What is the initial maximum hull heat for nuclear reactor?

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JsutffJr

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Jul 29, 2019
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So what is the maximum hull heat for a single nuclear reactor i.e when it explodes?
Also, does adding more reactor chambers increase that hull value?
Srry if this has been answered before, I've searched the wikis and can't find an answer.
 

JsutffJr

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Jul 29, 2019
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http://forum.feed-the-beast.com/threads/reactor-planner-can-i-rely-on-it.3169/

Theres a .jar file out there where you can experiment with Urainium cells and Coolant cells etc. It will tell you the melting point of the reator you make.
Depending on what you put in your reactor depends on the heat it generates and how quickly it melts down and Blows up. Much like the real thing.
I understand how heat is created and how long it will take to heat up to a certain point - what I want to know is what point is the max before it blows up. I'm making a breeder reactor and I want to heat it up to about 6000, but I dont know what ill effects will occur at that point. I would use the planner, but I'm dealing with many problems from the mac java 7 switch so that isn't possible right now.
EDIT: I guess I just want someone to go to the planner, find the melting point of a plain nuclear reactor, and post it here X)
 

Scaffolding

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Jul 29, 2019
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http://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor#Heating_and_Cooling

Heating and Cooling

Almost every component and the reactor itself can store heat in an effort to stave off a disaster. It is up to the cooling systems (and you) to get rid of this accumulated heat before the reactor cannot take any more.
The reactor's own storage (known as the reactor hull) starts off at 10,000, but that can be increased by up to 6 extra chambers (+1000 each) or placing plating into the reactor (+100). If the reactor hull reaches 50% of its maximum heat storage, then nearby water will begin to evaporate, and at 85% the reactor has a chance of removing itself from existence... violently.
 

Scaffolding

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Jul 29, 2019
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I haven't seen anything mentioned in changelogs and Alblaka's "[OFFICIAL] Nuclear Revolution - How to melt/setup your Reactors 2.0" guide still says up to 10k.
 

Abdiel

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Jul 29, 2019
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The official reactor planner agrees with 10,000 heat. Note however that getting above 85% (8,500) will start randomly melting any nearby blocks, including automation - which might be just as fatal as a complete meltdown. That should be, for most intents and purposes, considered the maximum heat you want your reactor to ever reach.
 

xSINZx

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Jul 29, 2019
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Hmm Gathering Uraium for reactor. Even have a little island I want to place it on when I expand my base. But I'm scared to start! Thx god for forge backup:)
 

MilConDoin

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Jul 29, 2019
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Perfect - thx. So it was buried down in the old version info - I assume its still true then?
That information is filed under OLD for a reason.
Today max heat for BOOM is 10k, changeable via platings (http://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor#Plating).
For max efficiency breeders you can nowadays use one cell (uranium, or (if using gregtech) thorium), 4 depleted isotope cells, a stack of heating cells next to a core heat exchanger, a bit of cooling to counter exactly the heatup from the breeding and fill the rest of the reactor with heat-capacity reactor plating. Biggest challenge is switching all those refilled cells at the correct moment with new depleted cells.
Give me a moment, and I can edit in a screenshot of how that looks in the planner.
Edit:
mit uran.png

1) Using uranium if you don't use GregTech.

mit thorium.png

2) Using thorium, if you use GregTech.
 

Peppe

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Jul 29, 2019
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That information is filed under OLD for a reason.
Today max heat for BOOM is 10k, changeable via platings (http://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor#Plating).
For max efficiency breeders you can nowadays use one cell (uranium, or (if using gregtech) thorium), 4 depleted isotope cells, a stack of heating cells next to a core heat exchanger, a bit of cooling to counter exactly the heatup from the breeding and fill the rest of the reactor with heat-capacity reactor plating. Biggest challenge is switching all those refilled cells at the correct moment with new depleted cells.
Give me a moment, and I can edit in a screenshot of how that looks in the planner.
Edit:
View attachment 1956
1) Using uranium if you don't use GregTech.

View attachment 1957
2) Using thorium, if you use GregTech.

Simple breeder control is to use a filter or emerald pipe to remove the enriched cells. Use a gate to only run the reactor when it is full. No wasted run time on the breeder cell.

Later you can automate the input of isotope cells.
 

DoctorOr

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Jul 29, 2019
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Give me a moment, and I can edit in a screenshot of how that looks in the planner.

If you're using the local planner, you need to update. That thorium reactor will breed a grand total of 4 uranium per cycle, not 400 something. The planner miscalculated thorium and platinum heat generation for awhile.
 

MilConDoin

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Jul 29, 2019
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Are you saying, that one thorium will over its lifetime of 50000 seconds recharge only 1 uranium per side at 64k heat? (resulting in 4 recharged uranium)
This is definetly wrong. Source: Experience.
 

DoctorOr

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Jul 29, 2019
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Are you saying, that one thorium will over its lifetime of 50000 seconds recharge only 1 uranium per side at 64k heat? (resulting in 4 recharged uranium)
This is definetly wrong. Source: Experience.

Im saying the online planner with your screenshot built says that, primarily because its not actually reaching 64k heat. I have not, and certainly will not, bother to build it in game.

You're welcome to point out where I inputted your design incorrectly.

http://www.talonfiremage.pwp.blueyo...ja9omnrj7arfeacamvu4w8dt9mms0prahwozxwstbl5vk

Note that the reported heat for this build is 1058, not 64k. Remember that thorium produces less heat (I'm going to say half, but I can't remember exactly) over a longer period. In general though, you don't want a heat vent _right_next_ to the uranium.

This is the thorium breeder I use:

http://www.talonfiremage.pwp.blueyo...pskm0rv3dlh4uew03qac8qnirq6s5wzmd444ohjgywmos

25k heat, 176 cells per cycle, and important to me: Only one reactor chamber.
 

JsutffJr

New Member
Jul 29, 2019
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That information is filed under OLD for a reason.
Today max heat for BOOM is 10k, changeable via platings (http://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor#Plating).
For max efficiency breeders you can nowadays use one cell (uranium, or (if using gregtech) thorium), 4 depleted isotope cells, a stack of heating cells next to a core heat exchanger, a bit of cooling to counter exactly the heatup from the breeding and fill the rest of the reactor with heat-capacity reactor plating. Biggest challenge is switching all those refilled cells at the correct moment with new depleted cells.
Give me a moment, and I can edit in a screenshot of how that looks in the planner.
Edit:
View attachment 1956
1) Using uranium if you don't use GregTech.

View attachment 1957
2) Using thorium, if you use GregTech.
Right now for my breeder I keep it at 6000 heat (to triple recharge rate) and just put 1 depleted uranium cell at a time beween 4 quad thorium cells. This gives (50000)/((10000/(16*3)) = new 240 uranium cells per thorium cell. Cooling pretty ease due to the low heat of thorium, the cells recharge pretty fast, and it isn't too expensive(though getting quad cells taks a bit of copper). I plan to up the heat to 9000 once i can get some platings in there to get 320 per thorium cell