What would you (the general FTB community) much rather see?

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jordsta95

New Member
Jul 29, 2019
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Hey guys, so currently I am working on two 1.7.10 mod packs (see signature) and I have found that playing the packs on a server seems to help me find more bugs/issues with the pack than testing in SSP... Mainly because there are more people to tell me whether something is wrong, but also because I usually pay more attention on a server :P

So I am thinking of renting a server, but I don't have a lot of spare cash, so I can only really afford one server. So my question is, what do you think I should do?
1) Run Sorcicraft - A purely magic based mod pack (with the exception of AE2)
2) Run Machicraft - A purely tech based mod pack, no magic at all
3) Mix both the packs together, and see if that works. It would be a little iffy trying to get a sort an issue for, lets say, AE2 (which is in both packs) as I wouldn't know how to balance it between the two packs, but it would have more stuff to play with.

I ask you guys, as when the server goes up, it will be public (whitelisted), so it's also about the majority of what people would want to play :)
 
I always use magic as a supplement to my tech. Although, I wouldn't mind trying a magic only playthrough(as long as I have extra utilities).
 
Yeah, when I next update sorcicraft extra utils is sorta going to be there (all the generators, etc. disabled, but the energy node there for technomancy to hook up with)
 
P.s. I would be sad if the tech pack doesn't have rotary craft/electricraft/reactorcraft.
 
A hardcore techy pack somehow combining gregtech and reika's tech mods in a streamlined, balanced fashion. No magic at all.

I'm not too sure how that would work, it sounds like a cool idea and I will look into it. But I am keeping GregTech away from Machicraft as almost everyone on the private 95 Pack server I host (that has Gregtech) keeps telling me how much they hate Gregtech, don't like the fact it makes everything, even vanilla, harder, blah blah blah, moan moan moan :P


P.s. I would be sad if the tech pack doesn't have rotary craft/electricraft/reactorcraft.
I am awaiting permission from Reika to add her(?) mods into Machicraft. I don't want to upset them by putting their mod into my pack without their permission, especially when they are pretty uptight about their mod, and how it gets distributed, etc.
 
Reika is a he by the way. :p
And did you ask for permission in his MCF thread? He usually responds pretty quickly to those kinds of things.
 
In terms of the original question, I tend to prefer a pack with some tech, but mainly magic. I usually try to get a quarry running fairly earlyish, and a bit later an AE system to deal with the result of my ore processing. Then I take what my quarry digs up and run off to use it for all my magic stuff. I'm primarily a fan of magic mods, but I appreciate the ease and automation that tech mods require. Currently trying to grind my Blood Altar up to tier 4 before I start trying to set up alchemy autocrafting :P
 
Reika is a he by the way. :p
And did you ask for permission in his MCF thread? He usually responds pretty quickly to those kinds of things.
Yeah, I sent him a PM on on MCF :P

In terms of the original question, I tend to prefer a pack with some tech, but mainly magic. I usually try to get a quarry running fairly earlyish, and a bit later an AE system to deal with the result of my ore processing. Then I take what my quarry digs up and run off to use it for all my magic stuff. I'm primarily a fan of magic mods, but I appreciate the ease and automation that tech mods require. Currently trying to grind my Blood Altar up to tier 4 before I start trying to set up alchemy autocrafting :p
Yeah, I know what you mean. I usually start out techy and then once I have ore doubling and enough ores: MAGIC!
 
I'm not too sure how that would work, it sounds like a cool idea and I will look into it. But I am keeping GregTech away from Machicraft as almost everyone on the private 95 Pack server I host (that has Gregtech) keeps telling me how much they hate Gregtech, don't like the fact it makes everything, even vanilla, harder, blah blah blah, moan moan moan :p
Yep. You'd lose half your current followers right away. Its definitely a divisive mod. But since you asked what *I* wanted (not what I thought would be popular), I was happy to share :)

I am awaiting permission from Reika to add her(?) mods into Machicraft. I don't want to upset them by putting their mod into my pack without their permission, especially when they are pretty uptight about their mod, and how it gets distributed, etc.
His. I believe he prefers "public" requests, so that your declaration to follow his rules is also public. "I agree to do this. I agree not to do that." etc etc. Its very strict :\
 
Yep. You'd lose half your current followers right away. Its definitely a divisive mod. But since you asked what *I* wanted (not what I thought would be popular), I was happy to share :)


His. I believe he prefers "public" requests, so that your declaration to follow his rules is also public. "I agree to do this. I agree not to do that." etc etc. Its very strict :\
Oh right, if he asks me to resubmit on the forums, then I will do just that... But I agree, it is very strict :/

And yeah, I know I asked for opinions :P If it was up to me, I would have GT too (but I would fix the vanilla recipe changes... I don't like plates for armour/tools), but other than that I think it makes IC2 enjoyable :P
 
If you don't like plates for GT tools, just ignore GT completely going forward. GT 5 (MC 1.7.x) has plates and screws and bolts and rods and magnetized rods and a million other little gizmos that will drive you nuts. (Or for GT fans, provide an incentive to create factories to automate these things)
 
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One question. Did you add Reika's Chromaticcraft (i think that's the spelling) to your magic pack?

(maybe its chormaticcract

Sent From Something That You Won't Care About Using Tapatalk 2
 
If you don't like plates for GT tools, just ignore GT completely going forward. GT 5 (MC 1.7.x) has plates and screws and bolts and rods and magnetized rods and a million other little gizmos that will drive you nuts. (Or for GT fans, provide an incentive to create factories to automate these things)
I wouldn't mind if Vanilla was left alone... Oh, and the bronze age wasn't a thing, I don't see the point in that :P

One question. Did you add Reika's Chromaticcraft (i think that's the spelling) to your magic pack?

(maybe its chormaticcract

Sent From Something That You Won't Care About Using Tapatalk 2
No, I haven't... I don't really like Reikas mods in general, but I have wanted to try reactorcraft, as it looks cool :P
 
Chromaticraft is one of the mods I mean to have a look at next time I start a new world, as my modified Unstable has some really weird world gen already, plus a horrific lag issue involving the removal of Mariculture leading to an ocean full of running water D: Plus not having any aura nodes nearby is a right pain in the butt. My restart is not far off methinks, and Chromaticraft, Magitek and Thaumic Tinkerer are potentially going in at that point
 
I wouldn't mind if Vanilla was left alone... Oh, and the bronze age wasn't a thing, I don't see the point in that :p
There are something like 7 tiers in GT. That's one of them. Steam is a logical precursor to electricity.

No, I haven't... I don't really like Reikas mods in general, but I have wanted to try reactorcraft, as it looks cool :p
ReactorCraft is definitely cool. The whole suite of mods is interesting, but not very cross-mod friendly. Be careful trying to incorporate it.
 
Chromaticraft is one of the mods I mean to have a look at next time I start a new world, as my modified Unstable has some really weird world gen already, plus a horrific lag issue involving the removal of Mariculture leading to an ocean full of running water D: Plus not having any aura nodes nearby is a right pain in the butt. My restart is not far off methinks, and Chromaticraft, Magitek and Thaumic Tinkerer are potentially going in at that point
I'd also look into Thaumic Energistics ;)


There are something like 7 tiers in GT. That's one of them. Steam is a logical precursor to electricity.


ReactorCraft is definitely cool. The whole suite of mods is interesting, but not very cross-mod friendly. Be careful trying to incorporate it.
The bronze age is a waste of time and effort though :P

And what do you mean about the x-mod compat.?
 
I'd also look into Thaumic Energistics ;)
I don't see the use for it. The things I tend to automate are those things that are time-consuming, multistep process that I would need to carry out either frequently, or spend about an hour doing them in bulk every so often. Most Thaumcraft stuff is either easy to do in bulk, or is a one-off piece of effort that I don't mind doing manually.

Besides, as much as I like the convenience of automation, I dislike the idea of getting AE to run Thaumcraft stuff with little effort needed. If you are going to interface between technology and the arcane, you should at least be made to think about it and work around the difficulties.