Recently, I've updated my modpack to 1.5.2 (It's here if you're interested), and I've been focusing on removing mods that provide overlapping content, mainly to reduce lag (it's been pretty bad on my server). I'm trying to further consolidate content, and recently, four mods included in my pack have caught me eye for deletion. However, I'm hesitant to remove these mods, as they do provide some unique features, albeit with some overlap. These four mods are Steve's Carts, Soul Shards, TubeStuff, and Extra Utilities. They have both pros and cons for modpack inclusion. Here's some of my reasons:
Steve's Carts
Reasons for Inclusion: Modular carts have, by being modular, many uses. They can be used as large farms easily. They can be used to player-control carts. They also have several other features, while found in other mods, are not found in mobile carts, such as automated defense, liquid transport, and mining.
Reasons for Deletion: Steve's Carts farms can be easily replaced with MineFactory farms, especially with MFR upgrades. Railcraft also already has many of the features Steve's Carts has, especially with the new tracks, locomotives, and tank carts. The Tunnel Bore can replace Steve's Carts mining function. Some later recipes can be very expensive, especially considering the new update that introduces tool durability.
Soul Shards
Reasons for Inclusion: Soul Shards allows one to create compact and very efficient mob spawners. The system allows one to make spawners that run 24/7, work in light, and can be redstone-disabled.
Reasons for Deletion: Soul Shard's functionality has been mostly replaced with MFR's Grinders and Auto-Spawners. While MFR mob farms require much more setup and are slower, they are not limited by Vanilla mobs. Soul Shards also causes a major amount of lag in the 1.5.2 version.
TubeStuff
Reasons for Inclusion: TubeStuff adds many utilities to the game. It adds many storage blocks for various materials, important considering some mods don't do this with ingots they implement. It adds a much improved automatic crafting table (Not as good as a Fabricator, but XyCraft's not an option). It adds Incinerators for a lagless way to delete blocks. Lastly, it adds various blocks to interface with RedPower 2.
Reasons for Deletion: As more and more mods go ahead and actually add their own storage blocks, TubeStuff adding its own becomes more redundant. Incinerators are already added via Extra Utilities's Trash Can and Railcraft's Void Chest (Although neither of those other mods have liquid disposal methods, I believe). In addition, why am I having a mod whose features mainly are made for RedPower interaction if I don't have RedPower installed?
Extra Utilities
Reasons for Inclusion: Extra Utilities adds a variety of new useful things. Things like the Angel Block and the Unstable Tools are entirely unique among mods. The Painted Bricks allow for a completely custom paint job for your structures. The Golden Lasso allows you to move and rename mobs. The Noise Muffler is an invaluable tool for reducing noise. It also adds a robust item transfer system.
Reasons for Deletion: Extra Utilities, being a general mod, has some overlap. With Railcraft's new Block Update, the painted bricks, while still useful, seem less so. the Golden Lasso can be mostly replaced by MFR's systems. Lastly, the item transfer system, while great by itself, is obviously replaced by more supported methods, such as Buildcraft pipes.
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So, I ask of you, based on these merits, should these mods be kept or removed from my modpack? I've contemplated it for a while, and I'd really like some second opinions about the features of these mods. I realize it might be hard giving me advice without actually using my modpack, but I would appreciate any input you guys have.
Steve's Carts
Reasons for Inclusion: Modular carts have, by being modular, many uses. They can be used as large farms easily. They can be used to player-control carts. They also have several other features, while found in other mods, are not found in mobile carts, such as automated defense, liquid transport, and mining.
Reasons for Deletion: Steve's Carts farms can be easily replaced with MineFactory farms, especially with MFR upgrades. Railcraft also already has many of the features Steve's Carts has, especially with the new tracks, locomotives, and tank carts. The Tunnel Bore can replace Steve's Carts mining function. Some later recipes can be very expensive, especially considering the new update that introduces tool durability.
Soul Shards
Reasons for Inclusion: Soul Shards allows one to create compact and very efficient mob spawners. The system allows one to make spawners that run 24/7, work in light, and can be redstone-disabled.
Reasons for Deletion: Soul Shard's functionality has been mostly replaced with MFR's Grinders and Auto-Spawners. While MFR mob farms require much more setup and are slower, they are not limited by Vanilla mobs. Soul Shards also causes a major amount of lag in the 1.5.2 version.
TubeStuff
Reasons for Inclusion: TubeStuff adds many utilities to the game. It adds many storage blocks for various materials, important considering some mods don't do this with ingots they implement. It adds a much improved automatic crafting table (Not as good as a Fabricator, but XyCraft's not an option). It adds Incinerators for a lagless way to delete blocks. Lastly, it adds various blocks to interface with RedPower 2.
Reasons for Deletion: As more and more mods go ahead and actually add their own storage blocks, TubeStuff adding its own becomes more redundant. Incinerators are already added via Extra Utilities's Trash Can and Railcraft's Void Chest (Although neither of those other mods have liquid disposal methods, I believe). In addition, why am I having a mod whose features mainly are made for RedPower interaction if I don't have RedPower installed?
Extra Utilities
Reasons for Inclusion: Extra Utilities adds a variety of new useful things. Things like the Angel Block and the Unstable Tools are entirely unique among mods. The Painted Bricks allow for a completely custom paint job for your structures. The Golden Lasso allows you to move and rename mobs. The Noise Muffler is an invaluable tool for reducing noise. It also adds a robust item transfer system.
Reasons for Deletion: Extra Utilities, being a general mod, has some overlap. With Railcraft's new Block Update, the painted bricks, while still useful, seem less so. the Golden Lasso can be mostly replaced by MFR's systems. Lastly, the item transfer system, while great by itself, is obviously replaced by more supported methods, such as Buildcraft pipes.
---
So, I ask of you, based on these merits, should these mods be kept or removed from my modpack? I've contemplated it for a while, and I'd really like some second opinions about the features of these mods. I realize it might be hard giving me advice without actually using my modpack, but I would appreciate any input you guys have.