Is the concept inherently flawed, since it can be scaled up to the point where you never need to gather resources to burn for fuel after a certain point?
Clearly certain renewable energy solutions are overpowered - like the MFR planter/harvester gives you infinite charcoal very early in the game. The Forestry farms are more tedious to build and so less of an incentive to short circuit other energy solutions. Bees are another matter, as they take ages to really perfect.
I know there's been a fairly strong push in the modding community to have machines use some kind of power constantly even when not in use. If you have a server that is on 24/7, it makes sense then that renewable energy is a must. If you don't play for a week, all your fuel will be burned up unless you have a mechanism for automating its production.
So I'm curious what the sentiment is on this topic. Some people may be very much against infinitely renewable energy and others might feel differently.
Clearly certain renewable energy solutions are overpowered - like the MFR planter/harvester gives you infinite charcoal very early in the game. The Forestry farms are more tedious to build and so less of an incentive to short circuit other energy solutions. Bees are another matter, as they take ages to really perfect.
I know there's been a fairly strong push in the modding community to have machines use some kind of power constantly even when not in use. If you have a server that is on 24/7, it makes sense then that renewable energy is a must. If you don't play for a week, all your fuel will be burned up unless you have a mechanism for automating its production.
So I'm curious what the sentiment is on this topic. Some people may be very much against infinitely renewable energy and others might feel differently.