Villagers: Win by killing all wolves and imps.
- Villager: Bog standard whatever who cares.
- Bodyguard: Will protect one person a night from getting killed. Will kill the attacker and die in the attempt. If lynched, he has a 70% chance to kill one person who voted for him instead of dying himself.
- Lookout: watch someone during the night to see who visits them.
- Retributionist: Can revive one player from the dead a game. If he revives an angel, then he gets another revive and the Blessed Cross item. If he revives a demon, he dies. Any revived player will come back as their own role.
- seer: You should really know by now.
- Priest: Can bless one player a night(including themselves). This blessing will prevent death from any source. Only one blessing can exist at a time, so if you bless another player, any other blessed player will lose the blessing (ddoes not include crosses)
Neutral:Unless otherwise specified, Wins by surviving to the game’s end.
- Nobody: Will die at the end of the first day. He hates democracy because it apparently hates him.
- Witch: Can control one person each night. Controls any night abilities they have. Since you are still rather rusty, you only have a 50% chance of controlling your intended target. Otherwise, you control a random player.
- Amnesiac: Choose a role from someone in Limbo or Mu. Gain any roles or abilities that class starts with and take on the win conditions. An amnesiac can only win by taking someone else's win conditions.
- Savior: An angel who banished a demon. Has the Holy Cross item upon generation. If the priest dies, a new will be chosen from the saviors. Starts with the Amethyst Amulet.
- Zombie: Something went wrong in the afterlife. Either you didn’t belong there or a banishing backfired. Either way, you’re back and have no idea who you are due to worms chowing on your brain. It’s mostly fixed, promise. Starts out with Amulet of the Universe and Unstable Crystal.
- Imp: A demon who banished an angel. Can possess one person a night to control their abilities. This fails when used on a wolf. Can also choose to possess a player permanently, turning themselves into a wolf and killing the player. If this fails for whatever reason, then your soul will be lost to the Ether and you will go to mu. Starts out with the Garnet Amulet.
- Survivor: Immune to 3 nighttime attacks. Wins by surviving to the end.
- Executioner: Gets a target to lynch. This player will not be a wolf. Wins by having that player lynched. This includes if they are reincarnated.
- Jester: Wins by getting lynched. Not eaten, not shot, not decapitated in a freak racquetball incident, but lynched. Will then kill one player of their choosing.
- Vampire: If no living player (except a wolf, vamp, or zombie) dies during a night, you will kill someone. If it fails for some reason, you die.
Wolves: Win by killing all villagers and saviors.
- Werewolf: Just a wolf.
- Werevamp: A sick, twisted cross between a wolf and a vampire. You may not tell anyone of your role. If you do, your wolven brethren will find out and kill you, negating a night kill. If the wolves fail to kill someone during the night, you will kill one of the wolves. If that fails, then you die. You can reveal that you are a wolf, but not a werevamp. You may choose to convert a villager to a wolf only if you are the only wolf left.
- Lone Wolf: Must win alone.
Items: Items act as secondary powers that don’t take up a role. Unless otherwise specified, these only work once a day. Night-only items activate at night.
- Copycat Gem: Can take on any other player’s role as a secondary ability. Any copied role is one-time use. Switches back to copycat after use.
- Lockpick: Can steal anybody’s item, leaving the lockpick behind. If the person didn’t have an ability, the lockpick still gets left. Night only.
- Unstable Crystal: Causes the holder to switch classes during the night, at a 25% chance. The holder may also choose to shift classes purposely. Each switch, there is a 50% chance that the crystal will be destroyed. When destroyed, the crystal will have a 50% chance to destroy any other items held.The crystal is rather pretty, though, and local legend causes locals to bestow corpses with jewelry made of this mineral.
- Blessed Cross: Will prevent death once. If attacked by a wolf, the wolf kill will be blocked the next night as well.
- Fang Necklace: Must vote for the person who has most votes at the time. Otherwise, the vote won’t count.
- Shrunken Head: Dang this thing is creepy. Why do you keep this thing around? The shrunken head will force you to vote for certain people. (this is mostly so I can stir the pot and cause some chaos.) If night comes and you have not voted for the specified person, then it will kill you. The head will also save you from being lynched, destroying itself in the process. If you reveal its existence or its influence over you, you will die.
- Garnet/Amethyst/Pearl Amulet: causes the seer’s reading to make you appear as a wolf, villager, or other, respectively.
- The Amulet of the Universe: Allows the user to switch alignments at will. This also changes win conditions and immunities. Night-only.