Also, an addition idea for the Thermal Dynamics (itemducts, fluiducts, etc.) mod, tell KingLemming, Zeldo, or RWtema please (no one folows the Thermal Dynamics Discussion thread anymore), I want to be able to, anywhere on the pipe network, place a block that can emit a redstone signal if there are 3 cobblestone ANYWHERE in the system, or, alternatively, specify which chests to look into (only look into my storage chests, for example). This will help an autocrafting machine only pull out the items to craft with if there are enough items for it in the chest. Otherwise you have to deal with Complex, and I mean COMPLEX, redstone circuiting, even with the Project Red Mod. You have to program into it when and where to flush the system of items, and if this thing did not come in time, or etc. (the circuit took up the majority of a 12x6 area). The problem with Logistics Pipes auto Crafting is that if there is no room in the default route, the byproducts will drop on the ground. The problem with Applied Energistics is that I don't like the concept of using data, I like to work directly with items. Of course, there are ways to deal with the LP crafting problem so the dropping will never happen outside of an intended area, but I like to challenge myself to build stuff without the usual mods for it.