What are early game renewable power gen in DW20 1.10?

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Inaeo

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Jul 29, 2019
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I've seen one that's two rows of five hot blocks, three of five cold blocks and then four rows of four Thermoelectric that generates 640 or so. Personally I'm partial to sets of Waterwheels, which are something like 80RF/t per set.

Check the numbers on the Actually Additions Lava Fabricator and see if you get more per bucket than you put in, and you might be able to run a positive power loop on that.

I'm pretty positive that the power requirements on the Fabricator are very deliberately high, to avoid exactly that. If you're flush with power and you need lava for other things, that's one thing, but if you want to use it for power, I strongly doubt it's possible. I'm not 100% though! :)

I haven't run the numbers on lava power in 1.10, but the only positive feedback loop from 1.7 involved the MFR Lava Fabricator or to a lesser extent the TE Magma Crucible. The MFR Lava Fabricator provided a stable source at a constant rate and power, and it could easily create enough to power itself if you put it in a MFR Steam Boiler and fed that steam to a variety of power generation methods. The TE Magma Crucible required more power overhead to do the job, but if you were feeding the steam into a Big Reactors Turbine you weren't really concerned.

From what I've seen in 1.10, the AA Lava Fabricator is priced out of the market with power overhead, which is probably why it has the cost it does. The Magma Crucible can still make lava at a semi-reasonable cost (cheaper if you have a supply of Netherrack, but that imposes it's own problems), but without the MFR Steam Boiler to convert it to steam, it's hard to get a positive net power.

There was a way to get a net positive using the Lava Fabricator and an EnderIO Stirling Generator at one point. Not sure how the margins trimmed out on that - maybe the Magma Crucible could fill the gap if fed a steady supply of Netherrack, but again, that comes with it's own challenges.
 
M

MikW

Guest
Get some Waterwheels going from Immersive Engineering. Great constant power, and super easy to make.
I've got two Improved Windmills, two 3 wide Waterwheels and two Thermal Electric Generators using packed ice and Blutonium blocks as their hot/cold.

This allows me to run the heaters for my Improved Blast Furnace, 3 Stamping Machines, 1 Grinder, 3 Cloches, and 1 Assembler....

Found this link (not sure how up to date, but seems about right) for RF outputs of the passive generators.

https://www.reddit.com/r/feedthebeast/comments/3bkvzx/immersive_engineering_numbers/

Currently using a capacitor bank (tier 2) from ender io to store power with energy conduits (I'm avoiding the power loss system from IE) also from ender io. Currently getting a good amount of permanent 80 RF/t from 3 water wheels and an improved windmill. I also kept 1 ender io stirling generator for some extra power when needed.
 

Nuclear_Creeper0

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Mar 30, 2017
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Currently using a capacitor bank (tier 2) from ender io to store power with energy conduits (I'm avoiding the power loss system from IE) also from ender io. Currently getting a good amount of permanent 80 RF/t from 3 water wheels and an improved windmill. I also kept 1 ender io stirling generator for some extra power when needed.
Canola power op. The 3rd tier which doesn't require the infuser or whatever. (Sorry haven't played modded in a little). A bucket of the crystallized oil is like 2 mill RF from what I remember. And it takes basically no power to get going.
 
M

MikW

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Canola power op. The 3rd tier which doesn't require the infuser or whatever. (Sorry haven't played modded in a little). A bucket of the crystallized oil is like 2 mill RF from what I remember. And it takes basically no power to get going.
Getting ready to automate them after I build a proper base.
 

GamerwithnoGame

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Jan 29, 2015
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I've gone for a sort of "half automated" system - I've got an AA Farmer at the side of a 9x9 canola field, with each of the nine 3x3 plots which make that up have an AA worm on them. The canola from that goes into two squeezers, each of which has three fermenting barrels adjacent (woo for autoejecting fluids!) - then from the barrels into a drum, and then into a simple crystallising setup with an AA Fluid Placer and AA Fluid Collector, 2 ExU2 scanners and an AA Precision Item dropper. The manual bit here is that I take canola seeds every so often and zap them with the Reconstructor :) the Crystallised Oil then goes into an above-ground IE Tank, because I just love the look of those!

Incredibly simple, and really quite cheap to setup. I'm using ExU2 for all item and liquid transport.
 
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M

MikW

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I've gone for a sort of "half automated" system - I've got an AA Farmer at the side of a 9x9 canola field, with each of the nine 3x3 plots which make that up have an AA worm on them. The canola from that goes into two squeezers, each of which has three fermenting barrels adjacent (woo for autoejecting fluids!) - then from the barrels into a drum, and then into a simple crystallising setup with an AA Fluid Placer and AA Fluid Collector, 2 ExU2 scanners and an AA Precision Item dropper. The manual bit here is that I take canola seeds every so often and zap them with the Reconstructor :) the Crystallised Oil then goes into an above-ground IE Tank, because I just love the look of those!

Incredibly simple, and really quite cheap to setup. I'm using ExU2 for all item and liquid transport.
I have an idea on how to automate making crystallized canola seeds, using a pressure plate in front of the atomic reconstructor (pulse mode), and an automatic precision dropper to drop the seeds. Then use a vacuum chest from Ender IO to collect the seeds.
 

GamerwithnoGame

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Jan 29, 2015
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I have an idea on how to automate making crystallized canola seeds, using a pressure plate in front of the atomic reconstructor (pulse mode), and an automatic precision dropper to drop the seeds. Then use a vacuum chest from Ender IO to collect the seeds.
Yep, that works very well as a system; an alternative to the vacuum chest of you want to go more pure AA is the Ranged Collector - this can be filtered with AA's filters, and picks up items rapidly.
 
M

MikW

Guest
Yep, that works very well as a system; an alternative to the vacuum chest of you want to go more pure AA is the Ranged Collector - this can be filtered with AA's filters, and picks up items rapidly.
Yeah, might use those ranged collectors for a mob farm.
 

GamerwithnoGame

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Yeah, might use those ranged collectors for a mob farm.
I think the filters can also be nested inside each other too, just FYI.

I encountered an issue with my sawmilling of melons for biodiesel - I was trying to go as vanilla/IE as possible, but the hopper I was using at the bottom of the sawmill just cant remove items from it fast enough! :p I'm going to have to bite the bullet and go TE/EnderIO/ExU2 I think. At stands, it all goes onto a conveyor belt which leads to the fermenter and presser, but I might need to swap it all out, we'll see.
 

Hambeau

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Jul 24, 2013
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I have an idea on how to automate making crystallized canola seeds, using a pressure plate in front of the atomic reconstructor (pulse mode), and an automatic precision dropper to drop the seeds. Then use a vacuum chest from Ender IO to collect the seeds.

That's basically what Direwolf20 does in later episodes of his series except his method multitasks to make many things, not just Crystallized Seeds.