So, I'm trying to put together a collection of good mods for a low-tech, "slow" game so to speak. Not as large as FTB or similar, just a collection of the most fitting mods. Gonna use it personally or potentially on a small server for friends and likeminded. So far these are the ones on my list:
As you can see, I'm aiming for low-tech, as in, coal and steam is okay, electricity is not, not too flashy, not to fast. A more "chill" pack so to speak, where focus is on adventuring rather than teching.
I'm considering:
1. Factorization. I like the different steps, the quite large manual labor involved etc. I dislike the energy system, and while the solar mirrors feel far less techy than IC2's solar panels, it still feels of jotting down batteries and cables.
2. Removing voxelmap. Maps make dungeoneering less interesting and far too easy, but not having a map can be a pain.
3. Dimensional doors, but with no recipes. The dungeons seem cool and having a personal dimension can be an awesome reward as is, however, their recipes are faaaar too cheap and also are a bit too "flashy".
4. Removing Forestry. This one is right on the edge of "too high-tech", but I'm inclined to say it isn't. I've never liked beekeeping though, and don't know how it's relative power level to the other options are here... Anyone know? Note that magicbees and thaumicbees and extrabees and others are out, it's just the base forestry bees.
5. Removing Twilight Forest. While it's a great thematic fit, it's rewards are a little on the strong side. Or, can they be turned down in configs?
I'm not considering:
1. Ars Magicka. Far too flashy, makes combat trivial and has a whole new subsystem that's a bit too much for the simplistic aims of this.
2. IC2/MFR/BC/whatever. Obviously I want to get away from those.
3. DartCraft. Far too powerful.
Any input/suggestions/whatever?
EDIT: Also, is it possible to disable certain words in mystcraft? For example disabling the diamonds word.
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As you can see, I'm aiming for low-tech, as in, coal and steam is okay, electricity is not, not too flashy, not to fast. A more "chill" pack so to speak, where focus is on adventuring rather than teching.
I'm considering:
1. Factorization. I like the different steps, the quite large manual labor involved etc. I dislike the energy system, and while the solar mirrors feel far less techy than IC2's solar panels, it still feels of jotting down batteries and cables.
2. Removing voxelmap. Maps make dungeoneering less interesting and far too easy, but not having a map can be a pain.
3. Dimensional doors, but with no recipes. The dungeons seem cool and having a personal dimension can be an awesome reward as is, however, their recipes are faaaar too cheap and also are a bit too "flashy".
4. Removing Forestry. This one is right on the edge of "too high-tech", but I'm inclined to say it isn't. I've never liked beekeeping though, and don't know how it's relative power level to the other options are here... Anyone know? Note that magicbees and thaumicbees and extrabees and others are out, it's just the base forestry bees.
5. Removing Twilight Forest. While it's a great thematic fit, it's rewards are a little on the strong side. Or, can they be turned down in configs?
I'm not considering:
1. Ars Magicka. Far too flashy, makes combat trivial and has a whole new subsystem that's a bit too much for the simplistic aims of this.
2. IC2/MFR/BC/whatever. Obviously I want to get away from those.
3. DartCraft. Far too powerful.
Any input/suggestions/whatever?
EDIT: Also, is it possible to disable certain words in mystcraft? For example disabling the diamonds word.