Ok so I have a frame quarry like Dire's original one (just simple mining wells) and it's eating up the world nicely.
Just from time to time I want to visit it and perform maintenance and stuff (make it bigger/add processing etc etc) ... wich can be a hassle if you have to fly there and it ate through half the world already...
now I'm curious.. is there a proper way to make a teleport there. I've been looking at several teleporting methods but they all have the damn problem that it needs an X Y and Z.. so yeh if the quarry moved, the teleport isn't working anymore.
Now I've been thinking which way to go and some factors I'm struggling with:
- I could make an AE Spatial teleport, I already have the details worked out. Just am annoyed with it having to load 2 times each time (start -> spatial dimension -> finish);
- Have an Autonomous activator right click the XYZ item (teleportation focus or the teleport thing from Thaumic Tink) and insert it/extract it when requested;
- Use dire's railcart idea with a teleportation rail.
The problems they all have is the fact that when teleportation is requested.. AND the framequarry is moving it might give unwanted results.. esp with the Spatial one I can imagine a timer not working and me stuck in the spatial dimension. Sure I could probably solve this with a simple redstone signal when teleportation is in progress... but still I don't like to rely on stuff like that (sure it works, but not pretty enough!)
Is there a teleportation device I have overlooked? I tried (in my creative world) to get a IC2 teleporter working (although it seems it's working with XYZ using the remote, I'm not sure as it doesn't state if it saves the coords or some id of the teleporter).. but it makes nice sparkle effects and that's about it, not sure what I'm doing wrong (supplying redstone signal ofc)
I heard of the witchery one... but not sure how a framequarry movement reacts to the circle "if" it even wants to work at all.. tho I'm honest here: haven't tried yet... not that well known with witchery
Just from time to time I want to visit it and perform maintenance and stuff (make it bigger/add processing etc etc) ... wich can be a hassle if you have to fly there and it ate through half the world already...
now I'm curious.. is there a proper way to make a teleport there. I've been looking at several teleporting methods but they all have the damn problem that it needs an X Y and Z.. so yeh if the quarry moved, the teleport isn't working anymore.
Now I've been thinking which way to go and some factors I'm struggling with:
- I could make an AE Spatial teleport, I already have the details worked out. Just am annoyed with it having to load 2 times each time (start -> spatial dimension -> finish);
- Have an Autonomous activator right click the XYZ item (teleportation focus or the teleport thing from Thaumic Tink) and insert it/extract it when requested;
- Use dire's railcart idea with a teleportation rail.
The problems they all have is the fact that when teleportation is requested.. AND the framequarry is moving it might give unwanted results.. esp with the Spatial one I can imagine a timer not working and me stuck in the spatial dimension. Sure I could probably solve this with a simple redstone signal when teleportation is in progress... but still I don't like to rely on stuff like that (sure it works, but not pretty enough!)
Is there a teleportation device I have overlooked? I tried (in my creative world) to get a IC2 teleporter working (although it seems it's working with XYZ using the remote, I'm not sure as it doesn't state if it saves the coords or some id of the teleporter).. but it makes nice sparkle effects and that's about it, not sure what I'm doing wrong (supplying redstone signal ofc)
I heard of the witchery one... but not sure how a framequarry movement reacts to the circle "if" it even wants to work at all.. tho I'm honest here: haven't tried yet... not that well known with witchery