(Worth noting that I am a law-abiding citizen.) Ahahahahaha, your door was locked!
(Worth noting that I am a law-abiding citizen.) Ahahahahaha, your door was locked!
It is a Soul Eater referenceThe only thing I can think of is Leviathans. Though that doesn't really fit because leviathans don't do stuff just to cause chaos. Quite the contrary, actually.
Updated spreadsheet with game orderHey! I designed a Werewolf game! Thoughts?
https://docs.google.com/spreadsheets/d/1S8LQRkE1uTzjUn_bNRhgWaPLNMybjzoOLjTRgyCiv6Q/edit?usp=sharing
The purpose of the Spy in this game is to cause confusion, as I felt it needed more of that...
The purpose of The Infiltrator was because the Penitent may have been a little over powered, being able to switch teams if the going got tough. So with the Infiltrator, the Church has to be cautious about letting the Penitent in.
Possible win scenarios (Not counting spy):
Village and Vampires
Village and Church
Village
Church
Wolves
Wolves and Vampires
Vampires (I would be extremely surprised if this happened.)
Note that noone in the Church has to be alive to win.
As well, I changed the win conditions of Vampires to include killing all the Church. The normal Vampires cannot kill the Church, requiring them to slander the Church into being lynched. This was intended to give the Infiltrator a reason to kill the Church members.
And the Vampires are still not informed of other Vampires. It is intended to give a sense of individual survival, but there's still a chance of them teaming up.
The whole game is different, as there are several characters that can bring people back, but there can still be suspicions after death. And, there's several conflicts happening at the same time, which all center upon the wolves. If a Doctor brings back a Vampire, it doesn't directly affect him, but it can affect the outcome of the Church conflict.
Speaking of which, the amount of Retributionists and Doctors may vary depending on the amount of people. Doctors/Retributionists are balanced because the Doctor can only bring back someone from the last night, but Retributionists can bring back someone from any time in the game, admittedly for a huge cost.
There's lots of politics in this game. Last Wills and Mayors. Priests and Traitors. And meanwhile the poor village is caught in the middle. But politics is one of the features of the Werewolf game, isn't it?
All using things I already wrote aside, I've tweaked some of the roles and things from the previous game. I want to do this again sometime, but I dunno if there's anyone else who wants that to happen.
For those curious, here's the previous game. There are some mistakes I made that I would like to fix, as well as roles I could hopefully make more interesting. And also not give VikeStep spy. Sorry m8.
But, I'll only do this if anyone else wants it.
Out of curiosity: How would you, personally, play the Necromancer role? It seems like the outcome of your power would (almost) never have a beneficial impact on you.Updated spreadsheet with game order
I should clarify that. While alive, the Necromancer can resurrect anyone he wants, however only once every third night. As for being dead, I dunno. It's a gamble. Other than clever work with wills, there won't really be a way to get the wolves back to life.Out of curiosity: How would you, personally, play the Necromancer role? It seems like the outcome of your power would (almost) never have a beneficial impact on you.
They're just alts for general use, so say someone might have use of one muse inside the dead convo.I also still don't understand the Muse accounts but whatever.
Got it. Thanks for offering a decisive and well-thoughtI'm demonstrating against the stupid "no likes when dead" rule by liking everything in the game thread. GG rekt :3
Mmm. I like the part where we melt Cheese.
Not for me.Broken picture is broken