What does FTB have against ender IO?

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rootbeer14

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Jul 29, 2019
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So was just looking through the new direwolf pack and the feature pack list that slow posted and noticed one thing...

No ender IO.

posted a thread about dire ignoring a while back and now it seems FtB is ignoring as well.

Maybe the mod author doesn't like FtB??

FtB doesn't like the mod author?

Well anyway no reason for me to add it in as it's already in the RR pack. Just can't believe they would be leaving out great mods such as this.
 

SaintLucifer

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Jul 29, 2019
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Don't think they have anything against Ender IO, since they have it on one of the packs. Maybe is actually that Direwolf don't like it?
 

MigukNamja

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Jul 29, 2019
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Direwolf20 != FtB

More importantly, Ender IO is in the Horizons Pack. Note that foundation (important) mods like Tinkerer's Construct, Thermal Expansion, and Thaumcraft 4 *are* in Horizons, yet other foundation (important) mods like Buildcraft, Railcraft, and IC2 are *not*.

Does this imply FtB doesn't like those mods or their authors ?

Certainly not.
 

Tyrindor

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Jul 29, 2019
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I'm pretty sure it's DW20 that has something against EnderIO, not FTB. It could be because it makes automation and hiding wires really simple/easy. It's been requested many times and I don't think he's ever acknowledged why it's not in. He's never spotlighted or used the mod in videos either.

In my opinion, EnderIO is a must have. I've grown tired of managing un-intelligent cables, or cables without filters. It's become tedious, and i'd rather focus on building new and better things than trying to spend hours trying to get around a cable that doesn't have the options I need.

I'm pretty sure it will be in the 1.6 "Ultimate/Unleashed" pack. I would be very surprised if it's not.
 

Zaik

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Jul 29, 2019
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Ender IO probably has too much overlap with other mods that are already in the pack.

I haven't used it, but I can't really imagine that it provides some functionality that ender tanks, tesseracts, ender chests, etc. don't already have covered several times over.
 

Tyrindor

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Jul 29, 2019
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Ender IO probably has too much overlap with other mods that are already in the pack.

I haven't used it, but I can't really imagine that it provides some functionality that ender tanks, tesseracts, ender chests, etc. don't already have covered several times over.

What other mod allows you to put energy wires, liquid pipes, item pipes, and redstone wire in 1 block, still have them all be individually customizable (filters, ins and outs, etc), and then create a facade that can match any texture to cover them?

EnderIO does things no other mod does.
 
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PierceSG

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Other than the conduits and Enderface, I think a lot of mods does share similarities with Ender IO alot.
And here I would parrot few of the other posters, DW20 doesn't represent FTB. As well as, each individuals have their own likes and dislike. So maybe DW20 doesn't like the concept and how the mod works. /shrug

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ShneekeyTheLost

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What other mod allows you to put energy wires, liquid pipes, item pipes, and redstone wire in 1 block, still have them all be individually customizable (filters, ins and outs, etc), and then create a facade that can match any texture to cover them?

EnderIO does things no other mod does.
ExtraUtilities gives you individually customizable energy, liquid, and item transportation within the same pipe, and is Forge Multipart compatible.[DOUBLEPOST=1386723428][/DOUBLEPOST]
Methinks you're making mountains out of molehills, young grasshopper.

You can't have every mod in every pack. If a mod doesn't meet the creator's vision for the pack, it does not go in the pack. QED.
Occam's Razor, Mod Pack corollary:

Never attribute to malice that which may adequately be explained by incompetence mod list brevity.
 

jokermatt999

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Jul 29, 2019
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I'm pretty sure it's DW20 that has something against EnderIO, not FTB. It could be because it makes automation and hiding wires really simple/easy. It's been requested many times and I don't think he's ever acknowledged why it's not in. He's never spotlighted or used the mod in videos either.

I can't speak for using it in videos, but I believe spotlights are specifically requested by the mod authors.
 

WTFFFS

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Jul 29, 2019
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Other than the conduits and Enderface, I think a lot of mods does share similarities with Ender IO alot.
And here I would parrot few of the other posters, DW20 doesn't represent FTB. As well as, each individuals have their own likes and dislike. So maybe DW20 doesn't like the concept and how the mod works. /shrug

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Something EnderIO does that no other mod (that I can think of) does is allows you to "paint" any solid block with the texture of any other solid block at the cost of a bit of power, for the aesthetics of builds this is fantastic (it's a secondary effect of the painter for the facade system EnderIO employs)

There are also Photovoltaics (1MJ\t solars) afaik the only passive MJ generation?
 

PierceSG

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Mekanism has windmills and solar panels. Also the heat generator generates energy passively when it's sides is covered by lava source block.

RotaryCraft has watermill that requires flowing water coming down from a certain height. I believe it has something that converts RotaryCraft's power to mj.
 

ShneekeyTheLost

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Something EnderIO does that no other mod (that I can think of) does is allows you to "paint" any solid block with the texture of any other solid block at the cost of a bit of power, for the aesthetics of builds this is fantastic (it's a secondary effect of the painter for the facade system EnderIO employs)
ExtraUtils allows you to now not only paint any block, it also allows you to apply stencils and patterns with its new paint system.

There are also Photovoltaics (1MJ\t solars) afaik the only passive MJ generation?
Engineer's Toolbox has them as well, and of course Mekanism. Or any other IC2 passive energy generation system + Electric Engines from Forestry.
 

PierceSG

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Make no mistakes though, I do find Ender IO a great mod and I have it in my game. The conduit bundles with it's own facade system is really nice for compact and neat looking builds.

But you have to take into account individual's taste with regards to mods. That is why I make my own private pack now, so I can play with mods I like and omit those I don't.

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WTFFFS

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ExtraUtils allows you to now not only paint any block, it also allows you to apply stencils and patterns with its new paint system.
By "paint" I mean you can say take a diamond block texture and apply it to cobblestone stairs and have diamond block stairs, which don't exist, but which would make your diamond block house eaves work. I was just using it to paint cobblestone stairs with the large obsidian brick texture (from MFR) since stairs of that sort don't exist and I wanted them since I like using stairs as decorative features.
 

Thunderz8olt

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Ender IO is in the Horizons pack because remember its supposed to be a modpack to highlight some of the new awesome mods out there! Also, its not in the DW20 pack because Dire doesnt want it in there. He has full control over his pack and whats in it.
 

Jadedcat

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If we put all the mods in all the packs... we might as well release only one modpack. There are 5 more planned modpacks. Ender IO is a newish mod it properly fits in Horizons. And yes except for the painting thing all of its features are duplicatable in other mods. A mod needs more then 1 truly unique feature to go in every pack. ANd even then it probably wouldn't. Its a good mod. Its in a pack. We have no control over DW20's pack. We have nothing against it.
 
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Zenthon_127

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The only mod that should really ALWAYS be in a pack is NEI. Because it is, in effect, default installed upon using Forge lol. That it literally how widespread it is.

I can see not using EnderIO (although the power of stacking conduits is underestimated a thousandfold), but I'm really curious on the omission of Engineer's Toolbox by Dire. That mod has so many features it's not even funny, and a lot of them are completely unique. I honestly thought he would pick it up in 1.6, it just seems to fit his playstyle.

If there's ever a mod I'd think FTB had something against I'd say Mekanism or Redstone in Motion (for obvious reasons), though I'm likely just being paranoid on the former.
 

ShneekeyTheLost

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The only mod that should really ALWAYS be in a pack is NEI. Because it is, in effect, default installed upon using Forge lol. That it literally how widespread it is.
Eh, if CraftGuide had the ? and Shift+? functionality of NEI, I'd probably use it instead. It is just so much more lightweight.