What can FTB do and what can it no do?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Mongo

New Member
Jul 29, 2019
2
0
0
Hello,

I'm new around here. I am a CS student and fairly competent with Java.

I've been wanting to make a Supreme Commander style mod and I have already made sure, using MineCraft Forge, that I could make everything I wanted in the mod.

However I need to know what kind of API's I can use in FTB. Because what I made in MineCraft Forge includes entities like defense turrets that visible rotate, aim at the target in the (x,y,z) axis and then plaster the poor bastard all over the floor, leaving massive craters. It had friend or foe target filters, placement requirements (it required certain blocks to be placed) and I could also make it have to be powered and/or require ammo.

Since that was the most complicated aspect of the game I'm pretty confident I could make the rest.

So my question is, can FTB do this?

Thanks!
 

PierceSG

New Member
Jul 29, 2019
2,047
0
0
It's not an FTB issue as FTB is just the team putting mods together into mod packs.

Who you should be asking should be the Minecraft team, Mojang. Or other modders if your idea would work or not.
 

Hydra

New Member
Jul 29, 2019
1,869
0
0
FTB is just a modpack, nothing more. There's no FTB 'API', but if you mod is based no Forge it should work without issues.

What you can consider is detecting of mods like IC2 and BC are there, and accept their power to power stuff like your turrets for example.