If you check the one I posted in my endgame post, there's a column for insanity win conditions, which shows if people gained special conditions or switched sides.The doc does not explain that, btw.
You didn't think you were coming back from the dead for free did you?Hey hey hey
I was insane? Why did noone tell me this?
Exactly. The Seer and Retributionist had insanity effects that would be pointless if you were informed of them. To be fair SpwnX, the only reading you were insane for was chbachman-everyone else you gotThe same reason i wasnt told that i was insane, i guess.
Did you want a night by night playthrough?I mean that the docs dont have a detailed walkthrough of the game, thus many info is missing.
But that's too...sane.I personally dislike hidden mechanics and rules.
Mechanics and rules are meant to be fully understood and engineered upon, to obtain best results, always.
Basically, everyone had a starting sanity. The deaths of people on your team lowered that sanity, and in addition, the presence of the cult passively lowered that sanity every day. Once that sanity fell to zero, people became insane and gained their new insanity abilities/win conditions. People discovered when they went insane if there was a) a major change to how their character functioned (e.g. gain or loss of abilities, change of win conditions) and b) informing them did not undermine the changes (hence why you were never told you were insane.)If you really want to keep it a secret, just explain them after the game, so the game has a reasoning, instead of "what happened and why" chaos that is left over.
I think that's cool man, especially now that I know all that stuff was going on. Sadly I never actually witnessed any of that going on myself, it was just a typical werewolf game for me where peeps' rules seemed to shift around and nobody seemed to know what those rules were or how to progress.Basically, everyone had a starting sanity. The deaths of people on your team lowered that sanity, and in addition, the presence of the cult passively lowered that sanity every day. Once that sanity fell to zero, people became insane and gained their new insanity abilities/win conditions. People discovered when they went insane if there was a) a major change to how their character functioned (e.g. gain or loss of abilities, change of win conditions) and b) informing them did not undermine the changes (hence why you were never told you were insane.)