Yeah Andrew was overstepping his bounds with that comment. The defaults have been adjusted on the tool and of course it is, as always, configurable
But, I am leaning on area-effect stuff rather than making the tool any faster than it currently is. My experience with IC2 and Gravisuit's tool (except on precision mode) is that it's too easy to accidentally drill through more blocks than you intended to, which can be a pain.
So instead, I am thinking of making a separate, expensive module which is a right-click function and causes blocks to instantly drop themselves. That way it serves the function of both silktouching and precision harvesting.
As I mentioned to someone in another forum,
I'm actually leaning on 'no' for this one, and the more I see of these 'can you make a module that is this literally just this other item', the more I'm starting to get sick of them. What I'd rather do is ask, what needs does that item fulfill? And how would *I* meet those needs?
For example, my idea for clearing large swaths of blocks was the Sonic weapon, which would also randomly macerate stuff for example, or something. That would easily make up for the 'scatter' mode of the IC2 laser.
----
So the question with silktouch, fortune, etc. is: what does it do, and why do people want it? For silktouch, it lets you pick up blocks that you wouldn't normally be able to, and for fortune, it gives you more resources per ore block. Surely we can come up with more technological excuses for that than 'uhhhh the tool is MAGIC'
On that note, I'm thinking of replacing the shears module with a blade launcher which shoots projectiles that shear sheep and leaves and cobwebs in their path, and inflict damage (but not to sheep obviously! Because ummmm, the blades are MUTTONDYNAMIC)
Why are you so obsessed with this? No, it checks every tick.