Yeah, Better storage is great mod, but it has an unfortunate name. Don't judge a book by it's cover, right?Oooh, a lot of good ideas here! Better Storage looks seriously AWESOME! Never seen this, why isn't that in the FTB back? :| It's like Iron Chests, just 10 times more awesome. That goes right in, together with the Barrel mod, and might remove Iron Chests. Gotten so used to them, it's good to get some variation. Project Tables look more or less the same as the lovely ones from RP2, that goes back in (and into my standard FTB SSP :3). The recovery addon
Had forgot about Balkon's. It fits flavorwise quite well, the guns are more muskety than pistols, but I guess I feel unsure about adding more weapons that are not Tinker's Tools; I guess I feel it'd be nice to have that be the main method of toolmaking. Gonna mull over it a bit. Dungeon Pack, like Better Dungeons, I feel it depends on frequency and if that can be altered. I might pick one or the other; Dungeon pack seems more varied, but better dungeons look better.
Doggy talents look interesting, but I wonder how much they're going to be used. Might include it, and if no-one uses it I'll just pick it out again. I want to keep it simple, and this seems fairly complex for such a (IMO) minor feature. Though maybe a friend of mine finds it interesting. Secret Rooms feel... Meh. Like, great for adventure maps, not so much for just playing.
I've been hearing it screws alot of mods. Dunno if it's true, or outdated, or what, i've never tried it to be sure.EDIT:
What are people's experience of Millenaire? I played with it a bit in Yogbox and enjoyed it, but have never used it multiplayer and never with tech mods. Would it fit? Is it compatible? It's a fairly large mod and would affect gameplay quite heavily, what do you people think? :3
Actually, it's not very dependent on BC at all. It just happens to use the same power system. It can be used as a standalone mod if one desires.yeah, Forestry's been independent of BC for awhile now...
Also, have you considered Ars Magica?
Actually, it's not very dependent on BC at all. It just happens to use the same power system. It can be used as a standalone mod if one desires.
Um... no, you said it IS dependent.... That's what I just said, lol...
EDIT: Also, what about Hunger Overhaul + HarvestCraft?
yeah, Forestry's been independent of BC for awhile now...
Derp. Thought it said dependent.... You are aware of what "independent" means, correct?
It means NOT dependent.
Honestly, I think all of those mods are not quite fitting. EE3 is insane, makes access to ender pearls trivial, removes the need to get different materials etc etc. Asgard's could maybe, maybe fit but not really. Maybe if the shields types are limited. All these mods are to a large degree "get a shitload more power with basically no investment". I still want the game to be challenging survival play, especially compared to something like FTB.
You're welcome to!
Better Maps is definately in. Harken Scythe seems nice, though maybe a bit too flashy. I'll test it out [DOUBLEPOST=1374720002][/DOUBLEPOST]
Are you sure? I thought forestry has been stand alone since like 1.25 or something? I can start the game with no issues at least. EDIT: Nope, seems to work fine. Most of the engines aren't even part of buildcraft so power isn't an issue either.
Water bottle, dude. Seems like you used TE too much.You said you wanted to do beeking, one tiny problem that is still HUGE- There is no way to get water into a carpenter without buildcraft
Water bottle, dude. Seems like you used TE too much.
Or even just a water bucket.
Also, according to their description, Decanting golems can transfer any liquid in their jars.