So trueBugging people in general is one of my favorite hobbys next to gaming.
Furious Zombie: Is immune to any attacks other than lynching.
Running your own game is like moddingWerewolf is my favorite game next to MC
1. Anything that kills you. Basically, they can only be killed by lynching (or smiting, maybe I should add that ^^).Scenario:
- Which actions constitute "attacks"?
- Will the player/public get any feedback if immunity is triggered?
- If any targeted, non-beneficial action is an "attack", then what happens if FZ is "attacked" by Mystcraft Villager? No players get switched at all?
Pyure: I'd like to use my Mystcraft ability on Cheese and Xtord to switch their action-receptions.
ljfa (nightly summary time!): Cheese is immune, so xTordX will now receive Pyure's Cheese's actions, and Cheese will continue to receive Cheese's actions.
Pyure (Channeling tordly): ...oooo.....kay.
Subject to SpwnX's approval, I'd say your own idea works just fine. Notify the "attacker" that their victim was immune. Its up to them to convince anyone else. If you feel like this is too kind to the attacker, notify the zombie as well. Its not much, but that small amount of information might make a difference.1. Anything that kills you. Basically, they can only be killed by lynching (or smiting, maybe I should add that ^^).
2. Dammit, I didn't think about this at all...this ability sure is revealing...I guess only the player who tried to kill the Furious Zombie will get to know that it didn't work. I'm not sure if the Zombie himself shuold get notified.
It was @SpwnX 's suggestion. How would you handle it?
I guess I can notify the Zombie as well, but without mentioning a name.
the game hasn't started and im already confused xD
Get used to it, this one might be a bit messy. That Mystcraft villager is gonna screw logic up badlythe game hasn't started and im already confused xD