Werewolf Organisation: Electric Boogaloo Redux

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buggirlexpres

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Hey! I designed a Werewolf game! Thoughts?
https://docs.google.com/spreadsheets/d/1S8LQRkE1uTzjUn_bNRhgWaPLNMybjzoOLjTRgyCiv6Q/edit?usp=sharing

The purpose of the Spy in this game is to cause confusion, as I felt it needed more of that... :p

The purpose of The Infiltrator was because the Penitent may have been a little over powered, being able to switch teams if the going got tough. So with the Infiltrator, the Church has to be cautious about letting the Penitent in.

Possible win scenarios (Not counting spy):
Village and Vampires
Village and Church
Village
Church
Wolves
Wolves and Vampires
Vampires (I would be extremely surprised if this happened.)

Note that noone in the Church has to be alive to win.
As well, I changed the win conditions of Vampires to include killing all the Church. The normal Vampires cannot kill the Church, requiring them to slander the Church into being lynched. This was intended to give the Infiltrator a reason to kill the Church members.
And the Vampires are still not informed of other Vampires. It is intended to give a sense of individual survival, but there's still a chance of them teaming up.

The whole game is different, as there are several characters that can bring people back, but there can still be suspicions after death. And, there's several conflicts happening at the same time, which all center upon the wolves. If a Doctor brings back a Vampire, it doesn't directly affect him, but it can affect the outcome of the Church conflict.

Speaking of which, the amount of Retributionists and Doctors may vary depending on the amount of people. Doctors/Retributionists are balanced because the Doctor can only bring back someone from the last night, but Retributionists can bring back someone from any time in the game, admittedly for a huge cost.

There's lots of politics in this game. Last Wills and Mayors. Priests and Traitors. And meanwhile the poor village is caught in the middle. But politics is one of the features of the Werewolf game, isn't it? :p

All using things I already wrote aside, I've tweaked some of the roles and things from the previous game. I want to do this again sometime, but I dunno if there's anyone else who wants that to happen.

For those curious, here's the previous game. There are some mistakes I made that I would like to fix, as well as roles I could hopefully make more interesting. And also not give VikeStep spy. Sorry m8.

But, I'll only do this if anyone else wants it.
Updated spreadsheet with game order
 

buggirlexpres

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Out of curiosity: How would you, personally, play the Necromancer role? It seems like the outcome of your power would (almost) never have a beneficial impact on you.
I should clarify that. While alive, the Necromancer can resurrect anyone he wants, however only once every third night. As for being dead, I dunno. It's a gamble. Other than clever work with wills, there won't really be a way to get the wolves back to life.
 
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Exedra

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Oh shit I forgot I posted here. Whoops. What's with the Muse people. Where do you put all the games since I stopped maintaining the master list. Do you still use my snazzy hoped to be standard role sheet format? So many questions.
 

RJS

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The 'Muse People' are alt accounts than can be used where roles can do stuff anonymously. Each game has it's own thread, but the OP of this thread has a list of games past, present, and future. We don't use a standard role sheet format, but they all tend to look fairly similar and kinda like your standard format so yay...?
 

LivingAngryCheese

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A place
Mmm. I like the part where we melt Cheese.
976.jpg
 
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