Werewolf Organisation: Electric Boogaloo Redux

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So i've had a talk with goreae a little bit back about Law of the Land as i'd love to see another game in this format. Altho goreae didn't want to host another one. So I asked if I can and.. I can! So..

Here it is! One free announcement. Law of the Land II is confirmed!

Since i'm already in que i'd like to be placed on place 6. So someone else can go first if they want.
Cool! Looks a little more structured than the original, which was sorely needed.

If you haven't seen gor's wrap-up post, I highly recommend taking a look. It covered most of his post-game thoughts on the thing.
 
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Well then the wolf be a wolf and a mayor. Wolf is a trait not a role (Will specifiy in signup thread i found there was too little space in the sheet atleast how it is as default)
So the town could be pretty unlucky at that point. Altho they'll know what gets done each night so if a wolf suddenly goes around removing the lynch or adding a role that wins with the wolfs it would be very sucpicious
That sounds like how it worked last time around, when we elected Shazam mayor on D1, and Shazam created a Wolololf role that was stupidly OP, so we lynched Shazam and then turned around and elected Vike, who happened to be the the Wolololf himself. He did a better job of hiding it... and it did not go well for the village afterward.

We did manage to create a rule where the elected officials were checked for wolfiness every night, but then the wolves managed to break it immediately after Vike got elected. That was no small part of our downfall, either.
 
That sounds like how it worked last time around, when we elected Shazam mayor on D1, and Shazam created a Wolololf role that was stupidly OP, so we lynched Shazam and then turned around and elected Vike, who happened to be the the Wolololf himself. He did a better job of hiding it... and it did not go well for the village afterward.

We did manage to create a rule where the elected officials were checked for wolfiness every night, but then the wolves managed to break it immediately after Vike got elected. That was no small part of our downfall, either.
For the record, I was screwed royally that game. You jerks elected me D1 and then instituted the "Elected officials are checked for wolfiness" rule immediately.

One of the lines in the first recap was just "Shazam's a wolf. Go at him." :p
 
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For the record, I was screwed royally that game. You jerks elected me D1 and then instituted the "Elected officials are checked for wolfiness" rule immediately.

One of the lines in the first recap was just "Shazam's a wolf. Go at him." :p
Yeah, but then you, Vike, and your shenanigans pretty well screwed over everyone else, so it evens out.
 
V... Villag... I don't follow.

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We should make a post explaining the do's and do not's of GMing. There were a lot of mistakes in dragonfangs game which is totally understandable to mistakenly do. For example leaking information as you go along.

My rule of thumb is to only answer a question in as few words as possible to eliminate you accidentally revealing some other piece of information. Also to tell things to players in their own conversations and not group conversations since it confirms stuff to the others.

As an example user a and b are in a conversation. User a asks the GM if he can use his power on someone. If you reply to that group conversation, you inadvertently confirm user a's role to user b.
 
I did some things. Here's an in-progress version of the rolesheet for the Innistrad-based game I'm working on.

Questions? Comments? Flavor suggestions?
 
We should make a post explaining the do's and do not's of GMing. There were a lot of mistakes in dragonfangs game which is totally understandable to mistakenly do. For example leaking information as you go along.

My rule of thumb is to only answer a question in as few words as possible to eliminate you accidentally revealing some other piece of information. Also to tell things to players in their own conversations and not group conversations since it confirms stuff to the others.

As an example user a and b are in a conversation. User a asks the GM if he can use his power on someone. If you reply to that group conversation, you inadvertently confirm user a's role to user b.
I remember one time somebody asked me a string of questions about breaking the game, and I just quoted them all and said:

No.
 
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My rule of thumb is to only answer a question in as few words as possible to eliminate you accidentally revealing some other piece of information. Also to tell things to players in their own conversations and not group conversations since it confirms stuff to the others.
I personally don't mind shooting the shit with the players, but if I "clarify" anything in a personal convo, I make sure I announce the same to everyone else.
"Just as a clarification from the gods: your murder power can be used multiple times per day, but only on players whose names end in 'e'"
 
I personally don't mind shooting the shit with the players, but if I "clarify" anything in a personal convo, I make sure I announce the same to everyone else.
"Just as a clarification from the gods: your murder power can be used multiple times per day, but only on players whose names end in 'e'"
So, "everyone" can use it?