What way to go with teleports

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djmulder

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Jul 29, 2019
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Ok so I have a frame quarry like Dire's original one (just simple mining wells) and it's eating up the world nicely.

Just from time to time I want to visit it and perform maintenance and stuff (make it bigger/add processing etc etc) ... wich can be a hassle if you have to fly there and it ate through half the world already...

now I'm curious.. is there a proper way to make a teleport there. I've been looking at several teleporting methods but they all have the damn problem that it needs an X Y and Z.. so yeh if the quarry moved, the teleport isn't working anymore.

Now I've been thinking which way to go and some factors I'm struggling with:

- I could make an AE Spatial teleport, I already have the details worked out. Just am annoyed with it having to load 2 times each time (start -> spatial dimension -> finish);
- Have an Autonomous activator right click the XYZ item (teleportation focus or the teleport thing from Thaumic Tink) and insert it/extract it when requested;
- Use dire's railcart idea with a teleportation rail.

The problems they all have is the fact that when teleportation is requested.. AND the framequarry is moving it might give unwanted results.. esp with the Spatial one I can imagine a timer not working and me stuck in the spatial dimension. Sure I could probably solve this with a simple redstone signal when teleportation is in progress... but still I don't like to rely on stuff like that (sure it works, but not pretty enough!)

Is there a teleportation device I have overlooked? I tried (in my creative world) to get a IC2 teleporter working (although it seems it's working with XYZ using the remote, I'm not sure as it doesn't state if it saves the coords or some id of the teleporter).. but it makes nice sparkle effects and that's about it, not sure what I'm doing wrong (supplying redstone signal ofc)

I heard of the witchery one... but not sure how a framequarry movement reacts to the circle "if" it even wants to work at all.. tho I'm honest here: haven't tried yet... not that well known with witchery
 

rhn

Too Much Free Time
Nov 11, 2013
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Couldn't you just use a Portal mod Portal spawner? It is triggered by redstone signal.
 

rhn

Too Much Free Time
Nov 11, 2013
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Yeh.. that might work as well.. hmm good point
Well given that it doesnt cause huge world eating crash when moved :p
It is not exactly the perfect forms of travel anymore. I am getting loads of crashed when using them in 1.6 at least.
Also make sure to point the spawner backwards on the miner rig. So you don't end up inside something should it have moved while you were "materializing".
 

djmulder

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Jul 29, 2019
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Hmmm also good points :p I'm not even sure if it's in the dw20 pack.. *checks* (is it even updated for 1.7.10?) apparantly not
 

Yusunoha

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Jul 29, 2019
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doesn't Reliquary have a block to which you can teleport to?
I don't know if the linking is done to the actual block or the location the block is at, but if it's the actual block you could place this block on the frames and teleport to it.
 

Inaeo

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Jul 29, 2019
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Not tested, but EnderIO has wraith nodes that act as teleportation beacons. Not sure how they react to being moved, but I used them in 1.6.4 as a home recall and it worked quite nicely.
 

mattp_12

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Jul 29, 2019
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Is enhanced portals in the pack? Just make one and name it quarry. I would also reccomend making a "turner-offer" for the quarry when you want to tp to it. Perhaps a redstone line and you have a remote hooked up to a wireless receiver..?
 

djmulder

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Jul 29, 2019
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thx for the ideas.. enchanced portals isn't there afaik... and yeh my quarry has an on/off switch ofc... and ofc I can manually switch off and then teleport.. but that kinda breaks the fun of building something ;)

wraith nodes .. never seen em.. they are not in NEI
 

McJty

Over-Achiever
Mod Developer
May 13, 2014
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In the next version of RFTools the teleportation system will allow movement with mods like funky locomotion, remain in motion and so on. i.e. 2.51 of rftools.
 

ratchet freak

Well-Known Member
Nov 11, 2012
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bloodmagic's teleposers may work

You need the focus in the teleposer on the quarry then a pulse as you stand on it
 

djmulder

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Jul 29, 2019
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In the next version of RFTools the teleportation system will allow movement with mods like funky locomotion, remain in motion and so on. i.e. 2.51 of rftools.

cool thx I'll look into updating that

bloodmagic's teleposers may work

You need the focus in the teleposer on the quarry then a pulse as you stand on it
yeh but the focus needs a XYZ.. as you click on the target teleposer... so yeh in theory (haven't tried it.. so not even sure if it WILL work) it can work if you use an autonomous activactor
 

ratchet freak

Well-Known Member
Nov 11, 2012
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cool thx I'll look into updating that


yeh but the focus needs a XYZ.. as you click on the target teleposer... so yeh in theory (haven't tried it.. so not even sure if it WILL work) it can work if you use an autonomous activactor
the target is the (non-moving) teleposer in your home base and the transporting teleposer (with the focus) is the one on the frame. Then a wireless redstone pulse to teleport
 

djmulder

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Jul 29, 2019
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yeh.. but you need a second focus in the one at your base pointing at the one on the quarry.. quarry -> base, no problem.. base -> quarry is where it's not working
 

ratchet freak

Well-Known Member
Nov 11, 2012
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yeh.. but you need a second focus in the one at your base pointing at the one on the quarry.. quarry -> base, no problem.. base -> quarry is where it's not working
no you don't, the teleposer swaps the blocks above itself with the block above the target and the target does not need a focuse for that, so you just need to be able to pulse remotely