaurus

New Member
Jul 29, 2019
82
-1
0
Ore Cruncher has updated Thermal Recycling (0.2.1)
  • Hobbyist steam engine recipe is now correct.
  • Changed metal platform/post recipe to based on steel nugget to avoid infinite iron loop.

joshiejack has updated Enchiridion 2 (2.0.1), Mariculture (1.2.4.2a), and Progression (0.3.2)
• Package Enchiridion 1 inside of Enchiridion 2
• ^ For the purposes of the curse launcher
• Fix Pressurised water icon, causing crashes when in tanks in the inventory
IMPORTANT:
Added two config options for 'unclaimed' tile entities in the config
Whether or not unclaimed tile entities can craft anything - defaults to false
Whether or not unclaimed tile entities can use anything for crafting = defaults to true
If a tile is unclaimed (aka placed before progression is installed) then it will default to these options.
The default means that noone can craft anything with a furnace made before the mod is installed. (Until they replace it, or claim it).
The mod needs to know who placed the block, in order to perform it's craft locking actions.
END IMPORTANT:

Added a 'claiming' item. Allows players to claim old tiles without, replacing them. (Only works on unclaimed tile entities).
Default recipe is a plank with a piece of flint on top
Create dummy saved data, to prevent some accidental crashes
Fix Potential crash when rendering TreeEditor
Fix Potential crash when selecting items in search
Fix Potential crash when generating worlds
Fix crash with ownership on old worlds/furnaces without progression from the start

You now no longer need Enchiridion 1 and 2 to play Mariculture :D
 

Type1Ninja

New Member
Jul 29, 2019
1,393
-7
0
I'm wondering whether I can post about my pack here, and, after reading the previous page, it looks like I'm (probably) fine.
I didn't release this today, but it's definitely new! I made a modpack: Colony!
It's a pack about making your own builds, not following a specific questline - while HQM support is planned, it's intended to be just a set of tutorials for the newest of the new players or experienced players just seeing a new mod.
Here's the link: http://forum.feed-the-beast.com/threads/1-7-10-colony-tech-automation-focus-spaaace.80124
And here's the logo!
Jetpack.png
... Yes, Simply Jetpacks is part of the pack.
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @Purplicious_Cow with Inventory Pets
Purplicious_Cow said:
Inventory Pets 1.1.0
Thank you everyone for the support and feedback! We are overwhelmed by the positive response, and look forward to updating the mod with new Pets and abilities. This update fixes a number of issues and adds in Multiplayer and Forge Server support.
Updates
  • Added in Multiplayer and Forge Server Support (let us know if you run into issues)
  • Added OreDictionary compatibility to all Pet recipes and nuggets
  • Added in new Legendary recipes, default to off
  • Anvil now also repairs in Creative mode, but only repairs every 2-4 minutes
  • Added in better controls and instructions for Jukebox
  • Changed color of Obsidian nuggets to make them easier to distinguish
  • You can now disable crafting recipes entirely in the config file as well as disable individual Pet recipes.
  • You can now disable dungeon creation in the Config file
  • Dungeons will no longer spawn in Superflat world type
  • The Nether Portal Pet now saves your last used point and will return you there (instead of seemingly random locations)
  • If the Nether Portal Pet can't find your return point, it returns you to your Spawn point
  • Increased the distance of Enderman Teleport
  • Increased the occurrence of Sea Caves.
  • Increased poison damage caused by Pufferfish (more deserving of his/her legendary status)
  • Reduced occurrence of sky, tree, and underground dungeons
  • Updated slime ability text to: “Saves you from certain death”
  • Added awesome angelic noise for Slime when you are resurrected
  • Spider can now hang on wall [LSHIFT] while climbing
Bug Fixes
  • Coal Nuggets recipe added (Woo Hoo)
  • Snow Golem recipe now correctly uses Nether Quartz (not Quartz Ore!)
  • InventoryPets is now compatible with our other mod, CreepTech
  • Enderman Pet now properly auto-teleports you to safety (it’s not a lie!)
  • Jukebox no longer crashes Minecraft from spam clicking
  • Magma Cube Pet no longer get occasionally stuck on a ‘Lava Lip’
  • Nether Portal now returns where you last used it in previous dimension
  • Corrected the achievement text for acquiring 20 pets
  • The Quantum Crystal Monster Pet no longer gives you Fire Resistance
  • Spider only gives fall protection when if sliding down wall
 

Redsaphir_CZ

New Member
Jul 29, 2019
16
0
0
ExtraTic by @Glassmaker updated to 1.4.1
- Adds German Localization (Thanks vifino).
- Adds French Localization (Thanks AegisLesha).
- Updates Italian Localization (Thanks TheVikingWarrior).
- Adds Chinese Localization (Thanks Mrkwtkr).
- Adds Botania metals (Manasteel, Terrasteel, and Elementuim).
- Adds Desh from Galacticraft.
- Adds Simpleores support.
- Adds Twilight forest metals.
- Adds Kroostyl.
- Adds Drulloy.
- Adds RedArum.
- Fixes typo in angmallen tool parts.
- Adds Korean localization (Thanks alvin137).
- Switches to new API to use the new material colouring.
- Fixes creating Arrow.
- Updates Russian localization (Thanks Adaptivity).
- Adds Tinkers weaponry support.
- Adds Void Metal from Thaumcraft.
- Adds Darksteel from EnderIO.
- Adds minimal texture support to the tools.
- Adds Better Storage Cardboard.
- Adds RotaryCraft's HSLA steel support.
- Adds Endium from Gany's End.
- Adds Draconic Evolution support.
- Adds Glue as tool material.
- Adds RF modifier support for Mekanism and Draconic Evolution.
 

Ryanasaurus

New Member
Jul 29, 2019
82
-1
0
JeanGlassmaker updated Atum (0.6.60)
- Fixes registering block and items order

- Fixes Limestone large bricks unbreakable (Important Note: any limestone large brick placed in the world before this update will be unbreakable, please remove them before you update, and use the recipe to exchange them with breakable ones after the update).

- Fixes Desert wolf sounds.

joshiejack updated Progression (0.3.3)
Fix Crash when using the points trigger
Fix Triggers sometimes firing more than once
Fix some ordering issues, meaning not everything would fire correctly
Fix resetting of player data in survival when opening the book
Fix potential crash when saving json, due to a corrupted criteria
Shuffle Trigger fire order

Vazkii updated Botania (R1.6 182)
  • Added Petite flowers, small variants of functional flowers that have a smaller range. Currently there's 6: Agricarnation, Bellethorne, Bubbell, Hopperhock, Marimorphosis and Rannuncarpus.
  • Baubles can now have Phantom Ink.
  • Fixed Corporea Funnels destroying items if there's no inventory for them to put stuff in.
  • Fixed the Corporea Interceptor crashing the game if an invalid request is thrown.
  • Fixed the Minecart with a Mana Pool returning a normal Minecart when right clicked.
  • Fixed the Soujourner's and Globetrotter's sashes needing to be re-equipped on login and dimension change.
  • Shift-right clicking a flower pouch into a chest or other container drops all of its contents into it.
  • The Lexica Botania will no longer prompt you to shift click to view a recipe if that recipe lies in an entry from a knowledge source you haven't unlocked yet.
  • Tyopo fixes. (MrKunji)
  • Typo fixes 2: Electric Boogaloo. (Xottab-DUTY)
  • Typpo fixes 3: Letter Revolution. (Nincodedo)
  • (Technical) All SubTileEntities registered now get their signature's registerIcons method called, not only those that were set to show up in the creative menu.
  • [API] Added getAllSubTiles().
  • [API] Added getStackSubTileKey() to the internal method handler.
  • [API] Added support for petite flowers in the form of a mapping, recipe list and a new RecipeMiniFlower class.
  • [API] Increased version number to 44.
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @insaneau with Ex Nihilo
insaneau said:
Ex Nihilo 1.38-32
FIX:
  • Entirely reworked Barrels behind the scenes. I've done as much testing as I can to ensure this is as stable as possible, but again I ask for some patience on this.
  • Reworked Hammer Registry to be less terrible and hopefully crash a little less.
ADDED:
  • Ability to obtain Packed Ice: Hammer a piece of regular ice to get Ice Shards. These can be crafted to get the regular ice back, and also packed ice.
  • Ability to obtain Double Flowers: Put one-high flowers in a barrel of witchwater to get the corresponding double flower.
  • Brand new NEI Plugin! (This is mainly because I accidentally broke the one from NEI Addons)
CHANGED:
  • AE2 SkyStone block recipe is now a piece of SkyStone dust in a barrel of lava.

and @TheDelver with Streams
TheDelver said:
This mod introduces real flowing rivers, with a true current, to Minecraft. These rivers are generated in the world using custom non-decaying flowing blocks and are much larger than anything the player could create using buckets. They originate in multiple sources and flow down the terrain through slopes and waterfalls, joining together into wider rivers until they reach the sea.

Note: This mod requires the Farseek API, available here.

See the the mod's forum thread here.

and @MrComputerGhost with Runic Dungeons
MrComputerGhost said:
Runic Dungeons 1.1.2 & 1.1.2b
Added:
  • Ancient Bookshelves
Fixed:
  • Using trees to get through dungeons
  • Dye Belts not working correctly
  • Slight framerate drop in the dungeon
  • Traps give you damage while wearing Amulet of Thorns
  • Obsidian Infused Bricks are Unbreakable
  • Runic Lamps do not drop
  • Runic Pillars do not drop
  • Breaking circles in the Runic Dungeons creating void holes
Changed:
  • Bookshelves in Dungeons are now Ancient Bookshelves
  • Experience Belts are now Rings

and @Ordinastie with Malisis' Doors
Ordinastie said:
Malisis' Doors 1.7
  • Added Iron Trapdoor.
  • Added Sliding Trapdoor.
  • Custom door now take into account the light levels of its materials.
  • Fixed lighting issue with Fence Gates and Carriage Doors.

and @X_Simeon with Matter Overdrive
X_Simeon said:
Matter Overdrive 0.2
  • Matter Network Rewrite
  • Added Recipe of Weapon Station
  • Added Chat notification for Matter Scanner
  • Fixed Matter And Energy Client synchronization
  • Network Controller is now Network Router
 

VictiniX888

New Member
Jul 29, 2019
285
-2
0
Magical Crops 4.0.0 Public Beta 2 (by Mark719)
Change log:
- Added: Growth Pulser Recipe
- Added: Essence storage blocks, Minicio, Accio, Crucio, Imperio, Zivicio & Mass Zivicio
- Added: Magical Fertilizer recipe
- Changed: GUI Image for Magical Crops creative tab
- Added: Furnace recipes
- Added: Seed bag recipes
- Fixed: Small error in CropDisableConfig, air crop was set to false, if you are updating from public beta 1, delete config file or change it yourself to true
- Fixed: Master infusion stone recipes for Accio, Crucio, Imperio and Zivicio essence
- Fixed: Minicio Crops dropping extra minicio essence when not fully grown
- Added: Lots of colourful decoration blocks
- Added: Recipes for Oak, Spruce, Birch and Jungle wood logs
 

SpwnX

New Member
Jul 29, 2019
210
0
0
Hey, its me again!
Well, i'm bringing news about an update of GregTech 5, an unofficial port-update-addon-whatever by @Blood Asp , approved by GregoriusT himself.
It adds some stuff everybody loved about GT4 alongside fixing broken stuff that was left behind due GT6 development.

GregTech 5.08.00 - Use at your own risk. Make backups. Its a bit broken as blood himself says, but he'll be glad if you can report bugs to him.
Changelog:

- Updated compatibility to Forge 1355+
- Fixed missing GemDust to GemPlate recipes.
- Fixed broken Railcraft recipes.
- Changed to new forestry honey name.
-Catch FluidID crash.
-Changed long numbers display.
-Finally fixed massive tools and cover bug (damn you decompiler!)

-Added Nuclear Reactor Components.
-Added Fusion Reactor (3 Tiers).
-Added Plasma Generator (3 Tiers).
-Added Magic energy generator (3 Tiers).
-Added Processing Array.
-Added Distillation Tower.
-Added 2 new batterys (LuV and MaxV)

Screenshot of old new stuff:
 
Last edited:

SynfulChaot

New Member
Jul 29, 2019
599
0
0
Botania R1.6 183 (by Vazkii)
Vazkii said:
  • Added Petal Apothecary variants craftable using the stone acquired with the Marimorphosis.
  • Fixed a crash when looking at an item in the lexicon that doesn't have a recipe present elsewhere.
  • Fixed Petite Rannuncarpus's range not being affected by mana. (xaeroverse)
  • Fixed the sashes resetting step height when changing dimensions, again >_>
  • Hashed all the codes.
  • Hovering over a Terra Shatterer now shows a bar that displays how much mana it has relative to the next level.
 

sinkillerj

New Member
Jul 29, 2019
63
0
0
ProjectE 1.4.5 "Return of the API" is now live on the Curse Client and at: http://minecraft.curseforge.com/mc-mods/226410-projecte/files

###Version 1.7.10-PE1.4.5
* NEW: registerCustomEMC has returned to the API. If a mod sets values maliciously or undesirably it can be blocked in the mapping config
* NEW: EMC remapping sends a chat message upon completion
* NEW: Chinese language file updates
* FIXED: A crash when using the SWRG in a Bauble slot
* FIXED: Watch of Flowing Time missing localization
* FIXED: Watch of Flowing obeys doDaylightCycle
* FIXED: Vein mining mistargeting
* FIXED: A dupe bug with the Black Hole Band on the pedestal
* FIXED: Reverted tool costs from 1.4.4. This will be a config option in the future
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @OreCruncher with Thermal Recycling
OreCruncher said:
Thermal Recycling 0.2.3
  • Added config options to allow pack authors to disable support for specific mods
  • Fixed fluid transposer recipes for draining some Thermal Dynamic energy pipes
  • Code refactor to improve robustness and maintainability

and @squeek502 with TiC Tooltips
squeek502 said:
TiC Tooltips 1.2.4
  • Added better support for ExtraTiC v1.4.1 (certain weapon parts were missing tooltips)
  • Added durability modifier stat to tough binding/weapon guard (#36)
  • Updated bow/crossbow damage calculation to match the newer TiC versions
  • Added "Crit Damage Bonus" stat to bows/crossbows to better reflect how damage is actually dealt (crit damage is based on random chance/distance the projectile traveled/damage of the arrow)
  • Fixed Mariculture integration
  • Updated Korean localization (thanks @nark31)
  • Updated Italian localization (thanks @TheVikingWarrior)

and @Brandon3055 with Draconic Evolution
brandon3055 said:
Draconic Evolution 1.0.1-RC-6
  • fixed item dupe with draconic chest.
  • temp fix to reduce network lag from energy nodes (Transfer code needs a complete re write)
  • increased resistance for mob grinder.
  • fixed gui's not closing when the block they are attached to is destroyed.

and @DrZhark with Mo' Creatures
DrZhark said:
Mo' Creatures 8.0.0.devA
  • werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
  • werewolves won't complain as much when transforming from human to werewolf form
  • improved werewolves moving speed when hunched
  • improved dolphin riding code
  • turtle swimmimg animation improved
  • piranhas move as a herd and attack differently
  • deers will jump when fleeing from entities
  • horses can also get ready to breed by feeding them a golden carrot
  • turtles / bunnies will not receive damage when riding a player
  • updated ogre attack animations
  • improved minigolem / golem throwing stone accuracy
  • added three more crab textures
  • foxes now spawn cubs that follow adults and flee from players
  • improved maggot animation
  • improved ant food picking behavior
  • added female turkeys
  • ents now plant all the flower varieties
  • added bear attack animation
  • decreased frequency of goat bleets
  • wraiths do not collide with entities, added attack animation
  • skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
  • MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
  • Improved elephant animations
  • Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
  • Added transform animation to Wyverns
  • Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
  • Sharkteeh can now be converted into bonemeal
  • fixed weapon damage and enchanteability
  • added Pet scorpion sitting behavior / animation
  • added transform animation to scorpions
  • Pet scorpion health boosted to 40 (from 18)
  • added wyvern ghosts
  • increased Horse health, Horse speed
  • Tamed Zebras shuffle again
  • The nightmare burning effect last less than before
  • added Rusian localization

and @CovertJaguar with Railcraft
CovertJaguar said:
Railcraft 9.6.0.0
  • INFO: Full support for the latest Forge Fluid changes, also fully backwards compatible with older versions. May require some config tweaks for older versions.
  • NEW: Removed Forestry API files from the JAR to increase compatibility and reduce conflicts. All Forestry integration remains functional. (experimental)
  • NEW: You can now reset the Signal Tuner and Signal Block Surveyor by sneak-clicking.
  • NEW: Add Passive Anchor, does not force load chunks on game load, only when visited. Recipe uses Cyan Dye for now, but will eventually use Prismarine.
  • NEW: IFluidContainerItems should be completely supported now.
  • NEW: Add Debug in-game command that will dump data to the logs.
  • NEW: Capacitor Boxes now have a switch to determine if they should trigger on a rising or falling signal. (contribution by wshadow)
  • NEW: Improvements to the Switch code that should make them more reliable and predicable. (contribution by ssotangkur)
  • CHANGE: Loaders "Has Work" Buildcraft trigger should better reflect the actual loader status. Issue #535
  • CHANGE: Signal Block Relay Boxes now require two Signal Circuits in the recipe instead of just one.
  • CHANGE: Signal Block Relay Boxes no longer function as a Controller. If you need that functionality, put a Controller Box next to it. May break some setups.
  • CHANGE: Improve Signal Block debug print statements to help with debugging some possible issues.
  • CHANGE: Coke Block now 10x Coal Coke fuel value and is flammable. (contributions by daniel and Kamran)
  • FIX: Various chat messages that didn't before should now properly localize.
  • FIX: Personal Anchors should only tick their update (and fuel use) function once per tick...oops.
  • FIX: Fix Geode Generator. Issue #576
  • FIX: Geodes should only spawn under the ocean floor now, instead of half submerged. Issue #526 (contribution by liach)
  • FIX: Melt snow on top of Smokers. Issue #530
  • FIX: The Controller Box shouldn't respond to redstone signals that don't update it. Issue #539
  • FIX: Tanks should now properly sync with the client again. Issue #545
  • FIX: Don't register research if Thaumcraft crowbars aren't defined. Issue #546
  • FIX: Invalid Multi-blocks should reject items. Issue #557
  • FIX: Fixed NPE when breaking a cart on a Routing Detector. Issue #562
  • FIX: Engines should output to IEnergyReceivers in addition to IEnergyHandlers. Issue #564
  • FIX: Signal Blocks should no longer ignore hills and valleys within the block.
  • FIX: Fix Track Layer not dropping items and expand valid replaceable blocks (contribution by Yopu)
  • FIX: Fix stack-over-flow on circular Train.
  • FIX: SMP block sounds should work now (contribution by PaperTriangle)
  • FIX: Newly spawned Anchor Carts should attempt to force load chunks immediately instead of waiting for an entityEnteredChunk event.
  • FIX: Fixed localization issues with Track GUIs.
  • FIX: Disabling the Factory Module should no longer prevent you from cooking Abyssal and Quarried Stone.
  • FIX: Attempt to make Train objects survive linking and cart deaths (unlinking still needs work).
  • FIX: Anchor Cart should no longer request Chunkloader Tickets if the entity is dead.
  • FIX: Crowbar should no longer attempt to link dead carts.
  • FIX: Train Detector should no longer count dead carts as part of a Train. Issue #536
  • FIX: Crowbar Destruction Enchantment can no longer perform alchemy. Issue #519 (contribution by WoodStone)
  • FIX: Hide the Tank Valves Animation Tank from TankInfo calls. Issue #381
  • FIX: Properly Handle Invalid Regex Syntax in Routing Tables. Issue #518
  • FIX: Don't try to define Brick recipes if disabled. Issue #513
  • FIX: Reduce logging levels so that more log messages get sent to the log file instead of the console.

and @10paktimbits with Plant Mega Pack
10paktimbits said:
Plant Mega Pack 4.17
  • Added: tooltips for new foods
  • Changed: lowered frequency of crop seeds spawning in generated chests
  • Fixed: added code to stop game freeze when generating village crops and plants
  • Fixed: re-added crop seeds to chest generation (inadvertently removed in 4.16)
  • Fixed: crops are not dropping seeds

and @Domochevsky with QuiverBow
Domochevsky said:
QuiverBow 98
  • Allowed the AA to reload the Soul Cairn
  • Fixed the Potatosser not accepting charcoal (I had to use the ore dictionary wildcard value for itemstacks. Silly stuff.)
  • Fixed a server crash by not using MathHelper.truncateDoubleToInt() for the Arms Assistant. Turns out that function is client-side only for some reason.
  • Added the Hidden Ender Pistol
  • Added the Improved Auto-Crossbow
  • Added the Proximity Thorn Thrower (PTT)
  • Did a couple code optimizations here and there, preparing for a major internal overhaul. (Assuming I ever aquire the time/muse for that.)
  • Also adjusted a model array to be absolutely client-only, so BiomeTweaker doesn't try to crawl into it and crash. (Curse the damn confusing client/server divide or lack thereof...)