What kind of farms for massproducing?

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Affex

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Jul 29, 2019
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and maybe xycraft soil blocks to speed growth and reduce the need to water sources
xycraft changelog
This just keep getting better :D Thank you

But I have I problem, Sometimes the Golem that picks stuff up picks the seed
up before the harvesting&planting golem can take it, so that leaves a empty spot.
Any solution to that?
 

Hydra

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Jul 29, 2019
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The problem is actually that sometimes wheat doesn't drop seeds so that the golem can't replant them. Unfortunately. This means that you will need to replant some wheat ever now and then.

For sugarcane this doesn't cause issues because you don't need seeds. It only breaks the second block.
 

Affex

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Jul 29, 2019
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The problem is actually that sometimes wheat doesn't drop seeds so that the golem can't replant them. Unfortunately. This means that you will need to replant some wheat ever now and then.

For sugarcane this doesn't cause issues because you don't need seeds. It only breaks the second block.
Yeah... Is there possibly a golem that just replants?
 

Hydra

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Jul 29, 2019
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Nope. The intelligent straw ones are the only ones that replant.

You could go for a steve's cart wheatfarm instead if you wanted.
 

dc0110

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Jul 29, 2019
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Do those work with sugarcane? If so you could greatly increase the amount of cane in a field.
Planter Block - Acts like hydrated soil to any plant. If you stack them on top of each other, the plant will grow even faster
 

Affex

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Jul 29, 2019
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With a little more testing, I discovered that the harvesting&replanting golems actually replant on the empty spots if the wheat doesnt drop seeds,
They just need to get more than 1 seed on another harvest.
 
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Maldroth

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Jul 29, 2019
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Yeah the straw golems will eventually fill the bare spots with seeds so no need to worry about it. I make a smart golem and a fast wood golem to make sure he keeps up. I think you can make wood goems smart and specify either a specific item or chest to put the drops. I can't remember of the top of my head.
 

Peppe

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Jul 29, 2019
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Wood golems can be assigned to any inventory, so i just assign them to a relay. Get the farmables into the network for easy sorting/management.

Straw should harvest netherwart.

Only quirk to straw golems is they will not path through/across water. Is your netherwart blocked off by water?


I don't think it is active at the moment, but there was a loading bug that could randomly load your golems before the chunk, so they would fall through the world.

They don't create flux or anything, but if you have high Thaumcraft flux they can be targeted by the TC lightning. Believe the TC lightning can target any living entity reguardless of if it is visible to the sky.

They are also scared of creepers and will run away, which is good unless they run somewhere and get themselves stuck/no path back.

Overall though they are best farmers in a lot of situations and damn cool to watch.
 

heavy1metal

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Jul 29, 2019
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I have 1 small size and 1 largest size arboretum going, and it barely puts out enough saplings to keep 3 fermenters, 3 stills, and 10 engines going round the clock. Bit of a struggle. Debating a 2nd huge arboretum, but not sure if it's worth the setup. I have stupid amounts of wood at the moment.
 

Peppe

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Jul 29, 2019
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I have 1 small size and 1 largest size arboretum going, and it barely puts out enough saplings to keep 3 fermenters, 3 stills, and 10 engines going round the clock. Bit of a struggle. Debating a 2nd huge arboretum, but not sure if it's worth the setup. I have stupid amounts of wood at the moment.

You are probably not using 2 of your fermentors. Normal ratio is 1 fermentor to 4-7 stills depending on your material and multipliers. I don't recall the ratio of stills to engines, but each still can run a full 36 tank HP boiler, so should run a good amount of biogass engines.

For vanilla trees steve's carts are pretty dominant.

You should sawmill or at least charcoal the extra wood and burn the output for some energy.

Etho's arcane bore tree farm is probably the coolest way to farm the large mod trees :p
 

heavy1metal

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Jul 29, 2019
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I had hoped with that much real estate dedicated to trees, I'd have enough saplings to supply 3 fermenters. I'm still in the production phase for biofuel, out of 4,000 buckets I've only filled up 3,000. So right now the 3 fermenters and 3 stills are working to fill that up. I do have a 36HP Boiler going running off of the biofuel, but I'm producing it faster than it can use it.

I believe you have fermenters/stills backwards. It's safer to assume you'd need 4-7 fermenters to stills, since it takes 10 buckets to make 1 bucket of biofuel. That and using water you have to go through 1 fertalizer (200 work cycles) to produce 11-12 buckets. No idea how many ticks that is, but it's definitely more than 1 minute. I may just shut off two of the stills for now, fermenters use 17mj each... and I'm not too keen on having 10+ fermenters going lol.


Holy sons of bitches, I never read this before. You can use a refinery instead of a still for a 4:1 ratio.............................. Damn.
http://forestry.sengir.net/wiki.new/doku.php?id=energy:still&s[]=still
 

Paradisio

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Jul 29, 2019
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I had hoped with that much real estate dedicated to trees, I'd have enough saplings to supply 3 fermenters. I'm still in the production phase for biofuel, out of 4,000 buckets I've only filled up 3,000. So right now the 3 fermenters and 3 stills are working to fill that up. I do have a 36HP Boiler going running off of the biofuel, but I'm producing it faster than it can use it.

I believe you have fermenters/stills backwards. It's safer to assume you'd need 4-7 fermenters to stills, since it takes 10 buckets to make 1 bucket of biofuel. That and using water you have to go through 1 fertalizer (200 work cycles) to produce 11-12 buckets. No idea how many ticks that is, but it's definitely more than 1 minute. I may just shut off two of the stills for now, fermenters use 17mj each... and I'm not too keen on having 10+ fermenters going lol.


Holy sons of bitches, I never read this before. You can use a refinery instead of a still for a 4:1 ratio.............................. Damn.
http://forestry.sengir.net/wiki.new/doku.php?id=energy:still&s[]=still

Doesn't that make a refinery quite a bit worse?

Still: 10 biomass for 3 biofuel
Refinery: 12 biomass for 3 biofuel

Or am I missing something?
 

Captain Neckbeard

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Jul 29, 2019
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The problem is actually that sometimes wheat doesn't drop seeds so that the golem can't replant them. Unfortunately. This means that you will need to replant some wheat ever now and then.

For sugarcane this doesn't cause issues because you don't need seeds. It only breaks the second block.
The little guys will plant extra seeds in eligible spaces when they drop. If you leave it alone it should all balance out, unless the RNG hates your guts.
 

Peppe

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Jul 29, 2019
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I had hoped with that much real estate dedicated to trees, I'd have enough saplings to supply 3 fermenters. I'm still in the production phase for biofuel, out of 4,000 buckets I've only filled up 3,000. So right now the 3 fermenters and 3 stills are working to fill that up. I do have a 36HP Boiler going running off of the biofuel, but I'm producing it faster than it can use it.

I believe you have fermenters/stills backwards. It's safer to assume you'd need 4-7 fermenters to stills, since it takes 10 buckets to make 1 bucket of biofuel. That and using water you have to go through 1 fertalizer (200 work cycles) to produce 11-12 buckets. No idea how many ticks that is, but it's definitely more than 1 minute. I may just shut off two of the stills for now, fermenters use 17mj each... and I'm not too keen on having 10+ fermenters going lol.


Holy sons of bitches, I never read this before. You can use a refinery instead of a still for a 4:1 ratio.............................. Damn.
http://forestry.sengir.net/wiki.new/doku.php?id=energy:still&s[]=still

4:1 is worse than 10:3 (3.33:1). So a stills produces 20% more biofuel than refineries though they do it slower.

Check your MJ power production. Fermentors are fast to produce biomass -- should be a few seconds for each operation. Stills take a long time to do their operation. Hence one fermentor -- max/sufficiently powered -- can supply 4+ stills at their max power.
 

Affex

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Jul 29, 2019
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This is what it looks like now. I have yet to add golems&ender chests in all.
Will be adding Sugar cane, Nether wart, Flax and cocoa beans.
Does anyone know if they will handle corn soon? That would be cool.

wb5k6x.png

5ebiit.png
 

Affex

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Jul 29, 2019
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My golems might be in danger. Creating all these golems have resulted in my flux level being on dangerous :confused:
 

KirinDave

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Jul 29, 2019
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So many options!!
Thank you all.

Golems is a interesting choise, And is the one I like the most right now.
Are there currently any bugs or so with golems? I want a reliable system
that is highly effiecient.

There is a bug with golems. If your world resets (server reboot/restart singleplayer) sometimes they can spawn before the world does and fall to their doom. Be prepared.