What resource/texture packs work best with FTB?

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Tyrindor

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Jul 29, 2019
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I used Sphax and it's FTB pack for my 1.4.7 world, with little issues, however 1.5.2 isn't as friendly. I get crashes on startup with many of them and Optifine won't work with them. I know all the java/minecraft tweaks, have 16GB of memory, but it seems these issues are the packs themselves according to their sub-forums.

Is there any other resource/texture packs out there that have great mod support, generally aren't missing textures, and update quickly when new minecraft versions release? I prefer at least 64x64, but 128x128 is generally what I use.

I'm so close to just using stock textures because it seems everytime we get a new modpack it takes months to get anything semi-stable. :)

Thanks.
 

Tyrindor

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Jul 29, 2019
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Dang, you were right. I tried 4-8GB and both crashed on startup. So I thought what the hell and just upped that to 12GB... and it worked. I only need 4GB allocated to play on my FTB Ultimate 1.4.7 server with the same 128x textures. Strange, but it's working now!

The game wants 8.7GB according to my task manager, so I knocked it down to 9.5GB and so far no issues, really glad I bought 16GB. Still got enough to host a little server. :)

Thanks!
 

Golrith

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Nov 11, 2012
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Chucking more ram in won't fix everything. In 1.5.2 I have to actually reduce my allocated memory and not use PermGen settings. Anything else causes crashes/GL Render issues. The new texture format doesn't seem totally optimised once mods are on the scene.
I've even had to resort to buying a hosted server to be able to even play under 1.5.2 with mods. Had none of these issues with 1.2.5 and 1.4.7.

Texture packs are a monster to update & maintain. There are over 9000 textures (seriously!) being used in my custom mod pack that I use, and I'm working through them updating textures to either favorites from other packs or my own texture.
 

Tyrindor

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Jul 29, 2019
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your game wants over 8gb of ram? LOL

I use a 64x tp, with 3 gb ram allocated

The difference between 64x and 128x RAM usage is massive. It's 2x more, and with a larger texture pack, it makes sense the game would want about 8GB. The visual difference between 64x64 and 128x128 is pretty massive. Not really sure how people run those 256x256 or 512x512 packs without 32GB RAM though. :p
 

Tristam Izumi

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Jul 29, 2019
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A couple of thoughts:

You've mentioned upping your RAM allocated to Minecraft, but have you specifically upped your PermGen? If you haven't already, try adding "-XX:permSize=128m" (or 256m if that doesn't work) to the JVM arguments (Additional Java Parameters on the FTB Launcher, under options/advanced options). However, don't try throwing too much PermGen RAM at Java; it's like a kid in a candy store with RAM. I'd say try setting your RAM to 4GB and your PermGen to 256m and see how that works.

I believe there's an issue between Sphax and Optifine, where Optifine can't handle more than 1000 texture files in a single folder and crashes. And the Tinkers Construct folder in the Sphax pack does indeed have over 1000 texture files in it (textures for every single material variation of every single too part adds up...). So if you're set on using both, you may want to go into your Sphax zip and delete the TiC texture folder. Otherwise, I'd consider dropping Optifine (I've personally had nothing but horrible times trying to use it, so perhaps I'm biased).

And on the theoretical level, each "step" up in textures should be four times as much RAM, as you can fit four 16x16 textures inside a 32x32 texture, and so on. Not sure if it translates exactly like that into reality, but it's a good place to start mentally. ;)
 
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