Some day I will stop being lazy/evasive and will pick your brain about making a mod pack centered around your tech mods that you'd want to actually play. I grew attached to your tech stuff but that was in the context of larger packs, where I could fudge some of the problem-solving; having seen some of your private play videos made me wonder if stripping down to just the basics of your stuff is how I should put it out there, though, or if there are some must-have things you'd want in such a pack. Of course over-pondering it instead of just asking is what I've been doing. =)
The pack we are playing on my dev server is basically a kitchen sink pack with a strong focus on my mods. It is similar to Monster or Unleashed, but with anything that duplicated functionality of my mods for less or equivalent effort removed (so we have MFR, but only for the laser drills and a few items, parts of TTKami and ExU and MagicCrops are disabled (as is the magiccrops ore essence)). This is largely because on the 1.6 version of the server there was no such effort, and I was the only one to use RC, making it less a testing server and more a TE and MFR server.
That said, we still have all the mods that I like to use, even if only for a part, such as AE, TC, RailCraft, and IC2. And mods like TE are included because they make a fairly good early game until superseded by RC.
Another big rule for me though is that I
really hate large-scale terrain damage, either at worldgen or later, so for me things like AE2 meteor gen and TC taint are absolutely unacceptable. I will not play a pack with those on. Sinister nodes biome changing is on the edge of permissibility, accepted because it can be reverted.
Also, I really want the "feel" of the game to remain recognizable, which means mods with lots of new mobs (especially ones not styled after vanilla), such as Lycanites or Gany's mods, or things that dramatically change the "vanilla" portion of the game, such as TFC or unconfigured GT, have a very hard time getting my acceptance. Biome mods run this line, though more realistic biomes (Some of highlands, BoP shield, EBXL Temperate rainforest [which I really liked]) are usually OK. Unconfigured BoP (which is basically 1/3 realistic, 1/3 "everything is brown", and 1/3 acid trip) is not.
Finally, I prefer easier gameplay. I will never touch a pack like BnB or with mobs like Lycanites. This also ties into my view that unavoidable punishment is extremely poor game design. Whether it is punishment for using the mod - which I categorize TC Warp as, seeing as it is basically "you used some TC stuff, now suffer for it forever" - or something like "mob spawns in your face and immediately kills you without warning or a way to defend yourself"/"mobs can rip apart every block in the game, there is literally no way to shield yourself", are not acceptable because both are merely frustrating. Similarly, things that do nothing but slow down gameplay (such as reducing inventory size, or adding ten new crafting steps to various things) are not enjoyable.
No. I actually defended your right to have that license a while back, because I believe that people should have the right to disagree.