What kind of farms for massproducing?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Affex

New Member
Jul 29, 2019
176
0
0
Since Arboretoreum and all those forestry farms is going to get removed,
I need new farm types to massproduce stuff. Massproducing is my favorite thing in FTB.
I dont wanna use the multiblock farms since they require constant fertilizer and I dont really like them.

Here´s my list:
Wheat - Steve Carts
Potato - Steve Carts
Carrots - Steve Carts
Wood - Steve carts?
Sugar Cane - ???
Melon - ???
Pumpkin - ???
Nether Wart - ???
Mushrooms - ???

As you can see I have no Idea how Im gonna farm some off the stuff.
Please leave your suggestions below..
 

PeggleFrank

New Member
Jul 29, 2019
928
0
0
A melon and pumpkin farm can be achieved with RP2 block breakers, as the melons and pumpkins regrow automatically.
Mushrooms, just put them in a dark room and they'll spread.
Sugar cane, block breakers again.

If you need cactus, RP2 block breakers can do the trick. You could make a vanilla farm, but that has loss incorporated into it. RP2 ensures that no cactus is lost.
 

Affex

New Member
Jul 29, 2019
176
0
0
Blockbreakers picks up the block they brake, right?
Thanks for your suggestion, I will look into it
 

Omicron

New Member
Jul 29, 2019
2,974
0
0
Since Arboretoreum and all those forestry farms is going to get removed,
I need new farm types to massproduce stuff. Massproducing is my favorite thing in FTB.
I dont wanna use the multiblock farms since they require constant fertilizer and I dont really like them.

You're missing out, then. The multifarms are very good for mass production.

They can have more farmland than the old farms (especially the arboretum), do not consume energy unless actively harvesting (in contrast to the old ones which permanently sucked in all available energy), can autmate many things that are not even on your list, slightly accelerate the growth speed of their trees/crops, can be beautifully automated thanks to the modular block format and the ability to hide the main structure underground, can be tiled in an extremely tight pattern, and the arboretum auto-converts all oak saplings into apple oaks which yield the same amount of wood and saplings but five times as many apples.

Oh, and if you want, you can go into the Forestry config and set them to Square layout, for another 50% - 150% increase in farmland, depending on the farm size, and even easier tiling.

As for needing fertilizer... I dug out a single vein of apatite and ended up with 7 full stacks of the stuff. Without using silk touch or fortune, even. That's 3548 fertilizer with the sand recipe or 7168 with the ash recipe. And each single fertilizer will give you slightly under a stack of wood in a multifarm arboretum. Up to 7 extradimensional barrels full of wood, that doesn't sound too bad for mass production for a single apatite vein, right? Oh, and the other farm types use a lot less fertilizer than the arboretum... (the exception is the cocoa plantation, but that's not on the list of things you wish to automate).
 

Affex

New Member
Jul 29, 2019
176
0
0
You're missing out, then. The multifarms are very good for mass production.

They can have more farmland than the old farms (especially the arboretum), do not consume energy unless actively harvesting (in contrast to the old ones which permanently sucked in all available energy), can autmate many things that are not even on your list, slightly accelerate the growth speed of their trees/crops, can be beautifully automated thanks to the modular block format and the ability to hide the main structure underground, can be tiled in an extremely tight pattern, and the arboretum auto-converts all oak saplings into apple oaks which yield the same amount of wood and saplings but five times as many apples.

Oh, and if you want, you can go into the Forestry config and set them to Square layout, for another 50% - 150% increase in farmland, depending on the farm size, and even easier tiling.

As for needing fertilizer... I dug out a single vein of apatite and ended up with 7 full stacks of the stuff. Without using silk touch or fortune, even. That's 3548 fertilizer with the sand recipe or 7168 with the ash recipe. And each single fertilizer will give you slightly under a stack of wood in a multifarm arboretum. Up to 7 extradimensional barrels full of wood, that doesn't sound too bad for mass production for a single apatite vein, right? Oh, and the other farm types use a lot less fertilizer than the arboretum... (the exception is the cocoa plantation, but that's not on the list of things you wish to automate).
Well I maybe should get Into the multiblock farm then. Am I right that one multiblock farm can farm several stuff, So you dont need one for every thing you wanna farm?
I cant find much info about the Multiblock farm and I dont feel like spending time figuring that out myself.
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
248
Don't forget that you can also use TC3 Golems for Carrots, Wheat, Potatoes, Sugar Cane, Pumpkins, Melons and Netherwart.
 

maid450

New Member
Jul 29, 2019
13
0
0
For me golems are the best choice for farming wheat, carrots, potatos, cacti, sugar cane, pumpkins, melons, netherwart, cocoa beans and flax (sadly they don't handle corn ATM...) I have just a big 10x30 field with all these mixed and 2 smart straw golems + 2 perceptive wood golems putting stuff into 2 enderchests can handle it all.

For wood I go with steve's carts, and I currently don't farm mushrooms...
 

Affex

New Member
Jul 29, 2019
176
0
0
So many options!!
Thank you all.

Golems is a interesting choise, And is the one I like the most right now.
Are there currently any bugs or so with golems? I want a reliable system
that is highly effiecient.
 

Hydra

New Member
Jul 29, 2019
1,869
0
0
The only downside of the golems is that you have to spend time researching them. But other than that they're perfect for farming stuff like wheat and cane. No power and no fertilizer needed. And what I've seen of them they're also quite fast.
 

Affex

New Member
Jul 29, 2019
176
0
0
The only downside of the golems is that you have to spend time researching them. But other than that they're perfect for farming stuff like wheat and cane. No power and no fertilizer needed. And what I've seen of them they're also quite fast.
Yeah but thats no problem, I think I have every golem researched, maybe 1 or 2 left.
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
248
Get a fully grown farm(s), then place your intelligent straw golem, that thing works like it's possessed! Quite amusing to watch.
 

Omicron

New Member
Jul 29, 2019
2,974
0
0
Well I maybe should get Into the multiblock farm then. Am I right that one multiblock farm can farm several stuff, So you dont need one for every thing you wanna farm?
I cant find much info about the Multiblock farm and I dont feel like spending time figuring that out myself.

The Forestry wiki should have you covered: introduction, construction, configuration.

Short version: get a soldering iron, put it in your hotbar, rightclick into thin air with it. Switch mode to farm (managed or manual, depending on your needs). Place a circuit board and four electron tubes of your choice into the GUI. You will always need 4 tubes, even if you want to keep one of the four sides an arboretum; in that case you must place a copper tube there.
 

Hydra

New Member
Jul 29, 2019
1,869
0
0
Do those work with sugarcane? If so you could greatly increase the amount of cane in a field.