I'm not sure if your joking but just in case I'll throw it out there, resonant rise is a mod pack not a modI would have to say resonant rise. Its the one mod I ABSOLOUTLY can't live without.
Edit: spelling
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I'm not sure if your joking but just in case I'll throw it out there, resonant rise is a mod pack not a modI would have to say resonant rise. Its the one mod I ABSOLOUTLY can't live without.
@jedi13 might have meant Resonant Induction?I'm not sure if your joking but just in case I'll throw it or there, resonant rise is a mod pack not a mod
@jedi13 might have meant Resonant Induction?
Ty for understanding that -_-Judging by the smilies I think he's gently trolling us lol
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I cant live without all the aumcrft addons or a minimap myself, my favorite mid is the thaumic familyI would have to say resonant rise. Its the one mod I ABSOLOUTLY can't live without.
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:3
Hm, I played without a minimap for a long time, and honestly, with Twilight Forest's Magic Maps I'm fine without one. I also turn them off when I'm not actively staring at it. I think it's one of those things that you think you can't live without, but then you end up getting used to it, but that's probably just me.I cant live without all the aumcrft addons or a minimap myself, my favorite mid is the thaumic family
Hm, I played without a minimap for a long time, and honestly, with Twilight Forest's Magic Maps I'm fine without one. I also turn them off when I'm not actively staring at it. I think it's one of those things that you think you can't live without, but then you end up getting used to it, but that's probably just me.
I meant it to be a joke with all the mods I stated together. My only mod i cannot play without is thaumcraft, minimaps are helpful, but not requiredHm, I played without a minimap for a long time, and honestly, with Twilight Forest's Magic Maps I'm fine without one. I also turn them off when I'm not actively staring at it. I think it's one of those things that you think you can't live without, but then you end up getting used to it, but that's probably just me.
Infinitely generated fuel from a cheap no power block? Not OP at all
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My solar panels had a good giggle at that.
I don't always use solars, but when I do it has to be Advanced Solars. I mean the upper end of that mod gets crazy expensive, but for a single block that can power a moderate sized base all by itself you'd expect a bit of a pricetag.
Mekanism solars are pretty though. Last time I played voltz I had a base built into the side of a mountain, underneath that I had a big plateau of solar arrays glinting up at me. It was lovely
I don't always use solars, but when I do it has to be Advanced Solars. I mean the upper end of that mod gets crazy expensive, but for a single block that can power a moderate sized base all by itself you'd expect a bit of a pricetag.
I don't always use solars, but when I do it has to be Advanced Solars.
I don't always use solars, but when I do it has to be Advanced Solars.
The cutoff for deadweight classes is anything below rogue tier, or high tier, if you use the new terms. The Same Game test showed this long ago. Heck, even the Rogue is only usable because of "Use Magical Device". Fighters can be competitive even beyond level 5 if you specialize, and even at levels 15-20 if you hyper-specialize... but yeah, no point crying over how the fighter is weak in 3.5 ed since anyone who actually knows how the Same Game test works(even roughly) knows that a fighter is deadweight.
Now, if you want to include the "Tome of Battle: Book of Nine Swords" content into the definition of "Non-Mage"...
I would have to say resonant rise. Its the one mod I ABSOLOUTLY can't live without.
[DOUBLEPOST=1397092443][/DOUBLEPOST]
:3