Well, I'm completely on board with playing it however you want. My little brother only plays in Creative apparently, as relax time. To each his own. I'm un-diagnosed but MUST have ADD. Tedium puts me into a blissful, Zen state.
Question for the moral philosophers of modded minecraft:
Is an item considered to be OP if it is stupidly powerful, but also stupidly difficult to get?
Creative mode does not give you creativity. It only gives you access to all the blocks in the game. Even with infinite resources, you still need knowledge and creativity to use them. Read through the forums and you'll see numerous threads made by people who "conquered GT, gathered all the things" and are begging for help because they don't know what to do with the resources.Well, I'm completely on board with playing it however you want. My little brother only plays in Creative apparently, as relax time. To each his own. I'm un-diagnosed but MUST have ADD. Tedium puts me into a blissful, Zen state.
You sir, just won an internet.Dovahkiin, Dovahkiin
Naal ok zin los variin
Wah dein vokuul
Mahfaerak ahs vaal
Creative mode does not give you creativity. It only gives you access to all the blocks in the game. Even with infinite resources, you still need knowledge and creativity to use them. Read through the forums and you'll see numerous threads made by people who "conquered GT, gathered all the things" and are begging for help because they don't know what to do with the resources.
Whenever i go creative i go power crazy and get frustrated that i can't build nice stuff with all the resources i have at the hand.
Then whenever i go survival i am satisfied with my 9x9 cobble.
Guess this pairs with the ''Whatever i build sucks, but if my friend copys it i will look awesome'' Syndrome
I'm going to be blatantly antagonistic on that one and call it completely wrong. It's formulated much too general to be applicable (and what I said before).I'm basically just reiterating what people said here, but yeah - an item is only overpowered if it creates more "power" for lesser cost when compared with the mods around it.
I think using your example, its simply fair to say its imbalanced relative to the more tedious route; and one of the routes is therefore correspondingly either overpowered or underpowered. (in professional game design, having them together in the same game would be considered poor design)I haven't played MC for long now, but already something in me dies whenever I see someone calling something OP in a sentence that doesn't include one of the words "think", "feel" or "opinion". Many people apparently don't realize how (admittedly mostly unintentional) arrogant that is. It's basically a form of saying "my playstyle is the Only True One(tm)".
I'm going to be blatantly antagonistic on that one and call it completely wrong. It's formulated much too general to be applicable (and what I said before).
Let's take the IC2/DartCraft example. In some regards I feel the same, but the receipees DartCraft adds for some basic IC2exp components? Yes, they make things easier, but thats in my opinion not OP, it's removing unnecessary tedium and makes IC2exp crafting more bearable to me.
I personally prefer the monkeys banging on typewriters approach. That script thing is clearly OPas an ultimate difficulty vs reward topper. i/you can write a simple permutational script in most computer languages with less than 200 lines that will eventually spit out every movie, piece of music, book, etc ever possible. to complete, it will need to run longer than the universe(ie universal entropy death will occur before it finishes) but that minimal input effort to ensure eventually getting, well.. everything ..is very real. of course that upkeep might be reasonable balance for the rewards vs time.
props to anyone who read all that.{stuff about things?}
Idk, the lack of capital letters hurtprops to anyone who read all that.